PR:BF2 v1.7.0.0 Changelog

The changelogs for recently released Project Reality versions
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Mineral
Retired PR Developer
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PR:BF2 v1.7.0.0 Changelog

Post by Mineral »

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With this update we conclude the year 2021. Including in this release we finally implemented one of the most requested features: Ballistics. The v1.7 update includes authentic drop on ballistic projectiles fired from vehicles as well as proper ways to account for the drop. Infantry weapons currently are not affected.
Additionally we also expand the WW2 theatre. Not only do we include the first 4km map on the west front, but we also added planes and anti-air vehicles for both the Wehrmacht and US Army in this theatre of war. Last but not least the People's Liberation Army received with the ZBL-08 a long needed modern IFV. read the changelog below for the full list of changes, quality of life changes and bug fixes coming with v1.7.

Learn more details on this release here in our highlight. The release announcement including screenshots can be found here.

We hope you will enjoy this release. Let us know what you think and give us your feedback. And if you want to help us test any changes and new content for future releases, sign up as a tester today.

This update can now be downloaded through the PR Launcher. Enjoy!

PR:BF2 v1.7.0.2 Changelog (2022/01/21)
-----------------------

Menu:
  • Added Ukrainian fonts by Tymkolt.
Vehicles:
  • Added Apache AH64 without Hellfires and reduced gun ammo.
  • Updated vehicle HUD to show guns in orange while delay to use.
  • Updated vehicle HUD to show R next to ammo while reloading.
  • Fixed some vehicles permanently showing guns as damaged.
  • Fixed P51D guns not shooting from all barrels.
  • Fixed Su-30 co-pilot unable to return to cockpit view.
  • Fixed SdKfz 231 driver camera clipping into model.
  • Fixed Vietnam A4C jet showing selection icons when selecting Napalm
  • Fixed Bf109 landing gear floating below aircraft.
  • Fixed Bf109 pilot showing medic kit geometries.
  • Fixed Ju-87b POV cameras being too high.
  • Fixed CH-146 exit positions.
Weapons:
  • Fixed WW2 hand grenades dealing less damage than modern ones.
Levels:
  • General:
    • Removed re-supply and repair code from WW2 statics that should not have it.
  • Adak:
    • AAS128: Updated flags to be only capable by RedFor.
  • Bamyan:
    • AAS32: Updated flags to be only capable by RedFor.
  • Field of Kassel:
    • Fixed grass rendering issues.
    • Fixed terrain issues.
    • Fixed Artillery flag showing USA arty instead of German.
    • Improved performance in Town.
    • AAS16: Reduced tickets by 100.
    • AAS32: Fixed missing bleed on flags.
    • AAS64&128: Updated flags to be only capable by BluFor.
  • Khamisiyah:
    • COOP: Fixed AI spawn points.
    • COOP: Fixed AI jets crashing into ground.
  • Musa Qala:
    • Added INS128 NL vs Taliban.
    • INS16: Delayed SPG by 5 minutes.
    • INS32:
      • Decreased caches to 4.
      • Added LAV-25.
      • Added Mk-19 Humvee.
    • INS64: Delayed SPG by 5 minutes.

