Its time for me to reveal the work I've been doing since I become part of the team.
I have my own sound team containing myself and its both good and bad. Bad because I have to do all new things myself and good because I have control over every sound aspect of 1.0 and the guys in the team trust me and have faith of what I do. Its a pleasure working with BF2:PR. The team has given me all the support they can to improve the progress I'm making.
I've been working with alot of details concerning both sounds and visual effects.
Not only have PR got a facelift from sounds but also from all new visual effects wich you haven't seen much of.
This is where [R-CON]Brunitogg comes in. He has been working with me with alot of cool visual stuff. He's real talented and very convinced that we're gonna achieve as much as we can out of the BF2 engine.
Were trying to aim as much as possible to make you think that PR feels real when you're playing it.
Therefore I'm not gonna talk too much but show you how PR 1.0 could sound and look like.
This is a short clip from Karbala in 1.0 just showing some WIP material.
Hope you like.
Enjoy!
[YOUTUBEHD]zGZylVMDaak[/YOUTUBEHD]
Posted: 2013-05-31 00:14
by IWI-GALIL.556FA
OMG Awesome!!!!!
Everything looks and sounds amazing!!!
Posted: 2013-05-31 01:00
by Unhealed
OMG Awesome!!!!!
Everything looks and sounds amazing!!!
THIS THIS THIS THIS
That's just to good to be real!
I JUST CAN'T BELIEVE IT'S FOR FREE! pls make a game so I could buy it...
These Hollywood explosions are maybe too much, but holy shit those weapons and effects and sound and everything!
Posted: 2013-05-31 01:18
by DigitalRicky
Ohhhhh BABY! That sounds beautiful!
Look at the explosions!
Posted: 2013-05-31 01:28
by WhiteRhino
How can we wait until the release now! X'(
If its the same quality for all factions, it will be awesome!
Posted: 2013-05-31 01:42
by Yrkidding
Dude, check the inventory of the specialist @ roughly 4:37, "C4 Stick"...
Posted: 2013-05-31 01:43
by a3dboy1
Is it me or is the suppression effect changed in this video? It looks like it affects the player less than in 0.98...
Cool sounds and video, btw!
Posted: 2013-05-31 01:48
by UKrealplayER666
that blood splatter was quite something i must say...
Posted: 2013-05-31 01:54
by SpectrePR
Very impressed. I know some people might be concerned with too-fancy-effects, but I think all the 1.0 changes will appeal to a broader spectrum of players and make PR very popular.
Think of it this way- Far more fun than BF3, and you don't need a super computer.
Posted: 2013-05-31 01:56
by camo
wow it is better than i thought. that new red dot sight on the m4 looks sweet, and that sound the shotguns have is very impressive.
Posted: 2013-05-31 01:58
by Pvt.LHeureux
This IS GREAT, about the "hollywood explosions", sorry guys, but that's what real explosions look like... maybe more dust would be good though,
Posted: 2013-05-31 02:04
by PLODDITHANLEY
Is that going to use more computer power then atm PR?
Posted: 2013-05-31 02:06
by DigitalRicky
Pvt.LHeureux;bt8716 wrote:This IS GREAT, about the "hollywood explosions", sorry guys, but that's what real explosions look like... maybe more dust would be good though,
Not quite, most explosions you barely see a flash and everything else is sand and dust kicked up. However a vehicle exploding such as an APC or tank creates a beautiful fireworks display because of all the ammunition and gasoline going off inside of it.
Skip to 2:10
Posted: 2013-05-31 02:08
by ShockUnitBlack
I really like the explosions. Come on guys, it's entertainment.
Obviously I'm not a dev but I'd go out on a limb and say that the game won't require any more computer power than before (precluding the possibility of an increase in view distance).
Looks (and sounds) great Anders. Thank you for your work. The new assets look swank, too
Posted: 2013-05-31 02:11
by K_Rivers
You're all quite excitable aren't you
Posted: 2013-05-31 02:17
by C.D.C.
Wow, there are no words to explain how awesome PR 1.0 is going to be. Except maybe phenomenal!
Posted: 2013-05-31 02:24
by Unhealed
DigitalRicky;bt8718 wrote:However a vehicle exploding such as an APC or tank creates a beautiful fireworks display because of all the ammunition and gasoline going off inside of it.
But AFAIK it's not always explode. Ammunition and gasoline are usually well protected, no?
But yeah, adding more dust and smoke probably is the best solution.
Posted: 2013-05-31 02:29
by Spush
Unhealed;bt8722 wrote:But AFAIK it's not always explode. Ammunition and gasoline are usually well protected, no?
But yeah, adding more dust and smoke probably is the best solution.
Depends, but if the vehicle is burning, I'd imagine things get a little hot, especially if the vehicle has been hit, then the ***** starts to explode, or burn.
Posted: 2013-05-31 02:46
by fromage99
Great job updating the weapons, animations, and effects. The M4 aimpoint looked really cool.
Anyways, the BF2 engine has a effect particle limit, if they add too much dust to explosions effects on vehicles then other effects will not show up entirely.