Jammin'

Insights into the development of Project Reality.
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Jammin'

Post by Z-trooper »

Jammin' with animations

I've been doing animations for a while now, but never really bothered to learn setting them up for BF2 or exporting them. Had a nice little chat with the Chuc'ster about it and now I should be able to act as his lil' sidekick when/if he needs an extra set of hands.


//awww youtube killed my Bob Marley music :(

**Disclaimer**
There is no jam feature - this animation was a test to feel out the art of weapon animations. Could be used as an idle animation I guess, but the point here is that it was a quick test, nothing more.

I'll throw up some ingame fottage when I sort out my editor. (it is currently giving me hell, as it does from time to time...)

I'm sure you will see a few of my animations in the future, but probably not before late 0.9 or beyond.

See ya guys!
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"Without geometry, life is pointless"
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Yeah don't put any known music on YT videos, there's loads of copyright stuff on there just waiting to nerf your video.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

Nothing bad, nothing bad at all ! It's really good to know that the team may have one more animator.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Post by WilsonPL »

animating HMGs on trucks etc, what bout that?
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Rudd
Retired PR Developer
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Post by Rudd »

thats nice mate, can I ask what Chuc is going on about when he says 3p animations are so hard? you seem to have it down mate ;)
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

Well, 3p animations are pretty darn hard, even for the mighty Chuc. It is not just a couple of arms and a weapon, but a whole human body that has to act naturally - small mistakes will easily be picked up by the human eye.

Also much of the 3p work would revolve around something like walk cycles, wich are a pain in the *** to get right, even if it is a single step.
However, I will be rigging up a 3p player model for chuc, so that we can work more easily on 3p animations, but it will be a bit into the future for sure.
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"Without geometry, life is pointless"
Chuc
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Post by Chuc »

Thumbs up bro :mrgreen:
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Personal Folio - http://www.studioash.net
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

yea, well I am not completly happy with it yet. Needs better timing, speed and more roughness, but then again it was just a quickie. Looking forward to messing with this some more when I've completed more of my modeling tasks :D
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"Without geometry, life is pointless"
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Post by ReadMenace »

The safety is still on Z! STILL ON!

_Read
Chuc
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Post by Chuc »

The safety isn't separated for animation so its always locked on safe ;(
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Personal Folio - http://www.studioash.net
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