New Korengal opinions
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New Korengal opinions
Hey guys,
Please give my your opinions of the new Korengal. I'm not looking for bugs or errors right now just the over all feeling. Any battle AAR would be great.
Thanks
Please give my your opinions of the new Korengal. I'm not looking for bugs or errors right now just the over all feeling. Any battle AAR would be great.
Thanks
"apcs, like dogs can't look up" - Dr2B Rudd
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Bonjour [R-DEV]CodeRedFox i play Korengal 5 mn because my connection out , but i can see the new US Base , tht s very nice , the short time i play like a post in state of siege ( hope my english is good).
I try to go outside , but very good enemy front of us .
Tonight i have time to play .And hope havent disconnection.
Thanks.
And i try to explain what i feel.
I try to go outside , but very good enemy front of us .
Tonight i have time to play .And hope havent disconnection.
Thanks.
And i try to explain what i feel.
[img]psychickactivity[/img]
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It seemed to be very difficult to get a FOB across the river about halfway or so into the match, most of the US forces seemed to get stuck on the northern half of the map, but no worries, we can swim.
"Commanding a team is like pissing yourself in black pants... It's a warm feeling but nobody notices."
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In-game: 3rdAD
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In-game: 3rdAD
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The new Korengal definitely feels much better than the previous version. I actually enjoyed playing it this time. Not that it wasn't good before, it's just that I found it extremely frustrating when playing as BluFor. That's all changed now...
I played last night on the Hardcore Insurgency server (it was full). I joined the game a little late and was automatically placed on BluFor. There were already 3 or 4 caches destroyed, and we had a ton of tickets left. I was immediately impressed by the new base. I felt so secure, I didn't wanna leave. The team had also setup around 4 FO's!
Our squad spent the remainder of the round defending one of the FO's. I don't know if it's just me, but it feels like the lighting has changed or something. The OpFor was much more concealed in the shadows & trees and what-not. We had some intense fighting in the top-left corner of the map. I don't think our squad was able to get a cache, but the rest of the team sure didn't seem to have a problem. They were quickly going down left & right! It almost felt too easy. Needless to say, we won with plenty of tickets to spare. I wish I had a screenshot of the final score list.
Now, I look forward to playing on that map again. Good job with the updates.
I played last night on the Hardcore Insurgency server (it was full). I joined the game a little late and was automatically placed on BluFor. There were already 3 or 4 caches destroyed, and we had a ton of tickets left. I was immediately impressed by the new base. I felt so secure, I didn't wanna leave. The team had also setup around 4 FO's!
Our squad spent the remainder of the round defending one of the FO's. I don't know if it's just me, but it feels like the lighting has changed or something. The OpFor was much more concealed in the shadows & trees and what-not. We had some intense fighting in the top-left corner of the map. I don't think our squad was able to get a cache, but the rest of the team sure didn't seem to have a problem. They were quickly going down left & right! It almost felt too easy. Needless to say, we won with plenty of tickets to spare. I wish I had a screenshot of the final score list.
Now, I look forward to playing on that map again. Good job with the updates.
ಠ_ಠ
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The map is still great. I haven't played it as U.S. yet but I hear the main base changes are awesome. I am just concerned that the 25 tickets per cache for the BLUFOR is too much. I feel 15 would have been better. The number of caches seems to be spot on unless you get someone who accidentally takes one out with an IED.
So, the map still plays great. I just think the Insurgency changes give the BLUFOR more of an advantage which will take some time getting used to.
So, the map still plays great. I just think the Insurgency changes give the BLUFOR more of an advantage which will take some time getting used to.
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Played one and a half rounds on it and I'm still undecided. First one i was Taliban and despite our intense defenses and lots of US killed, we still ended up losing the match with the US having over 100 tickets at the end. If it was .87 with 10tickets per cache and 10 needed, it would have been a closer game.
But, then last night I joined half way into a round and got put on BluFor. It sucked, we were basically pinned down in our main by Taliban on the ridge line to the north. 1 squad was wondering around in the south and the rest of the team was getting picked off 1 by 1 inside the main base. In about 15minutes we went from over a hundred tickets to zero.
But, then last night I joined half way into a round and got put on BluFor. It sucked, we were basically pinned down in our main by Taliban on the ridge line to the north. 1 squad was wondering around in the south and the rest of the team was getting picked off 1 by 1 inside the main base. In about 15minutes we went from over a hundred tickets to zero.
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Interesting.
The cache point thing unfortunately I have no control over as its a "whole game" setting. My goal has always been that Korengal will be played very different depending on who's playing. So if you were pinned the whole round, well that can happen, I just hope its doesn't...always happen.
The big issue that burns us is that the stationary guns cant be reloaded/resupplied. lame hardcode thing.
The cache point thing unfortunately I have no control over as its a "whole game" setting. My goal has always been that Korengal will be played very different depending on who's playing. So if you were pinned the whole round, well that can happen, I just hope its doesn't...always happen.
The big issue that burns us is that the stationary guns cant be reloaded/resupplied. lame hardcode thing.
"apcs, like dogs can't look up" - Dr2B Rudd
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I like the new korengal very much... has a nice sutble change to it and like the features.
I noticed the new road too which make the map much more accessible from lower regions now there is no mainbase and will make game much more interesting.
p.s the new road didnt show up on my minimap.
good works
I noticed the new road too which make the map much more accessible from lower regions now there is no mainbase and will make game much more interesting.
p.s the new road didnt show up on my minimap.
good works
dunem
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