Jammin' with animations
I've been doing animations for a while now, but never really bothered to learn setting them up for BF2 or exporting them. Had a nice little chat with the Chuc'ster about it and now I should be able to act as his lil' sidekick when/if he needs an extra set of hands.
//awww youtube killed my Bob Marley music
**Disclaimer**
There is no jam feature - this animation was a test to feel out the art of weapon animations. Could be used as an idle animation I guess, but the point here is that it was a quick test, nothing more.
I'll throw up some ingame fottage when I sort out my editor. (it is currently giving me hell, as it does from time to time...)
I'm sure you will see a few of my animations in the future, but probably not before late 0.9 or beyond.
See ya guys!
Jammin'
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- Posts: 4765
- Joined: 2006-12-29 14:52
Nothing bad, nothing bad at all ! It's really good to know that the team may have one more animator.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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- Retired PR Developer
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Well, 3p animations are pretty darn hard, even for the mighty Chuc. It is not just a couple of arms and a weapon, but a whole human body that has to act naturally - small mistakes will easily be picked up by the human eye.
Also much of the 3p work would revolve around something like walk cycles, wich are a pain in the *** to get right, even if it is a single step.
However, I will be rigging up a 3p player model for chuc, so that we can work more easily on 3p animations, but it will be a bit into the future for sure.
Also much of the 3p work would revolve around something like walk cycles, wich are a pain in the *** to get right, even if it is a single step.
However, I will be rigging up a 3p player model for chuc, so that we can work more easily on 3p animations, but it will be a bit into the future for sure.
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- Retired PR Developer
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- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
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- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
The safety isn't separated for animation so its always locked on safe ;(
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