Apologies for the lack of any updates in a while, I had to wait a long time while Rhino worked his socks off to get through an enormous amount of work getting the compound statics going, but I've been able to start putting some basics down for a little while now and thought I'd share some of the progress, and a little playtesting snapshot. There's still a lot more work to do; I've only finished 14 out of around 80 odd compound sections on the map. But I'm still at it, and so is Rhino in terms of making statics etc for it and other afghan maps (
most of the statics you'll see in Sangin will have been made by him!) Bare in mind what this video shows is still WIP; you may notice that the compound building sections don't even draw at range yet! Plus I'm planning on there being no handheld AA for the Taliban, although we'll have to see how that goes in testing...
[YOUTUBEHD]UljAfBV3Hj8[/YOUTUBEHD]
And yes, my aiming is terrible
For anyone interested here is a crude visual representation of how far I've got with roughly laying down the compounds, using an old minimap that show's none of the new compounds in place yet (
the areas in red have been done):
Once this has been done I'll need to go back through and add lots of detail, vary all the building types, add building interior and exterior objects, rough up the terrain and yeah, add even more detail. Then I've got to redo the FOB, add other details like cables, swapping out the grassfields for other field types, re-texture the whole map, possibly do some more optimisation, then gamemodes, testing, more testing, even more testing, lightmaps, finish the ambient sounds etc etc etc. So still a long way to go, but it is getting closer...
Anyway, I just wanted to keep you guys in the loop a little, as its been a while
EDIT: Extra pic