Laser-guided, state-of-the-art!
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Laser-guided, state-of-the-art!
Here's a little something I've been working on for you all; a new family of Paveway Laser Guided Bombs
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We've needed the GBU-12 500lb LGB for some time now and as I was making one of the Paveways it made sense to make all the ones we needed for our NATO jets, that all used the same UVs and textures. While each of these bombs may have different colours, they all use the same normal and spec textures from the same texture sheet meaning that two-thirds of each bomb's textures are shared between them all while still having them all look unique, drastically reducing memory usage from lots of individually unique bombs
Gameplay-wise this is mostly a visual and optimization change, other than when it comes to the different sizes of bombs. Currently, our only LGBs ingame are 1000lb bombs, where here we have 500lb and 2000lb bombs, which needless to say the 500lb bombs do half as much damage and the 2000lb do twice as much damage as our current 1000lb bombs.
Although to start with pretty much all of the jets will still be using the 1000lb bombs, The F-15E Strike Eagle has been loaded with eight GBU-12 500lb LGBs, replacing four 1000lb LGBs which is its more realistic loadout and means that while it still carries the same amount of bang overall, it can strike at a lot more targets in one sortie.
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The German Tornado IDS has also revived a bit of loadout change since the Luftwaffe don't (at least not currently/commonly) use 1000lb or 500lb LGBs on their Tornado's, only the Paveway III GBU-24 2000lb LGB. They are so large that it can only carry two of them (with fuel tanks) into battle. But let's not forget, these are super powerful bombs with an explosion radius of 225 metres, so they can be quite effectively manually guided down by the weapons officer (gunner/co-pilot) into the general area of the enemy and will most likely take out your target, instead of having to rely on a precision strike, painted from the ground.
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Hope you guys like these little goodies and put them to good use
[CENTER]
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We've needed the GBU-12 500lb LGB for some time now and as I was making one of the Paveways it made sense to make all the ones we needed for our NATO jets, that all used the same UVs and textures. While each of these bombs may have different colours, they all use the same normal and spec textures from the same texture sheet meaning that two-thirds of each bomb's textures are shared between them all while still having them all look unique, drastically reducing memory usage from lots of individually unique bombs
Gameplay-wise this is mostly a visual and optimization change, other than when it comes to the different sizes of bombs. Currently, our only LGBs ingame are 1000lb bombs, where here we have 500lb and 2000lb bombs, which needless to say the 500lb bombs do half as much damage and the 2000lb do twice as much damage as our current 1000lb bombs.
Although to start with pretty much all of the jets will still be using the 1000lb bombs, The F-15E Strike Eagle has been loaded with eight GBU-12 500lb LGBs, replacing four 1000lb LGBs which is its more realistic loadout and means that while it still carries the same amount of bang overall, it can strike at a lot more targets in one sortie.
[CENTER]
[/CENTER]
The German Tornado IDS has also revived a bit of loadout change since the Luftwaffe don't (at least not currently/commonly) use 1000lb or 500lb LGBs on their Tornado's, only the Paveway III GBU-24 2000lb LGB. They are so large that it can only carry two of them (with fuel tanks) into battle. But let's not forget, these are super powerful bombs with an explosion radius of 225 metres, so they can be quite effectively manually guided down by the weapons officer (gunner/co-pilot) into the general area of the enemy and will most likely take out your target, instead of having to rely on a precision strike, painted from the ground.
[CENTER]
[/CENTER]
Hope you guys like these little goodies and put them to good use
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Just feel like pointing out that, while I'm no expert, doubling the amount of explosives does not as far as I know double the destructive force... So hoping damage as in explosive radius and such wont be modeled flat so to speak.Gameplay wise this is mostly a visual and optimization change, other than when it comes to the different sizes of bombs. Currently our only LGBs ingame are 1000lb bombs, where here we have 500lb and 2000lb bombs, which needless to say the 500lb bombs do half as much damage and the 2000lb do twice as much damage as our current 1000lb bombs.
