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3D Scopes

Posted: 2010-02-22 04:56
by Chuc
Image


^^^^ (outdated video) ^^^^


^^^^ (outdated video) ^^^^



Thoughts appreciated.

Disclaimer - The Blur shader is currently property of Forgotten Hope 2, what you see above is only a test and is subject to change depending on circumstances.

Posted: 2010-02-22 06:02
by crazy11
I'm glad your back :D

Posted: 2010-02-22 06:38
by Jarryd_455495
awsome!! just pure awsome!!

Posted: 2010-02-22 06:39
by OkitaMakoto
I see the JSDF is ready to go, eh? lol just kidding, love the POC :)

Posted: 2010-02-22 07:00
by hiberNative
man, make the black around smaller. the view you have now is the head being too close to the scope.

backing the head up would result in something like this:

YouTube - Acog Scope

Posted: 2010-02-22 07:18
by Stealth Clobber
Oh wow. This would be completely awesome in .91 :D

Lol I know I'm asking for much. It's just when 3D scopes have been disproven so many times, it's nice to see it in the Dev Blogs before going to bed, and staying up an extra 30 mins just to salivate over it. :P

Posted: 2010-02-22 07:47
by maarit
Image

Posted: 2010-02-22 08:30
by X1 Spriggan
OOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHH

MMMMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANNNNNNNN

Posted: 2010-02-22 08:31
by cyberzomby
Really cool like always :D

Posted: 2010-02-22 09:02
by Nosferatu
Is that JSDF getting ready to repel Godzilla's attacks in the background?)

Interesting conception, comrade, even though I'm basically OK with what we have now.

Posted: 2010-02-22 09:03
by psychickactivity
Nice very nice , we touch the total immersion.
Everydays a new thing , you push the limit !!
Hourra!

Posted: 2010-02-22 09:43
by -.-Maverick-.-
When are we getting this?? :lol:

Posted: 2010-02-22 11:52
by Chuc
hiberNative;bt3321 wrote:man, make the black around smaller. the view you have now is the head being too close to the scope.

backing the head up would result in something like this:

YouTube - Acog Scope
The reason why there is such a gap between the two apertures is to implement realistic fields of vision as dictated by the optic type. The ACOG TA31RCO has a FOV of 7 degrees, which is the area the objective aperture approximates to.

Approximated FOV of the ACOG

Posted: 2010-02-22 11:56
by Maxfragg
don't like the zooming of the whole screen,i'd say, keep the current system

Posted: 2010-02-22 11:57
by karambaitos
OMG i think i jizzed in my pants right there

Posted: 2010-02-22 11:58
by AnimalMother.
nice to see work on this!

have you thought/tried about having a blurred surrounding rather then just black? it represent the periferal [sp] vision being out of focus?

either way great work as always chuc

Posted: 2010-02-22 12:14
by doop-de-doo
Animal.Mother;bt3336 wrote:nice to see work on this!

have you thought/tried about having a blurred surrounding rather then just black? it represent the periferal [sp] vision being out of focus?

either way great work as always chuc
If you were shooting with only one eye open I would agree with putting a blur.
If both eyes were open, you would still be able to track targets off scope.

Posted: 2010-02-22 12:20
by Chuc
AncientMan wrote:The thing is, we can't use the blur shader like FH2 does, as it would screw up anything with post processing on it (which PR does use in some things), and you can not have a blur texture do it either. So about all we can do, is either have no blur, or use black and gradients.
PR/BF2 Limitation

Posted: 2010-02-22 12:49
by AnimalMother.
damn...

Posted: 2010-02-22 13:37
by ma21212
i loled at the sound, well done.