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New Shader for 3D Optics

Posted: 2010-07-17 10:37
by Mosquill
Here's a new shader I made for 3d optics.

Posted: 2010-07-17 11:21
by MaxBooZe
Cool! Good job, Hope to see more in the future!

Posted: 2010-07-17 11:39
by Aquiller
Niice. Really nice!

Posted: 2010-07-17 11:43
by Subblaze
really really sweet

Posted: 2010-07-17 11:47
by masterceo
Great job as usual Mosquill!

Posted: 2010-07-17 12:33
by JONES
hell thats great, cant wait to use those, keep up the good work!

Posted: 2010-07-17 12:58
by akatabrask
Awsomeness! The god of PR has done it again! :D Looking awsome!

Posted: 2010-07-17 13:25
by iAllex
:shock: the 3D scope looks better than I could of imagine... those shaders are SUPERB!. This makes waiting for these 3D scopes that much more unbearable.
You guys in the teasing business ? I'd get drunk one night and head to an online bar where I'd charge 1$ credits into Mosquill's and Chuc's virtual pants so they would show me some textures, shaders, models, etc ;) .

Jolly good work Mosq!

Posted: 2010-07-17 14:23
by Tarantula
wooaah dude

Posted: 2010-07-17 14:37
by boilerrat
This is EXACTLY what the community wanted for the blur, the previous one gave me a headache.

Posted: 2010-07-17 14:41
by tim8002
since it blurs most of the screen, would that mean your FPS increases when you zoom in like that i wonder?

Posted: 2010-07-17 15:26
by EnermaX
Awesome as usual! Keep going!

Posted: 2010-07-17 15:38
by Mosquill
tim8002;bt4267 wrote:since it blurs most of the screen, would that mean your FPS increases when you zoom in like that i wonder?
Nope, not really.

Posted: 2010-07-17 17:50
by bloodthirsty_viking
i love it, the other one also game me a headach aswell

Posted: 2010-07-17 18:09
by ZephyrDark
Tim, when zooming in you already get an FPS increase I've noticed at least.

And great job! Can't wait to have it ingame :D

Posted: 2010-07-17 20:06
by Maxfragg
tim8002;bt4267 wrote:since it blurs most of the screen, would that mean your FPS increases when you zoom in like that i wonder?
i think you've got an error in your thinking, since the blur just means, that your pc renders the normal shot an aditionaly applies a gauss-shader to it, so its more (even though, not much more) work to do, and not less, since the realtime rendering the pc does is not able to produce a less sharp picture by its self (while raytracers could at least do similar stuff)

Posted: 2010-07-18 08:44
by HughJass
MOSQUILL

Posted: 2010-07-18 12:53
by Unmanned
nice blur!

Posted: 2010-07-18 15:21
by cyberzomby
VERY NICE NICE!