WHAT!!! chinese beach assaults
-
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
WHAT!!! chinese beach assaults
a long time ago before i even became an r-con i was working on a proposal of making the PLA Navy Marines.
my contribution to that at the time was inspired by this picture
it is not much to work from, but in cooperation with jonny and a few other guys i began working on getting it into a decent state.
this went pretty good and we got the base design settle.
at the time though i didn't have any uvw skills and so one of the other modellers did that for me.
jump half a year to a year into the future and i was ready to work on my texturing skills. i could already at the time see that the uvw wasn't really what i wanted, i couldn't bake AO onto it, it had huge black spots and was unoptimized as hell (not something i wanted to put into the mod) nevertheless i already had a base texture for it and decided to just work a bit more on it for the practice.
this is what i got (with horrible generated normal maps hehe)
due to comments on other forums and me wanting to increase my skill level, i decided to now make a high poly model of the boat
as you can see it has turned out pretty decent and i just finished making a new game model for it so that it is optimized for the game. now i need to uvw this baby and work on my texturing skills and hopefully, by the next patch that brings new vehicles into the game, this thing will be done and the chinese (or other factions) will not have to use those universal RIBS that dice made for all factions in bf2.
my contribution to that at the time was inspired by this picture
it is not much to work from, but in cooperation with jonny and a few other guys i began working on getting it into a decent state.
this went pretty good and we got the base design settle.
at the time though i didn't have any uvw skills and so one of the other modellers did that for me.
jump half a year to a year into the future and i was ready to work on my texturing skills. i could already at the time see that the uvw wasn't really what i wanted, i couldn't bake AO onto it, it had huge black spots and was unoptimized as hell (not something i wanted to put into the mod) nevertheless i already had a base texture for it and decided to just work a bit more on it for the practice.
this is what i got (with horrible generated normal maps hehe)
due to comments on other forums and me wanting to increase my skill level, i decided to now make a high poly model of the boat
as you can see it has turned out pretty decent and i just finished making a new game model for it so that it is optimized for the game. now i need to uvw this baby and work on my texturing skills and hopefully, by the next patch that brings new vehicles into the game, this thing will be done and the chinese (or other factions) will not have to use those universal RIBS that dice made for all factions in bf2.
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
-
- Posts: 3608
- Joined: 2009-05-02 19:44
-
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
well this is high poly and has around 300k trisWakain;bt3739 wrote:looking good, but the prop down the rudder seems very detailed, perhaps you could cut down some tri's there as it won't be seen that much
less tri's = win:p
the low poly is much less detailed than this and is this model is only used for baking details with and getting a better AO.
the real boat that is going ingame only has around 4k tris which is still a bit for a vehicle like this, but we are ramping up details on most models and the details resulting in a good bake should be worth it.
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
- Posts: 2142
- Joined: 2007-11-16 04:43
-
- Posts: 656
- Joined: 2009-02-22 18:12
-
- Posts: 1614
- Joined: 2008-11-09 14:34
-
- Posts: 144
- Joined: 2009-12-26 12:51