Blogs from the Arma2 Sound Configs.

Insights into the development of Project Reality.
Post Reply
Twisted Helix
Retired PR Developer
Posts: 5145
Joined: 2008-11-03 04:18

Blogs from the Arma2 Sound Configs.

Post by Twisted Helix »

Image
Like all jungles, its dark and dangerous territory out there. Navigating it can be a tortuous path.

Here I have put my machete to work, and cleared a small ray of light in the canopy. Now let me try and explain ....

Class CfgEnvSounds

The ambient sound class that Arma uses to playback sound depending on the terrain you are in. Still a vast and deep valley swathed in mist, but this morning my hunting was not in vain.

What is the meaning of this strange language ...

Code: Select all

randSamp10[] = {"\praa_sound_afghan\test\desertgrouse", 0.125893, 1, 30, 0.100000, 4, 8, 12};
... some ancient and arcane mumblings from a lost race. Well after much stumbling ... I have the rosetta stone.

Code: Select all

soundArray[] = { prm1, prm2, prm3, prm4, prm5, prm6, prm7, prm8}
  • prm1 = path to sound resource
  • prm2 = relational loudness of sound
  • prm3 = pitch of sound
  • prm4 = SPL of sound or how quickly it fades to nothing (distance in meters?)
  • prm5 = probability sound will play, [0,1]
  • prm6 = t1
  • prm7 = t2
  • prm8 = t3
These last 3 still haunt me, but after much deliberation and night time furtive explorations, that the most likely explanation seems to be that the sound will play for a random time between t1 and t2, and the next sound will not play til a random time between t2 and t3 has elapsed. But I wouldn't stake my life on it. Not yet anyway ... not until the food starts to run out .....

More mumblings from the dark depths of outer Arma later ....
[CENTER]
Image[/CENTER]


The object of war is not to die for your country but to make the other ******* die for his.
--George Patton--
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Post by Elektro »

Any chance that we can get a little sample/preview of the sounds :p?

Also, it would be cool with a few platypus sounds here and there :)
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Post by karambaitos »

and then people wonder why ARMA2 is so buggy xD
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

wait... WHAT ?!
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
MikeDude
Posts: 942
Joined: 2007-10-25 12:07

Post by MikeDude »

Can someone translate this Alien language to English?
Image
Image

[3dAC] MikeDude
Loving PR since 0.2.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Post by Wakain »

lol this is madness!
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Post by Claymore »

Lunacy. Isn't there some documentation on that?

Edit: prm8 - could that be the length of the sound in case it's a loop?
8)
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Post by motherdear »

So when do you want survival package dropped, sounds like ARMA is a dangerous place
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
User avatar
Hokunin
Retired PR Developer
Posts: 605
Joined: 2009-11-02 09:23

Post by Hokunin »

you could just ask the original arma developers about this thing... Maybe they will tell you
Image
BorEDeviL
Posts: 15
Joined: 2009-12-05 08:27

Post by BorEDeviL »

Hokunin;bt4990 wrote:you could just ask the original arma developers about this thing... Maybe they will tell you


If they know, that is...
stilpu
Posts: 43
Joined: 2008-09-17 11:27

Post by stilpu »

Maybe they're min - avg - max intervals, just like the ones for triggers. So the sound will play at a random interval between min and max seconds, but more often at a shorter or longer interval, as per value of avg. In this case it would be evenly spread between 4 and 12 (with avg being 8 ). Just a guess though, it would need some testing to confirm.
Twisted Helix
Retired PR Developer
Posts: 5145
Joined: 2008-11-03 04:18

Post by Twisted Helix »

stilpu;bt5041 wrote:Maybe they're min - avg - max intervals, just like the ones for triggers. So the sound will play at a random interval between min and max seconds, but more often at a shorter or longer interval, as per value of avg. In this case it would be evenly spread between 4 and 12 (with avg being 8 ). Just a guess though, it would need some testing to confirm.
Now that is a very interesting idea :D


The object of war is not to die for your country but to make the other ******* die for his.
--George Patton--
Post Reply

Return to “Development Blogs”