Other than that, nice work
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Ye, its not quite double what the 1000lb bomb is for the damage radius, its a bit under it (1000lb has an explosive radius of 175m) but we don't currently have accruate data to code our bomb damages off unfortunatelymockingbird0901;bt9802 wrote:Just feel like pointing out that, while I'm no expert, doubling the amount of explosives does not as far as I know double the destructive force... So hoping damage as in explosive radius and such wont be modeled flat so to speak.
Other than that, nice work
Its also subject to change after gameplay testing if it proves to be far too powerful
Also technically the 2000lb Mk84 Warhead has over twice the explosives of the 1000lb Mk83 Warhead, with the Mk83 having 202kg of explosives inside and the Mk84 having 429kg, the weight is more the weight of the actual bomb itself, minus the guidance kit
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Just feel like pointing out that, while I'm no expert, doubling the amount of explosives does not as far as I know double the destructive force... So hoping damage as in explosive radius and such wont be modeled flat so to speak.
Other than that, nice work
Well, you could calculate the rough area by using simple math. As an explosion is a sphere, using formula for a sphere of 4/3*pi*r^3 you get with a value of 175m for r:[R-DEV]Rhino;bt9803 wrote:Ye, its not quite double what the 1000lb bomb is for the damage radius, its a bit under it (1000lb has an explosive radius of 175m) but we don't currently have accruate data to code our bomb damages off unfortunately
Its also subject to change after gameplay testing if it proves to be far too powerful
Also technically the 2000lb Mk84 Warhead has over twice the explosives of the 1000lb Mk83 Warhead, with the Mk83 having 202kg of explosives inside and the Mk84 having 429kg, the weight is more the weight of the actual bomb itself, minus the guidance kit
4/3*pi*175m^3=
22,449,297.5m^3
So if a 1000lb bomb can devastate 22.5 million cubic metres, a 2000lb bomb can(roughly) do double, so we have
4/3*pi*r^3=44,898,595 m^3
r^3=44,898,595 m^3*3/(4pi)
r=220.5m
Imo, this sounds reasonable enough, what do you think?
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Ye sounds about right when you put it like that, will call it 225m thou since as I said, the 2000lb bomb has over twice the amount of explosives of a 1000lb bomb. Should also apply the same rules to the 500lb bombs as they currently only have a damage radius of 100m where it should be ~140m, although will call it 135m since it has less than 1/2 the explosivesFrontliner;bt9810 wrote:Well, you could calculate the rough area by using simple math. As an explosion is a sphere, using formula for a sphere of 4/3*pi*r^3 you get with a value of 175m for r:
4/3*pi*175m^3=
22,449,297.5m^3
So if a 1000lb bomb can devastate 22.5 million cubic metres, a 2000lb bomb can(roughly) do double, so we have
4/3*pi*r^3=44,898,595 m^3
r^3=44,898,595 m^3*3/(4pi)
r=220.5m
Imo, this sounds reasonable enough, what do you think?
Cheers!
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Providing it gets a direct hit it can but if it lands next to it, it will only do a minor amount of damage, but the same goes for our current 1000lb bombs, other than it would do twice as much damage if it landed next to the tank, but still waay of from destroying it.X-Alt;bt9812 wrote:One simple question, can you "one shot kill" a T-72 with 500lb F-15SE LGBs?
Keep in mind you can also drop multiple 500lb LGBs at a time with the F-15E (BTW its not the F-15SE, that's the Silent Eagle, the Stealth version) if your worried that one bomb wont quite cut it
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Re Rhino's pic: That was a great movie.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
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Title is from it too, although I wanted to quote the bit about the crane was a bit too long for a titlespawncaptain;bt9815 wrote:Re Rhino's pic: That was a great movie.
[YOUTUBEHD]8XtlQn5lmTk[/YOUTUBEHD]
Skip to 4:48 to 5mins for the uninitiated and well worth a watch sometime for those who haven't seen it too