PR:BF2 v1.7.0.1 Changelog (2022/01/07)
-----------------------
General:
  • Fixed missing information icons for advanced graphics options.
Coop:
  • Fixed Rosomak crashing clients.
  • Fixed AMX10RC crashing clients.
  • Increased ticket bleed delay to 15 minutes (from 10).
Vehicles:
  • Added desert texture for ZBL-08.
  • Updated BF109 to use MG131 13mm instead of MG17.
  • Updated WW2 plane gun sounds to be heard from further away.
  • Fixed Merkava using AMX10 smoke HUD.
  • Fixed M3 AAV and Flak 38 Opel Blitz showing white square when using scroll wheel.
  • Fixed M3 AAV minimap icon becoming white after exiting the vehicle from the gunner position.
  • Fixed BF109 bomb being too strong.
  • Fixed Ju-87B bomb being too weak.
  • Fixed SdKfz 233 having thermals.
  • Fixed CCIP on jets only working when having dynamic shadows enabled.
  • Fixed jet cannon crosshair disappearing when CCIP finds no impact.
  • Fixed Ju-87B having multiple magazines for MG.
  • Fixed Ju-87B not rearming MG when only half empty.
  • Fixed VBCI showing two heat bars.
  • Fixed WW2 planes showing two heat bars.
  • Fixed Puma IFV having no smoke.
  • Fixed Mirage HUD always showing cannon as selected.
Weapons:
  • Fixed SPG-9 switching cameras when selecting FRAG.
  • Fixed Flak 38 firing sound not matching ROF.
Levels:
  • General:
    • Fixed Vehicle Warfare showing wrong ticket count when using in game map info.
  • Bijar Canyons:
    • COOP128:
      • Fixed terrain disappearing at a certain distance for players without the "Increase terrain LOD" option checked.
      • Decreased spawn time for choppers to exactly 5 minutes (from 7) and updated a few trucks and jeeps to spawn twice
  • Field of Kassel:
    • AAS32:
      • Reduced tickets for both teams by 100.
      • Removed two tanks per team.
      • Removed one AAV per team.
      • Removed spawnpoints from German airfield to prevent accidental spawns. You can still reach it through teleporter near command post.
    • AAS64:
      • Reduced tickets for both teams by 100.
      • Updated USA rallypoint to be permanent spawnpoint.
      • Updated 2 tanks per team to not respawn.
      • Removed Panzer 3 spawning near town.
      • Removed one AAV team.
    • AAS128:
      • Fixed terrain disappearing at a certain distance for players without the "Increase terrain LOD" option checked.
      • Fixed route to only have two active flags at start.
      • Removed depot flag.
  • Icebound:
    • Fixed helicopters not rearming.
  • Khamisiyah:
    • COOP32: Fixed Blufor not having ticket bleed after losing all flags.
  • Kozelsk:
    • COOP32: Fixed Redfor having ticket bleed if Blufor captures their first flag.
  • Laskhar Valley:
    • COOP64: Fixed Redfor having ticket bleed if Blufor captures their first flag.
  • Masirah:
    • COOP16: Fixed Blufor not having ticket bleed after losing all flags.
  • Operation Marlin:
    • COOP64: Fixed Redfor not having ticket bleed after losing all flags.
  • Test Bootcamp:
    • Added new loading music by Unicode.
  • Shijia Valley:
    • COOP32: Fixed neither side having ticket bleed after losing all flags
PR:BF2 v1.7.0.0 Changelog (2022/01/01)
-----------------------
General:
  • Updated weapon zoom blur to have higher quality and better performance.
  • Updated the effect rendering distance to have smoke grenades work at edge of view distance.
  • Fixed issue with undergrowth (grass, small plants,...) not rendering correctly on some graphic settings.
  • Fixed several static objects disappearing early when viewed from far away.
Vehicles:
  • Added WW2 planes: P51D, Ju87B, BF109.
  • Added Opel Blitz with Flak 38 mounted on back.
  • Added M3 with M45 Quadmount.
  • Added ZBL-08 IFV.
  • Updated all vehicles to shoot from the barrel.
  • Updated vehicle fired projectiles to follow ballistic trajectory.
  • Updated vehicles to have authentic systems to account for ballistic drop.
  • Updated Warrior, Scimitar and MAN SV cage armour to negate RPG 50% of the time.
  • Updated various vehicle gunner sights to be higher quality.
  • Updated ZSL-92B and ZBD-86A to use HJ-73C missile (slightly faster, more stable in air, higher damage).
  • Updated KPV MGs to use unified ammo capable at fighting vehicles and infantry.
  • Updated Fennek Gunner optics: Removed high zoom levels, added thermals.
  • Updated ZBIK gunner by removing thermals.
  • Fixed vehicles shaking too much when getting hit by autocannons.
  • Fixed BMP-3 having rear armour all around and being weaker than other BMPs.
  • Fixed BMP-2 having too high maximum elevation for gun.
  • Fixed Russian Tigr jeep wreck still showing floating cupola ring.
  • Fixed German Bell UH-1D having incorrect rotation constraints for MG3 door gunners.
  • Fixed Mi-8 killing soldiers running into rear ramp.
Weapons:
  • Added option to look around in HMG using WASD keys.
  • Updated K98 ZF with new 3D scope.
  • Updated all sniper rifles to only have one zoom level.
  • Updated iron sight bolt action rifles to scope in slightly quicker.
  • Updated iron sight bolt action rifles to stay scoped in after shooting.
  • Updated iron sight bolt action rifles to cycle bolt faster.
  • Fixed Beryl Eotech being off-centre.
  • Fixed Vietnam TNT not destroying mines.
Levels:
  • General:
    • Added Fields of Kassel - BETA (4x4km) - AAS, VW, Skirmish - WW2 USA vs GER.
    • Added Icebound Seasonal (4x4km) - AAS, CNC, Skirmish - PLA vs various armies.
    • Fixed all instances of COOP layers having incorrectly defined ticket bleed and significantly increased the rate of bleeding.
  • Adak:
    • COOP128: Deleted the tank for Blufor AI.
  • Bamyan:
    • Added off-map airbases.
    • Added AAS128: CAN vs PLA.
  • Battle of Ia Drang:
    • Fixed vegetation switching LOD too early.
  • Beirut:
    • Updated Russian DoD to cover entire factory staging area.
  • Bijar Canyons:
    • Moved COOP32 to COOP16.
    • Added COOP32 and COOP128 by Langmaster.
  • Dragon Fly:
    • Fixed pipes in sewers forcing players to crouch.
  • Gaza:
    • COOP64: Fixed AI not knowing how to leave main bases.
  • Khamisiyah:
    • Removed on-map airfields.
    • Added off-map airfields.
  • Kokan:
    • Added INS128 FR vs Taliban.
    • All INS: Removed no-respawn SPG and bomb cars.
    • INS32: Delayed CAS, removed one LAV-3 and delayed the other.
    • INS64: Lowered USA tickets to 550, delayed CAS and removed Stryker
  • Nuijamaa:
    • Added CNC.
    • Updated AAS32 to USA vs RU.
    • COOP64: Fixed loading screens not representing weather and the time of the day correctly.
  • Operation Bobcat:
    • Reduced ambient sound volume.
    • Moved map out of beta.
  • Operation Marlin:
    • COOP16: Redfor controls 2 more flags at the beginning.
  • Pavlovsk Bay:
    • Increased view distance to 1000m
  • Saaremaa:
    • Added CNC128.
    • Updated AAS flag routes.
  • Silent Eagle:
    • Increased view distance to 1400m.
    • Updated off-map airbases to be further away and angled runway towards map.
  • Yamalia:
    • COOP: Removed all layers due to instability.

Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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- The Project Reality Team
Last edited by Mats391 on 2022-01-21 12:16, edited 4 times in total.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: PR:BF2 v1.7.0.0 Changelog

Post by FFG »

firstish
DusanYugoslavia
Posts: 62
Joined: 2010-01-07 12:32

Re: PR:BF2 v1.7.0.0 Changelog

Post by DusanYugoslavia »

Not a single new map besides WW2. Epic.
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Cheerio
Posts: 42
Joined: 2020-05-31 11:19

Re: PR:BF2 v1.7.0.0 Changelog

Post by Cheerio »

time to stuka some fools
IHasEars
Posts: 3
Joined: 2020-09-23 18:30

Re: PR:BF2 v1.7.0.0 Changelog

Post by IHasEars »

Nouices
ismaelassassin
Chilean Forces 1978 Faction Lead
Posts: 192
Joined: 2017-11-20 18:40

Re: PR:BF2 v1.7.0.0 Changelog

Post by ismaelassassin »

AA M3 thats gonna be fun
BigBigMonkeyMan
Posts: 187
Joined: 2017-12-16 05:08

Re: PR:BF2 v1.7.0.0 Changelog

Post by BigBigMonkeyMan »

Was not expecting this today! Great work devs!
"We will not go quietly into the night! We will not vanish without a fight! We're going to live on, we're going to survive.' Today we celebrate our independence day!"
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Golden_Pilot
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Location: Egypt
Contact:

Re: PR:BF2 v1.7.0.0 Changelog

Post by Golden_Pilot »

That's a big update for real! thanks for your efforts
Crylink
Posts: 65
Joined: 2021-07-21 15:08

Re: PR:BF2 v1.7.0.0 Changelog

Post by Crylink »

