So expanding a little on my last "Mud, Bricks and Sweat" blog StaazVaind asked how these walls could be used to make curves etc so as a little example I thought I would make this using the new walls, mainly 3m high ones, and a palm tree
While these statics have been made to work with the grid and are best used on the grid, they can still easily be used off the grid to make any kind of shape the mapper wishes, as you can see above
Cheers!
Posted: 2013-10-24 17:25
by StaazVaind
XD
that palm XD
Posted: 2013-10-24 18:24
by Dr Rank
lololol
Sangin's definitely starting to look at little different now these are going in... Still a lot more work to do on it though *sigh*
Posted: 2013-10-24 20:20
by IWI-GALIL.556FA
lol, great stuff
Posted: 2013-10-26 02:59
by camo
is that tree growing horizontally out of that wall?
Posted: 2013-10-26 03:19
by Rhino
[R-DEV]Dr Rank;bt9612 wrote:
no one is going to be able to see me the same way again after watching that
camo_jnr_jnr;bt9614 wrote:is that tree growing horizontally out of that wall?
The walls are in the shape of my forum avatar pic to show they can be placed in any way you like, and the tree was just to complete its tail. This in no way is meant to be anything more than a demonstration of what mappers can do with these walls, and a palm tree
Posted: 2013-10-26 03:29
by Walmarx
10/10 would smirk again
Posted: 2013-10-26 08:52
by Dr Rank
[R-DEV]Rhino;bt9615 wrote:The walls are in the shape of my forum avatar pic to show they can be placed in any way you like, and the tree was just to complete its tail. This in no way is meant to be anything more than a demonstration of what mappers can do with these walls, and a palm tree
*quickly removes the horizontal palms from Sangin*
Posted: 2013-10-26 12:45
by Inspektura43
lol THATS IMPRESSIVE, IS THAT PR?
Posted: 2013-10-26 13:39
by Arab
RhinoBricks - Made to last
Posted: 2013-10-26 15:12
by Rhino
Inspektura43;bt9618 wrote:lol THATS IMPRESSIVE, IS THAT PR?
Well, BF2 Editor running PR:BF2 but this stuff will all hopefully eventually be seen ingame and will look more or less the same with just slightly better gfx etc, although probably not in the shape of a Rhino
Posted: 2013-10-27 00:12
by Heavy Death
Excellent, oh so excellent! If anyone dares to use those on a grid... he can consider his mapping career over.
Posted: 2013-10-27 00:58
by Rhino
Heavy Death;bt9621 wrote:Excellent, oh so excellent! If anyone dares to use those on a grid... he can consider his mapping career over.
They tbh work much better on the grid and a lot of afghan compounds, villages and towns are made on a grid system too surprisingly.
Problem with using them off the grid is you need to use the pillars between wall joins which aren't entirely realistic and look a bit odd but are fine here and there, but with working on the grid, you don't need them
Using them off the grid also leads to more complications with placing the buildings too since they are "built onto the walls" so to speak but will talk about that more some other time
Posted: 2013-10-27 21:50
by mockingbird0901
Ermahgerd, how could you?! Everybody knows that rhinos have two horns, that one only have one!11! Zomg!
Great stuff creating something so versatile.
Posted: 2013-10-28 09:54
by richyrich55
[R-DEV]Rhino;bt9615 wrote:no one is going to be able to see me the same way again after watching that
Rhino.. things just got bad for you.
Prepare yourself.
Posted: 2013-10-29 20:36
by LITOralis.nMd
The ends of these walls, are they "squared off" or have a curvature?
At abutting angles that are not 45 90 135 180, etc, do they work together?
Posted: 2013-11-01 00:05
by Rhino
[R-COM]LITOralis.nMd;bt9625 wrote:The ends of these walls, are they "squared off" or have a curvature?
At abutting angles that are not 45 90 135 180, etc, do they work together?
Well most walls have no ends, but there are some end pieces to make endings or pillars can be used to make endings too.
And there are only 90deg corner bits in a few different types as you can see in my example above, although not all the types. Any other angle you want you just do using two wall sections and a pillar between them, rotating the wall to any angle you like as you can also see above
Posted: 2013-11-02 17:54
by Ason
So where can I download them ?
Posted: 2013-11-21 08:53
by psychickactivity
soon christmas , do santa clause..
Posted: 2023-06-15 04:23
by lorde
Start by among us placing the 3-meter high walls in a straight line to establish the base of your structure.