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3D Scopes Update

Posted: 2010-03-18 11:56
by Chuc
Seems like the POC has shown good success with team members and most of the public, and so I'm expanding the concept to other weapons :)

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Posted: 2010-03-18 13:12
by Farks
Looks good, man!

Posted: 2010-03-18 13:15
by H.sta
Looks excellent

Posted: 2010-03-18 13:19
by G.Drew
Looking good Chuc ;)

Posted: 2010-03-18 13:19
by Bamtoman
Very sexy


I thought the blur effects were for iron sights :/

Posted: 2010-03-18 13:21
by Subblaze
Looks very very nice

Posted: 2010-03-18 13:31
by ReapersWarrior
:neutral::-):-D;-) I like it.

Posted: 2010-03-18 13:33
by Zeno
omg love it!

Posted: 2010-03-18 13:45
by HitmanS2
Holy Shit! I love it :D

Posted: 2010-03-18 14:01
by Amok@ndy
thats truly awesome :)

Posted: 2010-03-18 14:04
by NyteMyre
Why so pixelated ?

Posted: 2010-03-18 14:05
by Maxfragg
still not a fan of it, and the usable inside of the scope gets quite small compared to the screensize, serious downside for everyone with small screens

Posted: 2010-03-18 14:27
by UncleSmek
looks really good!

Posted: 2010-03-18 14:29
by iAllex
Very, very good! actualy, Bad ***!!.
Beside the fact that this looks really nice and "fresh", it those help alot in CQC. And I see that the blur is intenser on the edge of the screen than arround the scope :wink:.
Considering how work is going, and how far you got, do you think this concept will be finished by the next patch?

Again, excellent work ! :thumbsup:

Posted: 2010-03-18 14:37
by Bringerof_D
will sniper scopes remain the same, cause i think atleast for them we should keep that tunnelvision

Posted: 2010-03-18 14:47
by jbgeezer
AZZOME!

Posted: 2010-03-18 14:53
by Nebsif
Cool, I haz sum hope that u will finish it for next patch :D I thought it takes a ton of time to make just 1 scope 3d like that.

Posted: 2010-03-18 15:09
by Belhade
Maxfragg;bt3661 wrote:still not a fan of it, and the usable inside of the scope gets quite small compared to the screensize, serious downside for everyone with small screens
I like the effect, but agree that the reduced scope size is a negative. How about making the outer scope the vertical size of the display area, while giving some horizontal view to simulate the periphery?

Posted: 2010-03-18 15:33
by General Dragosh
*gives cookies to everyone* yaaaaaaaaaay ^^

Posted: 2010-03-18 16:02
by BloodBane611
The scope size is smaller because it is more realistic, the current field of view of optics is larger than they are in real life.

Oh and Chuc, you are the man.