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Sangin - its been too long...

Posted: 2014-04-12 11:40
by Dr Rank
Apologies for the lack of any updates in a while, I had to wait a long time while Rhino worked his socks off to get through an enormous amount of work getting the compound statics going, but I've been able to start putting some basics down for a little while now and thought I'd share some of the progress, and a little playtesting snapshot. There's still a lot more work to do; I've only finished 14 out of around 80 odd compound sections on the map. But I'm still at it, and so is Rhino in terms of making statics etc for it and other afghan maps (most of the statics you'll see in Sangin will have been made by him!) Bare in mind what this video shows is still WIP; you may notice that the compound building sections don't even draw at range yet! Plus I'm planning on there being no handheld AA for the Taliban, although we'll have to see how that goes in testing...
[YOUTUBEHD]UljAfBV3Hj8[/YOUTUBEHD]
And yes, my aiming is terrible :D

For anyone interested here is a crude visual representation of how far I've got with roughly laying down the compounds, using an old minimap that show's none of the new compounds in place yet (the areas in red have been done):
Image
Once this has been done I'll need to go back through and add lots of detail, vary all the building types, add building interior and exterior objects, rough up the terrain and yeah, add even more detail. Then I've got to redo the FOB, add other details like cables, swapping out the grassfields for other field types, re-texture the whole map, possibly do some more optimisation, then gamemodes, testing, more testing, even more testing, lightmaps, finish the ambient sounds etc etc etc. So still a long way to go, but it is getting closer... :wink:

Anyway, I just wanted to keep you guys in the loop a little, as its been a while :)

EDIT: Extra pic

Image

Posted: 2014-04-12 12:19
by Arc_Shielder
This is going to be great. :-D

Posted: 2014-04-12 12:46
by Smegburt_funkledink
Not enough trees! :p

Posted: 2014-04-12 12:46
by TBoy205
This looks amazing.

Idk if you've decided which blufor team it would be yet but you should consider doing what it's like on kokan and kashan and have multiple blufor factions to make the map vary even more.

More specifically British and US Army lol :)

Posted: 2014-04-12 14:02
by (SWE)HASSETHEONE
Would love to see Germans and Canadians on this map :)

Posted: 2014-04-12 14:20
by simeon5541
I am sorry because of my lack of information,but is this going to be another Brit map,
or this is for Dutch or Polish Forces ?

Posted: 2014-04-12 14:31
by Dr Rank
Primarily British, with two different eras of kit. I am considering adding the US Marines in a layer too as they took over from the British there in 2010.

Posted: 2014-04-12 15:38
by Rhino
[R-DEV]Dr Rank;bt9866 wrote:Primarily British, with two different eras of kit. I am considering adding the US Marines in a layer too as they took over from the British there in 2010.
Ye what Ranky said. The big problem like with other maps is having different voices in different layers, which is why you only see different factions on maps like Kashan with the US Army on one layer, USMC on another and the Canadians on another, as they all use the "American English" voices, and why you don't see any mix of Americans and British currently between different layers, as the British use "British English".

But we are going to look into many different options for doing this as the USMC have played a big role in this region as well as the British and while we may not be able to get round the voices problem though just "different layers", there are other possibilities which in this case we may consider but we are some time off from crossing this bridge yet, first we need to get the map done ;)

Posted: 2014-04-12 17:01
by Headless86
Sheeet. MOMMY I WANNA HAVE DIS

Posted: 2014-04-12 17:23
by CareBear
why not show the glory of allah's bazzar inside the compound!!

Posted: 2014-04-12 17:26
by [uBp]Irish

Posted: 2014-04-12 17:49
by Sgt.BountyOrig
Gold AK-48 Easter egg :P

Posted: 2014-04-12 19:53
by X-Alt
[R-DEV]Rhino;bt9867 wrote:Ye what Ranky said. The big problem like with other maps is having different voices in different layers, which is why you only see different factions on maps like Kashan with the US Army on one layer, USMC on another and the Canadians on another, as they all use the "American English" voices, and why you don't see any mix of Americans and British currently between different layers, as the British use "British English".

But we are going to look into many different options for doing this as the USMC have played a big role in this region as well as the British and while we may not be able to get round the voices problem though just "different layers", there are other possibilities which in this case we may consider but we are some time off from crossing this bridge yet, first we need to get the map done ;)
Would there be a way to mix the forces in, half Brit\Merican equipment and have multiple voices for them?

Posted: 2014-04-12 23:26
by Rhino
X-Alt;bt9872 wrote:Would there be a way to mix the forces in, half Brit\Merican equipment and have multiple voices for them?
No. The most we would do is like on other map is possibly add in a few other factions vehicles like in this case, some US Air Support since in r/l, US Air cover is/was commonly giving CAS support to troops on the ground but other than that, no.

Posted: 2014-04-13 00:08
by tankninja1
been a long time since i've run that smoothly.

Posted: 2014-04-13 08:14
by camo
I am so happy, thanks for the update, this map looks just awesome.:mrgreen::mrgreen:

EDIT: Are you guys bringing back the pre-rail/acog l85a2 for this map?

Posted: 2014-04-13 11:54
by Dr Rank
The 'King of the Hill' type gamemode will be set in the summer of 2006, where 3 Para were airlifted by Chinook to Sangin, where they moved into a compound west of the town. It was the centre of a prolonged siege:

The Parachute Regiment - Afghanistan 2006

[YOUTUBEHD]m7vNHkHFAVc[/YOUTUBEHD]

The FOB they're fighting from^ is what I've based FOB Jackson in the centre of the map on - Rhino is going to model the main building there. I based the environment around it as closely as I could on the refs I had at the time and using the statics I had available. Here's the main building:

Image

I went into detail on how the king of the hill type gamemode is going to work in the past, but I'll re-post about it when the map is heading into testing :)

Posted: 2014-04-13 18:03
by mockingbird0901
Don't have the time to watch the video right now, but glad to hear more news on this.
To everyone involved, do keep up the splendid work :)

Posted: 2014-04-14 13:13
by Raklodder
Keep up your honest work!

Posted: 2014-05-08 01:06
by Aimed
Hurry up and finish it bro, I know where you live, I've been there. I've seen Gaz teabag Matrox in your hallway!!