Dragonfly --- final stages ---

Insights into the development of Project Reality.
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IronTaxi
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Dragonfly --- final stages ---

Post by IronTaxi »

Just wrapping up the detailing on dragonfly to get it in for its first real test..

just thpught I'd post up a minimap for all you hardcoded gamers who likle pouring over preview stuff...

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for those not in the know..

Brit vs Militia/chechens

Original gameplay plan.

Asymetrical with heavy brit focus on heavy vehicles... Opforce focus on using buildings and advantagoue position to hold back the brits.

Intend for the OPforce to initially control the whole city and eastern areas..including the railyard..

Brit forces will approach heavily from both highways with their main base located on the north highway..

Opforce will primarily be reinforced out of the south east corner of the map which is in fact the bottom corner of Mestia map.. hows that for continuity huh??

enjoy!
Rudd
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Post by Rudd »

Opforce will primarily be reinforced out of the south east corner of the map which is in fact the bottom corner of Mestia map.. hows that for continuity huh??
for those that got bored fighting Russians :)

big love irontaxi, looks magnifico!
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theflidgeface
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Post by theflidgeface »

lookin good can't wait to play this one :)

The M15A3, weapon of the future

Semper Fi
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Zrix
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Post by Zrix »

awesum :D
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Priby
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Post by Priby »

This weekend gets better and better:D
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Tartantyco
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Post by Tartantyco »

-Really not a fan of the whole "equally spaced trees" maxim that seems to be so prevalent in map design, makes forests so useless.
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
NightFalcon
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Joined: 2008-07-02 22:37

Post by NightFalcon »

Nice another large map :). I hope one day PR will get rid of small DM stile maps and leave only big ones.
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Outlawz7
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Post by Outlawz7 »

Lots of roads clipping with terrain there Taxi :p
Tartantyco;bt1595 wrote:-Really not a fan of the whole "equally spaced trees" maxim that seems to be so prevalent in map design, makes forests so useless.
But less laggy.
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IronTaxi
Retired PR Developer
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Post by IronTaxi »

Tartantyco;bt1595 wrote:-Really not a fan of the whole "equally spaced trees" maxim that seems to be so prevalent in map design, makes forests so useless.
agreed...not the focus of this map....but yeah...could add some "space" to the useable areas of forest terrain...

I wouldnt go as far as useless mind you...alot of things go into a map...not everything makes it..have to prioritize as this is volunteer dont you forget... :P

edit: nah...i really do agree with you...its too unnatural...ill see that I give them a little more love and clump them up..
psychickactivity
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Post by psychickactivity »

IronTaxi president !!
[img]psychickactivity[/img]
Antonyo
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Post by Antonyo »

Looking realy nice, IronTaxi =) Keep up the good work :thumbsup:

But is it realy Brits vs Millita and not Rus vs millita as on the other millita maps?
Keep up the good work DEVs :thumbsup:

Ingame name: ICEMAN-0480
Amok@ndy
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Post by Amok@ndy »

looks awesom 8-)
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Peeta
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Post by Peeta »

Brits were more epic on Mestia than Russians. Looking very forward to playing this map!
Panem Today,
Panem Tomorrow,
Panem Forever.
NyteMyre
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Post by NyteMyre »

I don't recognize the Mestia part?
Farks
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Post by Farks »

Looks kewl!
Priby
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Post by Priby »

NyteMyre;bt1605 wrote:I don't recognize the Mestia part?
Turn dragonfly 90° to the left, add mestia to the top eastern corner and fools road to the bottom eastern corner:)
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Spieler
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Post by Spieler »

Great map!! But Brits vs Chechens? Unreal conflict... Give this map to Russians!))
sakils2
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Post by sakils2 »

This map, indeed, looks superb. But it lacks one thing... RUSSIANS!
atlantisfonn
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Post by atlantisfonn »

Awesome!!!
Priby
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Post by Priby »

hmmm....brits vs russians?
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