Static Round up

Insights into the development of Project Reality.
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Static Round up

Post by IronTaxi »

Just wanted to give some quick props to the dev team and the man hours they spend producing stuff for the mod.

I'm a bit isolated making maps as they are mostly solo projects and don't require too much input.. but one of the benefits of having a big talented team is being able to draw on their talent to help increase the depth and new experiences in our maps and in the mod in general.

So. in respect of those individuals and the time they spend I want to do a little roundup of all the new content we have created so far for an upcoming chinese map.

If you consider all the new statics we have added to vbf2. currently we are looking at over 500meg in the PR statics folder alone.

By comparison vbf2 had approx 750megs of content in statics models. We are quickly approaching that number!!!

SO here is a quick roundup of the content for one map so far. multiply this by all the maps chock full of PR content (Muttrah, Korengal and others) and you can only imagine the man hours!!

Specifically want to thank Z-trooper and Ghostdance on these ones.. As well as R-dev Whino.. for his unflagging support...

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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Those look great! Agree with what you say about mapping and all. And that we have many great statics creators to give us most anything we mappers ask for. Its always a treat asking one day for a number of statics only to sign on the next day with tons of WIP images from a modeler :)
risyboy
Posts: 37
Joined: 2008-04-17 20:30

Post by risyboy »

Awesome!
Rangu
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Joined: 2007-02-08 14:34

Post by Rangu »

Very nice!!
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Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Post by Cpl.Small »

Love the buddhas! :)
Tomato-Rifle
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Joined: 2007-12-31 22:24

Post by Tomato-Rifle »

Great work boys! :D
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Amok@ndy
Retired PR Developer
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Joined: 2008-11-27 22:13

Post by Amok@ndy »

great work :D
waiting for new statics on old maps :D
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

...DAMN...
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Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Post by Hauteclocque »

Damn, the bigger one is really impressive...
It's that kind of statics which brings a real "atmosphere" to a map.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Post by cyberzomby »

WAUW! That is looking nice and authentic!
richyrich55
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Joined: 2007-07-18 16:04

Post by richyrich55 »

BUUUUUDDDDDDAAHHHHHHHHH
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Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Post by Gosu-Rizzle »

Amazing, great work guys! Especially that temple-type building looks nice.

Moar plx :p
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

You are quite welcome taxi, I only apologize for not being able to allocate more time to this project, blame university and the other assignments :D

Anyways don't forget to give taxi some credit here, he was the one who did the art direction / knew what he wanted. Me and Ghost just filled in the requests.
Also taxi made a lot of these, don't forget to take credit for that too taxi man :)
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"Without geometry, life is pointless"
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Post by Bringerof_D »

beautiful...just amazing work guys.

also lets get an interior shot of that temple, or are we going to have to wait till its in game to see it for ourselves?
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Post by badmojo420 »

Very nice
Snazz
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Joined: 2009-02-11 08:00

Post by Snazz »

Are the brown brick houses going to be mixed in with the white/gray houses or are they like farm/rural type houses for the outskirts?
Zeno
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Joined: 2008-09-07 14:16

Post by Zeno »

hmmm makes me want chinamap:D
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Nick_Gunar
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Joined: 2009-10-20 07:54

Post by Nick_Gunar »

Hard work you guys pulled off, congratulation.

However, I have a question, are these chinese statics a bit too chinese? Sure, they have a huge history and architecture but the China of post 2000 is a mix of modern (city) and ancient (country), isn't it?
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themartini
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Joined: 2009-03-12 06:09

Post by themartini »

SMEXAY!
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Antonyo
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Joined: 2008-07-01 19:08

Post by Antonyo »

Looking realy great and creds to all of the PR DEV team for all of their hard work they put in to this Mod.

The PR-comunity salutes you!
Keep up the good work DEVs :thumbsup:

Ingame name: ICEMAN-0480
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