Rubber Matting Paths
-
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Rubber Matting Paths
Hey guys,
Nothing huge but thought I would share this anyways. Created some a new Rubber Matting road for use in main bases which is pretty common in many Camps and FOBs in Afghanistan due to the ground getting really muddy in the winter out there so this is to prevent everyone having to wade around in the mud
I started off with a high poly model as I didn't have any decent refs to turn strait into a texture: And then baked that down into a 2D texture And then made a couple of new road templates out of it and here's the result
[CENTER]
[/CENTER]
Refs:
Hope you like this and Tutorial and files for any PR mappers wanting to use this can be found here: http://www.realitymod.com/forum/f189-mo ... ost1693027
Cheers!
Nothing huge but thought I would share this anyways. Created some a new Rubber Matting road for use in main bases which is pretty common in many Camps and FOBs in Afghanistan due to the ground getting really muddy in the winter out there so this is to prevent everyone having to wade around in the mud
I started off with a high poly model as I didn't have any decent refs to turn strait into a texture: And then baked that down into a 2D texture And then made a couple of new road templates out of it and here's the result
[CENTER]
[/CENTER]
Refs:
Hope you like this and Tutorial and files for any PR mappers wanting to use this can be found here: http://www.realitymod.com/forum/f189-mo ... ost1693027
Cheers!
-
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Ye think you have a point, didn't think of that. Hows this?lucky.BOY;bt6795 wrote:Maybe make it a little more muddey? In your refs, its not pure black/dark grey as you have, it has dust from the enviroment.
On the ingame pictures, it kinda stands out too much. A little more "dusty" texture would make it better, IMHO
http://img508.imageshack.us/img508/5876 ... 170027.jpg
-
- Posts: 1124
- Joined: 2007-08-07 19:14
Rhino, I think the bigger problem is that because it's 2D that you have the weird effect of seeing the ground underneath it from any angle. If you look at the ref pics, there isn't a single spot you can see the ground.
Obviously I'm not suggesting you start placing 3d models of the texture by hand, but maybe it could use a texture in the transparent areas to darken the ground beneath it. It might look weird if you look straight down, since you should be able to see the ground at that angle, but other angles would look a lot better, which is the majority of how they'll be seen.
If you get lucky, you might be able to get away with a semi-transparent black that gets the effect you want the further away from the player, while still keeping the ground directly beneath them slightly visible (and it would still look right because of the rubber matting shadowing the ground between the ridges).
Obviously I'm not suggesting you start placing 3d models of the texture by hand, but maybe it could use a texture in the transparent areas to darken the ground beneath it. It might look weird if you look straight down, since you should be able to see the ground at that angle, but other angles would look a lot better, which is the majority of how they'll be seen.
If you get lucky, you might be able to get away with a semi-transparent black that gets the effect you want the further away from the player, while still keeping the ground directly beneath them slightly visible (and it would still look right because of the rubber matting shadowing the ground between the ridges).
-
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Ye I think that's a point too
http://img685.imageshack.us/img685/2046 ... 200328.jpg
EDIT: updated OP with new textures.
http://img685.imageshack.us/img685/2046 ... 200328.jpg
EDIT: updated OP with new textures.
-
- Posts: 432
- Joined: 2009-09-04 22:17
-
- Posts: 1632
- Joined: 2007-02-02 15:04
They have these in mosque enterences for similar reasons plus it helps to prevent slipping.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
-
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
-
- Posts: 1124
- Joined: 2007-08-07 19:14
Better, but I think you can go even darker than that. I'm talking at least a 50% opacity black.[R-DEV]Rhino;bt6798 wrote:Ye I think that's a point too
http://img685.imageshack.us/img685/2046 ... 200328.jpg
EDIT: updated OP with new textures.