New Shader for 3D Optics

Insights into the development of Project Reality.
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Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

New Shader for 3D Optics

Post by Mosquill »

Here's a new shader I made for 3d optics.
MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Post by MaxBooZe »

Cool! Good job, Hope to see more in the future!
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Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Post by Aquiller »

Niice. Really nice!
Subblaze
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Joined: 2009-04-21 19:05

Post by Subblaze »

really really sweet
Subblaze

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masterceo
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Joined: 2008-08-25 23:00

Post by masterceo »

Great job as usual Mosquill!

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
JONES
Posts: 67
Joined: 2006-03-28 09:28

Post by JONES »

hell thats great, cant wait to use those, keep up the good work!
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akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Post by akatabrask »

Awsomeness! The god of PR has done it again! :D Looking awsome!
iAllex
Posts: 185
Joined: 2009-11-20 11:20

Post by iAllex »

:shock: the 3D scope looks better than I could of imagine... those shaders are SUPERB!. This makes waiting for these 3D scopes that much more unbearable.
You guys in the teasing business ? I'd get drunk one night and head to an online bar where I'd charge 1$ credits into Mosquill's and Chuc's virtual pants so they would show me some textures, shaders, models, etc ;) .

Jolly good work Mosq!

I am Alex
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Post by Tarantula »

wooaah dude
Ingame name: OfficerJamesPrice

"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Post by boilerrat »

This is EXACTLY what the community wanted for the blur, the previous one gave me a headache.
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tim8002
Posts: 102
Joined: 2009-09-01 19:45

Post by tim8002 »

since it blurs most of the screen, would that mean your FPS increases when you zoom in like that i wonder?
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EnermaX
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Joined: 2009-04-08 19:06

Post by EnermaX »

Awesome as usual! Keep going!
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

tim8002;bt4267 wrote:since it blurs most of the screen, would that mean your FPS increases when you zoom in like that i wonder?
Nope, not really.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Post by bloodthirsty_viking »

i love it, the other one also game me a headach aswell
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ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Post by ZephyrDark »

Tim, when zooming in you already get an FPS increase I've noticed at least.

And great job! Can't wait to have it ingame :D
|TG-31st|Blackpython


Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

tim8002;bt4267 wrote:since it blurs most of the screen, would that mean your FPS increases when you zoom in like that i wonder?
i think you've got an error in your thinking, since the blur just means, that your pc renders the normal shot an aditionaly applies a gauss-shader to it, so its more (even though, not much more) work to do, and not less, since the realtime rendering the pc does is not able to produce a less sharp picture by its self (while raytracers could at least do similar stuff)
HughJass
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Joined: 2007-10-14 03:55

Post by HughJass »

MOSQUILL
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Unmanned
Posts: 79
Joined: 2010-02-07 08:09

Post by Unmanned »

nice blur!
cyberzomby
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Joined: 2007-04-03 07:12

Post by cyberzomby »

VERY NICE NICE!
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