June Update

Insights into the development of Project Reality.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

June Update

Post by CodeRedFox »

Hey everyone,

In a effort to update our blogs more frequently, even if not PR related, here I go.

Real Life:
I've had to take a small break from PR due to a movie I'm working on called Priest. Been doing allot of vfx shots and running a crew. I should be done in the next few weeks which will allow me to continue with my PR duties and hopefully get back to the infamous Pirate map.

PR updates
Yarrrr Pirates:
The pirate map is coming along. I've been running into alot of issues where after converting my cargo ship mesh from a Editable Poly to a Editable Mesh (which is the best way to export out to bf2) I keep getting vertices collapsible. And at the huge size of the ship, means that not until I get it in game to I realize is messed up.

I've had some of our testers run around to get a feel of it and I think it will be defiantly a new mix for PR. That along with asset rewards it should invoke fierce fighting over CP's

Korengal:
Korengal has been falling behind due to new rule sets in PR. After all its a damn small map, smaller then you think, infact with its mountains I would even go as far as saying its less then 1km. So besides fixing the glitched spawn points I will be entertaining the idea or adding new gameplay modes. I might build off the idea of the real world pull out of the US and relook at how the maps it played. Doesnt hurt to have other options for game modes.

New map project:
Very far off but involves a coast line, cliffs, green forests, and not a desert force. More on that later down the way.

Things to do when your waiting to render:
Just something that was shot outside my office while waiting for vfx to render. Editing is bad but its was done in a hour.
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"apcs, like dogs can't look up" - Dr2B Rudd
Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Post by Sgt.BountyOrig »

So many blogs and highlights. so little time
Codered wrote:New map project:
Very far off but involves a coast line, cliffs, green forests, and not a desert force. More on that later down the way
Oh my god, it must be Chinese marines!
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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Post by Sniper77shot »

Looks great!
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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Post by Elektro »

So... This means that wer getting a ladybird faction, Right?
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Post by Conman51 »

whats with all the vampire movies coming out recently!? w/e

good to see the maps coming along
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Post by Dev1200 »

Send that video to discovery channel :D
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ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Post by ZephyrDark »

Very professional work on the video at the end.

Also, thanks for the update, I honestly can't wait to see what the pirate map is going to be like.
|TG-31st|Blackpython


Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Post by Stoic Sentinel »

Dev1200;bt4114 wrote:Send that video to discovery channel :D
I second this, very nice video indeed!
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Post by sylent/shooter »

Thats a pretty high quality camera care to share?

Killing the enemy sylently
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

Im gonna take a wild guess and say you used a DSLR with video capabilities for the ladybug video am I correct? What camera and lens did you use? {Im a photography nerd lol}
known in-game as BOOMSNAPP
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

Canon 550D with a EF 100mm macro lens @ 720p (Shot at 60fps and brought back to 24fps to slow the bugs down)
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"apcs, like dogs can't look up" - Dr2B Rudd
theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Post by theflidgeface »

that video owned with the ladybird haha

The M15A3, weapon of the future

Semper Fi
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