New Shader for 3D Optics
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- Retired PR Developer
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New Shader for 3D Optics
Here's a new shader I made for 3d optics.
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the 3D scope looks better than I could of imagine... those shaders are SUPERB!. This makes waiting for these 3D scopes that much more unbearable.
You guys in the teasing business ? I'd get drunk one night and head to an online bar where I'd charge 1$ credits into Mosquill's and Chuc's virtual pants so they would show me some textures, shaders, models, etc .
Jolly good work Mosq!
You guys in the teasing business ? I'd get drunk one night and head to an online bar where I'd charge 1$ credits into Mosquill's and Chuc's virtual pants so they would show me some textures, shaders, models, etc .
Jolly good work Mosq!
I am Alex
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i think you've got an error in your thinking, since the blur just means, that your pc renders the normal shot an aditionaly applies a gauss-shader to it, so its more (even though, not much more) work to do, and not less, since the realtime rendering the pc does is not able to produce a less sharp picture by its self (while raytracers could at least do similar stuff)tim8002;bt4267 wrote:since it blurs most of the screen, would that mean your FPS increases when you zoom in like that i wonder?