1212: error validating downloaded file. file is corrupt

this is the message im getting after the download is finished

edit : restarting the computer solved the problem
Last edited by Crylink on 2022-01-01 18:25, edited 1 time in total.
Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Re: PR:BF2 v1.7.0.0 Changelog

Post by Iguanadjy »

Thank you so much guys cannot wait to jump back in!!! just need to fix my hangover a little first…

Supporting this game since 0.6 Never gonna give up!
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.7.0.0 Changelog

Post by Mats391 »

Crylink wrote:1212: error validating downloaded file. file is corrupt

this is the message im getting after the download is finished
Do you remember which mirror you downloaded from?
Also please try updating manually: https://www.realitymod.com/forum/showth ... p?t=125178
Image

Mineral: TIL that Wire-guided missiles actually use wire
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: PR:BF2 v1.7.0.0 Changelog

Post by InfantryGamer42 »

Question for Bamyan, is there still repair and rearm point on old airfield?
Grump/Gump.45
Posts: 501
Joined: 2018-12-15 21:35

Re: PR:BF2 v1.7.0.0 Changelog

Post by Grump/Gump.45 »

Mineral wrote:[CENTER]

Vehicles:
  • Added WW2 planes: P51D, Ju87B, BF109.
  • Added Opel Blitz with Flak 38 mounted on back.
  • Added M3 with M45 Quadmount.
  • Updated iron sight bolt action rifles to cycle bolt faster.
I'm telling you, this game is gonna be a circus mouse.

Its like I almost know exactly what you will be releasing, knew we would get WW2 planes. I love you, get a good Stuka sound so I can fill my pants with **** in the near future.

I couldn't have made this video and the fan made trailer being released this Friday at a better time. Thank you for the planes, more vehicles.

Now if the DEVs could point their players to some places to learn skills in under 5 minutes for each one, my job would be easier. Let me tell you, that I am the only one to say "explosive spread" and label the weapon which should be standard next to one man per piece of cover.

Project Reality: The Game Revival

https://www.youtube.com/watch?v=gBSVen98y4o&t=6s

Last edited by Grump/Gump.45 on 2022-01-07 02:57, edited 1 time in total.
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: PR:BF2 v1.7.0.0 Changelog

Post by LangMaster »

My name is once again in the changelog, let's go boys. :D
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=HOG= Xambone
Posts: 3
Joined: 2021-12-07 16:09

Re: PR:BF2 v1.7.0.0 Changelog

Post by =HOG= Xambone »

Muttrah Not Large too 300% ahhhh...
FoxtrotFaulkner8684
Posts: 1
Joined: 2022-01-02 22:52

Re: PR:BF2 v1.7.0.0 Changelog

Post by FoxtrotFaulkner8684 »

There is a name I haven't seen in years!
Grump/Gump.45
Posts: 501
Joined: 2018-12-15 21:35

Re: PR:BF2 v1.7.0.0 Changelog

Post by Grump/Gump.45 »

Mineral wrote: [*]Updated vehicle fired projectiles to follow ballistic trajectory.
[*]Updated vehicles to have authentic systems to account for ballistic drop.
This just got a lot harder to do. With flat trajectory all I had to do was aim height of a tank where it would be. Now I need to figure the range and still drop it into the height of a tank. Thank you for your realism.

https://www.youtube.com/watch?v=rdrP7iGsbOM



P.S please fix that instant arrest shotgun to stamina removal for my realism stone throwing crowds. Who have a dropped AK kit among them and lots of other uses of dirty tricks. We can only do this if we don't get instantly mowed down and arrested. That bull mess takes all the arresting teamwork giving it to one guy with the shotgun that somehow can buckshot insurgents, breach doors and beanbag instant arrest people at distance without ever changing ammo.

