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[128] Silent Eagle Test Layer Released !

Posted: 2011-08-28 10:07
by Amok@ndy
This is an Test Layer, please post Suggestions and Feedback here or in the 128 Sisu Server Thread

The map will only be run on the Sisu server

Asset List

German:
3 ger_jep_gwagon_support_alt 300
3 ger_ifv_puma 1200
4 ger_tnk_leo2a6 1200
6 ger_trk_logistics 300
4 ger_the_uh1d 600

Delayed:
1 ger_the_uh1d 600
2 ger_jet_eurofighter 1200
1 ger_jet_tornadogr4_mw1 1200


Russian:
1 ru_apc_btr80a 600
2 ru_trk_logistics No Respawn
1 ru_apc_mtlb_hmg 600
1 ru_apc_btr80 600
1 ru_tow_shturm 1200

Delayed:
2 ru_apc_btr80_alt 600
2 ru_trk_logistics 300
2 ru_jet_mig29 1200
1 ru_ahe_havoc 1200
5 ru_the_mi8 600
4 ru_tnk_t90 1200
2 ru_aav_gopher 1200
1 ru_jep_brdm2 600
1 ru_tow_shturm 1200
1 ru_jep_brdm2_support 300
1 ru_ifv_bmp3 1200


[CENTER]=> Download Link <=
http://amokandy.bloodydeed.ch/silent_eagle_128.rar
if the download link seems to not work then pls try again, it should work then[/CENTER]

Installation Information
Unzip silent_eagle_128 to your /EA GAMES/Battlefield 2/mods/pr/levels/ folder

cheers @ndy

Posted: 2011-08-28 10:17
by Tarranauha200
First :)

Looks nice

Maybe give germans less tanks becoase they can drive with their TOW`s loaded and fire on move, or at least theyc could in last patch.

Posted: 2011-08-28 10:26
by BloodyDeed
good job andi

Posted: 2011-08-28 10:47
by Wakain
it's nice that the germans start with a lot of assets and the russians seem to scramble to the defense with what little assets they start with.
they have to hold out as best they can until reinforcements arrive in the form of a typical rag-tag collection of modern and old assets.

very interested in how this'll work.

Posted: 2011-08-28 12:49
by Iguanadjy
Deadlink?

Posted: 2011-08-28 13:01
by Amok@ndy
no you just need to learn to read :razz:

Posted: 2011-08-28 14:32
by JackONeill
I have tried to open the link(s) many times, but still won't work :(

Posted: 2011-08-28 14:36
by Elektro
2x eurofighters and 1x tornado vs 2 migs? GG

Posted: 2011-08-28 16:02
by angellfall
JackONeill;bt6541 wrote:I have tried to open the link(s) many times, but still won't work :(
Do NOT underestimate the power of havoc......

Posted: 2011-08-28 21:56
by Soppa
We had 80 players today and map was running smoothly.

Posted: 2011-08-29 14:28
by DenvH
It was nice, looked like some people still had to download the new map. The server was full (126 players) before we switched to 128 Silent Eagle. I don't know what we should be looking for, if anything but it seems like the Germans now have an advantage pounding through the Russian lines with 4 Leopards. I've only played one round/route yet so it may be a different story on other attack routes.

Posted: 2011-08-29 17:19
by ChallengerCC
More important would be a double AAS4 Line. Only increase vehicle count is the wrong way

Posted: 2011-08-29 18:11
by Amok@ndy
ChallengerCC;bt6546 wrote:More important would be a double AAS4 Line. Only increase vehicle count is the wrong way
the 64 layer run very well with 128 players but lacks transport thats what the 128 layer adds and nothin more

Posted: 2011-08-29 18:12
by karambaitos
DenvH;bt6545 wrote:It was nice, looked like some people still had to download the new map. The server was full (126 players) before we switched to 128 Silent Eagle. I don't know what we should be looking for, if anything but it seems like the Germans now have an advantage pounding through the Russian lines with 4 Leopards. I've only played one round/route yet so it may be a different story on other attack routes.
Same thing happens on silent eagle alt, where Russians have delayed tanks spawn, the german tanks just rush to where the Russians are going to go and completely destroy them,

Posted: 2011-09-02 16:49
by MikeDude
I would say, make all tanks delayed spawn, to get the inf ready to set up their defenses and make their choices. Then after the tanks spawn they can be tactically used.