Chinese statics to go with wontons and dumplings
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- Retired PR Developer
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- Joined: 2006-05-31 12:56
Chinese statics to go with wontons and dumplings
Hey there PR fans, pubbies and general lonewolfing noobs...
Have had it in my head for some time to create a very detailed chinese ancient city using as much of the vbf2 statics as possible and knocking them together with a bunch custom stuff..
Now, I'll be the first to admit that ancient chinese cities arent really key strategic objectives in modern combat but please allow me to stretch you imagination a bit..if for no other reason than those are the statics that the bf2 planners, Krom bless their souls, gave us.
So my objective is essentially to take the small town in the center of qwai and expand it as much as I can. In conjuntion with that I wanted to simulate a town absolutely riddled with canals and drainways..
anyway.. some screens of some of the statics I have started to add to our library..
One thing I think we have always needed is a gate for the chinese wall set...so built this one..still a work in progress...needs some detailing and some placeable gates yet.
Started adding some new buildings to give a large city a bit more variety as well..
2storey with second floor accesible via ladder/stairs from the back.
And a cute little corner building to spice up our intersection a bit..
anyway... ill post up some screens of the wip map soon..
enjoy..
Have had it in my head for some time to create a very detailed chinese ancient city using as much of the vbf2 statics as possible and knocking them together with a bunch custom stuff..
Now, I'll be the first to admit that ancient chinese cities arent really key strategic objectives in modern combat but please allow me to stretch you imagination a bit..if for no other reason than those are the statics that the bf2 planners, Krom bless their souls, gave us.
So my objective is essentially to take the small town in the center of qwai and expand it as much as I can. In conjuntion with that I wanted to simulate a town absolutely riddled with canals and drainways..
anyway.. some screens of some of the statics I have started to add to our library..
One thing I think we have always needed is a gate for the chinese wall set...so built this one..still a work in progress...needs some detailing and some placeable gates yet.
Started adding some new buildings to give a large city a bit more variety as well..
2storey with second floor accesible via ladder/stairs from the back.
And a cute little corner building to spice up our intersection a bit..
anyway... ill post up some screens of the wip map soon..
enjoy..
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- Retired PR Developer
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Oh, please a few more enterables! That's something that'd really add a lot - really love the second one. Keep it up!
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Thanks to [R-MOD]IINoddyII for the signature!
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Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
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- Posts: 404
- Joined: 2006-07-20 00:38
very nice looking. i cant wait to see these new maps.
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
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- Joined: 2007-11-22 03:06
I love you so much for these!!
I have been waiting for the time a DEV would overhaul PR's pool of chinese statics ; it has been so shallow for too long.
And I agree with some comments here, more modern buildings would increase realism : I'm sure US/UK isn't there to invade china's farmlands only, cities are a must.
I have been waiting for the time a DEV would overhaul PR's pool of chinese statics ; it has been so shallow for too long.
And I agree with some comments here, more modern buildings would increase realism : I'm sure US/UK isn't there to invade china's farmlands only, cities are a must.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
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- Joined: 2007-11-16 04:43