Shedding a little light.
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Shedding a little light.
Hey guys, hope you all are enjoying v1.0.
Here's a little sneak peek on one of the new things we have in the works.
Tim's doing up a wonderful 'generic' flare gun to be used by both unconventional and conventional forces for illumination and signalling. The texture, audio, kit allocation and illumination effect are still being worked on.
40mm UGLs will also tout a new parachute flare round, which will function as a means for a squad to illuminate a large area for up to under a minute, allowing the squad to more effectively fight under low light conditions.
By Tim as well (a real sport, considering this next model isn't really a test of his hi-poly modelling skills..), is the M17A1 Flare Launcher (colloquially referred to as the Pop Flare), which is a one-shot self-contained flare launcher, fired by slamming the bottom of the launcher.
A 2D sketch mock, planning the animation for the Pop Flare.
Look forward to playing with these toys in a future patch!
Here's a little sneak peek on one of the new things we have in the works.
Tim's doing up a wonderful 'generic' flare gun to be used by both unconventional and conventional forces for illumination and signalling. The texture, audio, kit allocation and illumination effect are still being worked on.
40mm UGLs will also tout a new parachute flare round, which will function as a means for a squad to illuminate a large area for up to under a minute, allowing the squad to more effectively fight under low light conditions.
By Tim as well (a real sport, considering this next model isn't really a test of his hi-poly modelling skills..), is the M17A1 Flare Launcher (colloquially referred to as the Pop Flare), which is a one-shot self-contained flare launcher, fired by slamming the bottom of the launcher.
A 2D sketch mock, planning the animation for the Pop Flare.
Look forward to playing with these toys in a future patch!
Personal Folio - http://www.studioash.net
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Thank you SO much for this, but a couple of questions, I noticed that in the vid the guy had a kit that looked like an officer kit except for Binocs which was replaced by the flare gun so, will that be the new officer kit layout, is it a special kit, or have you not have enough time to implement binocs into the kit, also what about the pop flares will regular infantry have it to replace the inventor spot for the incendiary grenades, or will the breecher or another special kit have them?
"If it sounds stupid but it works, it ain't stupid"-Murphy's law
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@Curahee We're still sorting out which kits get it, and even the possibility of limiting these weapons to low-light/night layers of maps, replacing some of the smoke grenades.
@Glimmerman That's also in the works too.
@Glimmerman That's also in the works too.
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Militaries atleast use flares that do not ignite the second they leave the barrel, this would be borderline suicidal because it would give away your position.
The flares ignite about 5 seconds after they leave the barrel and they do not last that long, usually they're anywhere between 7-15 seconds max (a pistol fired flare) a mortar fired illumination round lasts up to 45 seconds usually.
But great work nontheless
The flares ignite about 5 seconds after they leave the barrel and they do not last that long, usually they're anywhere between 7-15 seconds max (a pistol fired flare) a mortar fired illumination round lasts up to 45 seconds usually.
But great work nontheless
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AWESOME Just a some feed back! I find it weird in some instances that a squad leader would want to use a flare gun :l I do indeed like the Hand held flares
Flare gun should be Anti personnel Kit, Pilot kit, spotter kit and Heavy MG kit
The Crewman kit should have the placable road flares or pop flares as well as the Engineer kit
Flare gun should be Anti personnel Kit, Pilot kit, spotter kit and Heavy MG kit
The Crewman kit should have the placable road flares or pop flares as well as the Engineer kit
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