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Lowered Weapon Stances - WIP Videos
Posted: 2009-07-27 14:09
by Chuc
Just a peek into its continued development..
[YOUTUBEHD]9wCFe43VmQI[/YOUTUBEHD]
[YOUTUBEHD]zSIIRg7eUx0[/YOUTUBEHD]
Posted: 2009-07-27 14:41
by ice_killer
sweet!@@@!!!1
Posted: 2009-07-27 14:42
by Peeta
Chuc never ceases to amaze us....
Posted: 2009-07-27 14:49
by Outlawz7
wow Chechens with ski masks!? (at 1:49, first video)
awesome
Posted: 2009-07-27 14:50
by Rudd
you know chuc, you can just set it to follow the player right?
Posted: 2009-07-27 14:51
by Rudd
Wait wait wait...that a new Russian face?
Posted: 2009-07-27 14:52
by Chuc
Rudd: Your powers of observation never cease to amaze
Posted: 2009-07-27 14:53
by Rudd
ok my last spam....Fantastic work on all fronts, and cheers for sneak peaking new sounds and playe models bits
Posted: 2009-07-27 15:10
by Spec
Win. ... win. Epic win.
Posted: 2009-07-27 15:14
by gazzthompson
Posted: 2009-07-27 16:08
by cfschris
Looks kind of stupid how they're shooting their rifles and as soon as they stop, its IMMEDIATELY to cradling the gun. Truthful opinion here (I'm not ***-kidding like alot of these guys like to do), it looks really, really bad.
Don't get me wrong, the cradling is GREAT, but going insta-cradle from a shooting stance looks ridiculous. Maybe code in a 2-3 second wait before going to a cradling stance?
Posted: 2009-07-27 16:28
by Aliblista
cfschris;bt588 wrote:Looks kind of stupid how they're shooting their rifles and as soon as they stop, its IMMEDIATELY to cradling the gun. Truthful opinion here (I'm not ***-kidding like alot of these guys like to do), it looks really, really bad.
erm no its doesnt, it looks pretty fuckin excellent and thats an honest not kiss *** opinion. Most of the time that frame jump wont be noticable, besides theres not a great deal chuck can do about that anyway afaik
Posted: 2009-07-27 16:37
by Tomato-Rifle
Keep working on it
Posted: 2009-07-27 16:53
by M_Striker
cfschris;bt588 wrote:Looks kind of stupid how they're shooting their rifles and as soon as they stop, its IMMEDIATELY to cradling the gun. Truthful opinion here (I'm not ***-kidding like alot of these guys like to do), it looks really, really bad.
Don't get me wrong, the cradling is GREAT, but going insta-cradle from a shooting stance looks ridiculous. Maybe code in a 2-3 second wait before going to a cradling stance?
I agree completely. There should be a delay or something in the animation.
By the way, Are those new SAW sounds I hear? Or do you have an amazing sound card or something?
Posted: 2009-07-27 16:54
by jmlane
Yeah, adding a pause leads to bad animation blending or so I read from Chuc or another other dev. in a thread referencing these animations originally.
I agree it would look a lot nicer to have a slower "hesitant to lower your weapon away from the target" ending in the hip fire animation, but it might just be too problematic for blended animations when the player is not stationary after hip shot. Only so much life-like movement via animation can be added to an old engine like this.
Posted: 2009-07-27 17:34
by MAINERROR
AWESOME!! Very very nice. Now we can have tacticool movies.
Posted: 2009-07-27 17:53
by McBumLuv
Well, also the fact when you are moving with the gun down, it's only a 3rd person animation, (or is that geting changed, Chuc?), which doesn't change what I'm about to say, which is that the game can't sense that you're about to click the button and shoot in a second. That or have a delay on the shot after people click
Very nice Chuc, I'd personally prefer to slow down the default walk to a "walk" and have the sights raised in an animation, but that'll come later, if ever.
Posted: 2009-07-27 18:35
by Katarn
Exactly McLuv, if you want PR to be clicky, you must have that snap, otherwise everyone would be waiting half a second between click and your weapon shooting. We can, however, extend the fire animations so they keep the weapon up longer though. I'll talk to Chuc about it.
Posted: 2009-07-27 19:14
by Zrix
Awesum camera skillz
But it's looking really good, keep it up!
Posted: 2009-07-27 19:15
by Rudd
can the idle animations be used to keep the weapon up for a couple of seconds before cradle?