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Map markers after BF2 1.5 patch

Posted: 2009-08-19 23:32
by dbzao
Unfortunately DICE changed their settings related to the vehicle drop in 1.5, hardcoding the reload time to 60 seconds. It was their solution for the vehicle drop spam hacks. :?

We use that system today to allow the commander to place all the enemy spottings, waypoints and CAS markers without any delay, as it was a setting we could change. It has an instant reload time now, so you can place as many markers as you want, one after the other.

After 1.5 release it's confirmed that it won't work as it does today, allowing the commander to place only one marker per minute. :( We included a reload bar in the command screen to tell him when he can place another marker.

We are not happy with this, but we will have to live with it in PR v0.87 and we are already working on alternative systems for PR v0.9. ;)

Just a heads up, and please refrain any flaming in your comments. :!:

Posted: 2009-08-20 00:20
by =Romagnolo=
Damn DICE... but in DEVs we trust :D

Posted: 2009-08-20 00:45
by Robbi
Shame, but that's the hand we are dealt sometimes chief.

Posted: 2009-08-20 00:51
by Wilkinson
Damn You DICE! why Make our Lovely DEVs Lives harder than ever.

Keep kicking *** DEV Team

Posted: 2009-08-20 00:59
by Rudd
(removed)

dbzao: no flaming.

Posted: 2009-08-20 01:32
by McBumLuv
Well, there is one good thing that comes out of this... No more large epeens covering the map :D

Anyways, sad news otherwise :?

Posted: 2009-08-20 01:43
by snotmaster0
I say we just don't download the patch, I trust the DEV's far more than DICE...

Posted: 2009-08-20 02:30
by sparks50
Being by a long mile the biggest mod for bf2, and responsible for making realism fans buy the game, you guys should definably have a bigger say in these things.

Posted: 2009-08-20 03:48
by Rhino
McLuv;bt898 wrote:Well, there is one good thing that comes out of this... No more large epeens covering the map

Anyways, sad news otherwise :?
hehe, that will be nice :)
snotmaster0;bt899 wrote:I say we just don't download the patch, I trust the DEV's far more than DICE...
The new BF2 patch although has its gay sides, also has some really neat stuff in it such as the 2142 prone deviation (ie, no more prone diving), wide screen support, anti-hack stuff (if it works) and quite a bit more.
sparks50;bt900 wrote:Being by a long mile the biggest mod for bf2, and responsible for making realism fans buy the game, you guys should definably have a bigger say in these things.
ye, we should epically according to what it says on the BF2 box and what DICE/EA said before BF2 was released, ie, "BF2 will have loads of mod support"....

but the fact is, we dont get any support :(



Anyways from loosing this marker system all might not be lost, we might even get a better system by the end of it but we will have to wait and see what magic db can conjure ;)

Posted: 2009-08-20 06:15
by Zrix
Image

Posted: 2009-08-20 07:43
by MCI
=Romagnolo=;bt894 wrote:Damn DICE... but in DEVs we trust :D
Amen :smile:

Posted: 2009-08-20 09:17
by Blade.3510
you meen no more writing hilarious stuff with the markers :(

Posted: 2009-08-20 10:35
by Dev1200
Rawr.. That'll suck. I hope it doesn't mess up other things in PR.

(removed)

dbzao: no flaming.

Posted: 2009-08-20 10:45
by supahpingi
Dice patch policy ussually is "you make some you break some" so it not suprising

Posted: 2009-08-20 11:13
by =(DK)=stoffen_tacticalsup
Typical. What impact does this have on the new insurgent informant recon-thingy?

Posted: 2009-08-20 11:29
by Brummy
sad face

I don't see how this will prevent vehicle drop spamming? It had a reload time in vBF2 before as well.. :/

Posted: 2009-08-20 12:15
by Robbi
Yes but it was the fact that you could have that time as a variable, so thats how it became hacked, this way it'll be harder, but probably still possible.

Posted: 2009-08-20 12:50
by Tomato-Rifle
-.-

That suck's.

Posted: 2009-08-20 13:17
by Spec
Oh awesome. Would it have been too much work to just support the mod teams by giving them an alternative system... -.-

Good luck finding a different solution for that :)