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Testing Ideas
Posted: 2012-02-29 02:46
by AncientMan
When making new things, you've always got to test the ideas first. Thought I might share some pics from a little test I did yesterday...
http://i.imgur.com/HewIV.jpg
http://i.imgur.com/mF5Ps.jpg
http://i.imgur.com/vpZyv.jpg
http://i.imgur.com/p8SxY.jpg
I'm sure there are some smart cookies out there will figure out what's going on, but lets just say, this test was very successful, and it will completely change everything!
Posted: 2012-02-29 03:07
by USMC scout sniper
Project reality is going retro now?
Posted: 2012-02-29 03:16
by ma21212
Just realse 1.0 ffs. last real update was .95, a year and half ago......
hell at least a little input on when a possible realse date might be, that would be nice, (shit ill settle for Q1/2/3/4 2012/13/14), not some bs patient bear is patient ****.
Posted: 2012-02-29 03:25
by sylent/shooter
Does it have something to do with higher resolution textures for every resolution setting? Either that or it's FOV...
Posted: 2012-02-29 03:44
by ShockUnitBlack
Colour correction?
Hold on... Hold on... Using the steganography skills I acquired while working undercover in a Tajikistani opium bar (knew they would come in handy one of these days), I have determined that PR 1.0 will contain... Could it be... Yes, insurgent suicide bomber lemurs.
So that's what you devs have been up to!
Posted: 2012-02-29 04:01
by HangMan_
This looks a lot like one of those Area 51 coded messages. You need to be tripping on acid to fully understand it?
Posted: 2012-02-29 05:28
by Doc.Pock
Its going to be the new grond textures. Completly change everything?
Posted: 2012-02-29 06:03
by Bluedrake42
I GOT IT.
FASTROPES.
Posted: 2012-02-29 07:15
by kerrermanisNL
I'm going with better textures and or resolutions! Would love to see more detail in any case (can't get worse right?).. Hope I'm right..
Posted: 2012-02-29 09:07
by maarit
so you managed to do different size and color boxes and now we get bigger maps,day to night cycle,fastropes,400 player servers?
Posted: 2012-02-29 10:02
by anarchist20+3
maybe more digital camo ? :S
Posted: 2012-02-29 10:12
by midget
3d COMPATABILITY ??
Posted: 2012-02-29 11:05
by Rezza
PR needs to do something different and really cool to get back in to the game! We need to win the 2012 Moddb awards! I like PR the way it is but it would really be awesome if something really different comes in with the next release.
Posted: 2012-02-29 12:50
by splatters
If it is 3D compability I will, excuse my french, DEFECATE BLOCKS OF CERAMIC MATERIAL USED IN MASONRY CONSTRUCTION!
Posted: 2012-02-29 13:09
by LITOralis.nMd
So top left corner is now 0,0 in the FOV no matter what the display resolution?
File:Vector Video Standards2.svg - Wikipedia, the free encyclopedia
Does this fix the FOV warping on widescreen displays?
OR
is this a new suppression screen overlay concept, where you literally "see stars" and various colors flash before your eyes as your capillaries are flushed when stressed by incoming fire?
Posted: 2012-02-29 13:21
by AncientMan
Let me lessen the confusion
.
This is how it would look with v0.973 code. The images in the original blog post are using a new method that will be in v1.0...
http://i.imgur.com/Bxj2E.jpg
(ignore any differences in square colours, the colours are not the "thing")
There you go, much less confusion...
Posted: 2012-02-29 13:27
by K4on
look at those squares. they are all symetric. at small resolutions there are missing some squares.
means pr has a greater field of view for bigger displays?!?
Posted: 2012-02-29 13:30
by Zrix
Yea, working FOV adjustment?
And with that, I take it range finders etc on infantry scopes would be functional?