3D Scopes Update
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- Retired PR Developer
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3D Scopes Update
Seems like the POC has shown good success with team members and most of the public, and so I'm expanding the concept to other weapons
Personal Folio - http://www.studioash.net
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omg love it!
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Very, very good! actualy, Bad ***!!.
Beside the fact that this looks really nice and "fresh", it those help alot in CQC. And I see that the blur is intenser on the edge of the screen than arround the scope .
Considering how work is going, and how far you got, do you think this concept will be finished by the next patch?
Again, excellent work !
Beside the fact that this looks really nice and "fresh", it those help alot in CQC. And I see that the blur is intenser on the edge of the screen than arround the scope .
Considering how work is going, and how far you got, do you think this concept will be finished by the next patch?
Again, excellent work !
I am Alex
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I like the effect, but agree that the reduced scope size is a negative. How about making the outer scope the vertical size of the display area, while giving some horizontal view to simulate the periphery?Maxfragg;bt3661 wrote:still not a fan of it, and the usable inside of the scope gets quite small compared to the screensize, serious downside for everyone with small screens
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