I got ya bean bag for you right here. At close range it can knock the wind out of you. Notice they are not instantly arrested but in a state of disabling pain making arrest easier. But on the other hand I have seen videos of inmates eating these things to the body like its nothing, hence if you not mentally weak you can still move. https://www.youtube.com/watch?v=173y0Bzqosg
SShadowFox
Posts: 1118
Joined: 2012-01-25 21:35

Re: PR:BF2 v1.7.0.0 Changelog

Post by SShadowFox »

Grump/Gump.45 wrote:This just got a lot harder to do. With flat trajectory all I had to do was aim height of a tank where it would be. Now I need to figure the range and still drop it into the height of a tank. Thank you for your realism.

https://www.youtube.com/watch?v=rdrP7iGsbOM
The pain of having to aim a couple of millimeters above your target to hit it, truly the end of times. PR engagements aren't even that distant to begin with, modern tanks barely need to compensate for the drop when firing APFSDS, and it isn't too bad for WW2 tanks either.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
robert357
Posts: 227
Joined: 2016-01-29 12:58

Re: PR:BF2 v1.7.0.0 Changelog

Post by robert357 »

I was messing around with new WW2 planes in offline. Guns overheats too slow in my opinion. They can dump half of the ammunition. Is this suppose to be like that?
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User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.7.0.0 Changelog

Post by Mats391 »

Image

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PR:BF2 v1.7.0.1 Changelog (2022/01/07)
-----------------------
General:
  • Fixed missing information icons for advanced graphics options.
Coop:
  • Fixed Rosomak crashing clients.
  • Fixed AMX10RC crashing clients.
  • Increased ticket bleed delay to 15 minutes (from 10).
Vehicles:
  • Added desert texture for ZBL-08.
  • Updated BF109 to use MG131 13mm instead of MG17.
  • Updated WW2 plane gun sounds to be heard from further away.
  • Fixed Merkava using AMX10 smoke HUD.
  • Fixed M3 AAV and Flak 38 Opel Blitz showing white square when using scroll wheel.
  • Fixed M3 AAV minimap icon becoming white after exiting the vehicle from the gunner position.
  • Fixed BF109 bomb being too strong.
  • Fixed Ju-87B bomb being too weak.
  • Fixed SdKfz 233 having thermals.
  • Fixed CCIP on jets only working when having dynamic shadows enabled.
  • Fixed jet cannon crosshair disappearing when CCIP finds no impact.
  • Fixed Ju-87B having multiple magazines for MG.
  • Fixed Ju-87B not rearming MG when only half empty.
  • Fixed VBCI showing two heat bars.
  • Fixed WW2 planes showing two heat bars.
  • Fixed Puma IFV having no smoke.
  • Fixed Mirage HUD always showing cannon as selected.
Weapons:
  • Fixed SPG-9 switching cameras when selecting FRAG.
  • Fixed Flak 38 firing sound not matching ROF.
Levels:
  • General:
    • Fixed Vehicle Warfare showing wrong ticket count when using in game map info.
  • Bijar Canyons:
    • COOP128:
      • Fixed terrain disappearing at a certain distance for players without the "Increase terrain LOD" option checked.
      • Decreased spawn time for choppers to exactly 5 minutes (from 7) and updated a few trucks and jeeps to spawn twice
  • Field of Kassel:
    • AAS32:
      • Reduced tickets for both teams by 100.
      • Removed two tanks per team.
      • Removed one AAV per team.
      • Removed spawnpoints from German airfield to prevent accidental spawns. You can still reach it through teleporter near command post.
    • AAS64:
      • Reduced tickets for both teams by 100.
      • Updated USA rallypoint to be permanent spawnpoint.
      • Updated 2 tanks per team to not respawn.
      • Removed Panzer 3 spawning near town.
      • Removed one AAV team.
    • AAS128:
      • Fixed terrain disappearing at a certain distance for players without the "Increase terrain LOD" option checked.
      • Fixed route to only have two active flags at start.
      • Removed depot flag.
  • Icebound:
    • Fixed helicopters not rearming.
  • Khamisiyah:
    • COOP32: Fixed Blufor not having ticket bleed after losing all flags.
  • Kozelsk:
    • COOP32: Fixed Redfor having ticket bleed if Blufor captures their first flag.
  • Laskhar Valley:
    • COOP64: Fixed Redfor having ticket bleed if Blufor captures their first flag.
  • Masirah:
    • COOP16: Fixed Blufor not having ticket bleed after losing all flags.
  • Operation Marlin:
    • COOP64: Fixed Redfor not having ticket bleed after losing all flags.
  • Test Bootcamp:
    • Added new loading music by Unicode.
  • Shijia Valley:
    • COOP32: Fixed neither side having ticket bleed after losing all flags
Image

Mineral: TIL that Wire-guided missiles actually use wire
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