Sangin - A Development Snapshot

Insights into the development of Project Reality.
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Sangin - A Development Snapshot

Post by Dr Rank »

I posted a slightly different version of this a while back in the Dev Forums but thought it might be interesting to share it with you all. Although its nowhere near as detailed as IronTaxi's brilliant development journal for Siege at Ochamchira, it does give you a very small and highly simplified insight into some of the stages of development a map can go through along its road to completion.

Stage 1 - Pouring over a massive amount of reference material:

*imagine an image of me looking over an insane amount of ref material* (mainly trees :wink:)

Note that using plenty of good ref material, to use both directly and indirectly i.e. copying some of the areas you see and taking influence from some of the others, can make the difference between something that looks good and something that looks real (within the limits of the bf2 engine). A tip I would have for any new mapper is that when it comes to general visuals let the references do the work for you. Attention to detail both in your observations of the reference material and the realisation of these in the map, working out what does and doesn't work when you account for the restrictions of the engine you're using, can make a huge difference to the overall visual quality of the map.

A couple of the refs I used for the area shown below:

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Stage 2 - Starting point:

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:-?

Stage 3 - Some basics down:

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Stage 4 - The area is roughed out:


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Stage 5 - Then detail is added:

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Stage 6 - Finally, well a lot more detail is added!:

More statics, completed compounds and other detailed work such as texturing, bits of over/undergrowth, terrain tweaks, new overgrowth fields, lightmaps etc. All of that will be done in the final stages of development.
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Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Post by Peeta »

Luvin it
Panem Today,
Panem Tomorrow,
Panem Forever.
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Post by torenico »

Nice :)
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

Reminds me of the imagery I was reading when going through Ed Macy's book "Apache". Talks alot about the "Green Zone" and some of the problems they had with Taliban hiding in the dense foliage areas. Seems like you've hit it nail on the head.
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stealth420
Posts: 256
Joined: 2009-09-29 19:59

Post by stealth420 »

Welll im sorry to say, but all that foilage doesnt make a difference when your sniping from 700 meters away, For example on lakshar valley, i caught a whole squad in the grass hiding from an apc, i proceeded to pick them off because they were afraid to rise and be shot by the APC. For some reason you can see through it from far away.

But good job none the less.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Post by Wh33lman »

it looks great, but i think my rig is going to melt.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Post by Redamare »

**Delete**
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Post by Redamare »

Yippe and this one isnt a Rhino april fools joke :D
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Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Post by Zulnex »

Looks awesome.8)
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richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Post by richyrich55 »

McLuvin it.
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

shribey22
Posts: 103
Joined: 2009-03-24 23:05

Post by shribey22 »



I can see this happening aaallll day. Brilliant!
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In-game name: #51LENT5C0PE.:22:.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Post by Gore »

shribey, except the halftrack would be 1 manned and he would jump out and prone in the grass and magically kill the entire enemy squad.
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

<3 u ranky <3
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shribey22
Posts: 103
Joined: 2009-03-24 23:05

Post by shribey22 »

lol @ Gore
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In-game name: #51LENT5C0PE.:22:.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Post by myles »

i taught this was for 0.9 it was the 1st map i checked for when i downloaded it so dissapointed to not find it
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Post by theflidgeface »

thats lookin like a beauty :)

The M15A3, weapon of the future

Semper Fi
Sandmarken
Posts: 12
Joined: 2009-09-29 09:44

Post by Sandmarken »

Nice Job!
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Konfusion2113
Posts: 103
Joined: 2008-05-03 07:37

Post by Konfusion2113 »

nice, i started mapping recently.
wormeaten
Retired PR Developer
Posts: 1169
Joined: 2006-05-06 01:10

Post by wormeaten »

You know Rank map look’s nice but I think there is too much tree. ;-)
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