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Falklands Update #3

Posted: 2012-06-09 12:13
by Rhino
Hey guys, I know many of you are dying for an update on this so here's a few small things for ya :D

First of all, a small teaser of a Harrier GR3 Landing Vertically on HMS Invincible :mrgreen:
Next [R-CON]Jafar Ironclad, as well as doing awesome work on the jet code has also made some new loading music for the map called "Ghosts of the Falklands" :D
Listen Here: "Ghosts of the Falklands" by Ironclad_Music on SoundCloud - Create, record and share your sounds for free

Last but not least, since night fighting was a very big thing in the Falklands war, I thought if I was going to do this right I should include a few night layer :D
In these I've done a few things not fully seen before, with making the nightmap work as it should. The main things are full point lightmapping, ie, man made light cast all over the map, proper glow locations, runway and carrier deck lights and proper groundhemis and env maps so players, vehicles and water don't glow. I have also implemented some dynamic lights into the glow locations and while these do somewhat work, they are not yet perfect, mainly for the flood lighting and things like vehicles etc are not lit up properly in some areas where man made light is cast :(
But in most cases, street and house lighting will light up your weapon and yourself as you move into the area of lighting, so you might want to hide in the bushes waiting for your victim rather than venturing into a brightly lit house :twisted:
We would also advise players to only play this map in a darkened room, since this map is seriously dark, you will strain your eyes playing in a lit room and also find it a lot hard to see.

Anyways less talk, more picies :D

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Cheers! 8)

Posted: 2012-06-09 12:25
by Mineral
Nice :) Infantry fighting is gonna get scary :)

nice song jafar

Posted: 2012-06-09 12:35
by Vista
Well,

I came
I saw this
I came

Posted: 2012-06-09 12:49
by Ron-Schultz
jafar, i hope to see you tonight XD

Posted: 2012-06-09 12:53
by Rudd
Possibly the most awesome dev blog for a while!

Posted: 2012-06-09 12:57
by BloodyDeed
can't wait to see this in action with 128p today :D

Posted: 2012-06-09 13:28
by Beav
Very nice!!!

Posted: 2012-06-09 13:41
by KiloJules
Definitely the best dev blog evaar. :)
What you have done with the light, or better the darkness...amazing!

Posted: 2012-06-09 13:44
by lucky.BOY
Holly shizz!

Posted: 2012-06-09 13:45
by Jafar Ironclad
I hope everyone enjoys our work on the Falklands.

I'll take this opportunity and remind everyone that I am a career composer; feel free to enjoy and comment on the rest of the music I have there. Even some video game combat music I recorded at Warner Bros.

Cheers!

Posted: 2012-06-09 13:49
by Daniel
EPIC!!!

Posted: 2012-06-09 14:11
by sweedensniiperr
is rhino the best bf2 mapper ever?

Posted: 2012-06-09 15:24
by Soldier_Zyc0
Awesome!

Posted: 2012-06-09 15:32
by UKrealplayER666
I wish i had a fraction of your skill level, bravo.

Posted: 2012-06-09 15:39
by richyrich55
The harrier.. omfg it's so lifelike!

Posted: 2012-06-09 17:07
by PatrickLA_CA
But I just wanted a calm weekend with a lot of sleep...

Posted: 2012-06-09 17:14
by Jolly
Epic! It's midnight now, I am watching football game and killing time!!
Can't wait!!

Posted: 2012-06-09 18:31
by Panzerfire
Wow, this stuff is gold! Very awesome work.

Posted: 2012-06-09 19:01
by Capt. McCord
where do you unzip the file? How do you install?

Posted: 2012-06-10 05:05
by Yrkidding
First off, this looks awesome. Definitely some epic looking stuff here, but can I suggest something? From what I see here, every single house in every single village is brightly lit. In real life, it is very rare that every single light is on inside a house let alone that being the case for every single house in every single village in an area. I'd suggest perhaps making it so that some houses have no lights and others have only some lights within them on, I think this would make a much more natural feel to the environment of the game. It's perhaps an unnecessary change, but as I said it would up the realism. Either way, great job!