Gameplay Fixes and Other Things
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- Retired PR Developer
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Gameplay Fixes and Other Things
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Hey everyone.
For my first devblog, i'd like to show a preview of the upcoming changes that you'll see in PR v1.3. One of the main focuses of the next version is to fix various bugs and performance issues. The development team and testing team has worked hard in the past few months in finding and addressing these issues so that we can expect improved gameplay and performance in the next release.
One of the things that many members have complained about is the recoil of the AK-74M and RPK-74M being too high, especially to those who have fired the weapon irl. This issue can be especially seen in the scoped version.
[R-CON]KaB has provided us a fix for the AK and RPK-74 as shown below.
[CENTER][YOUTUBEHD]W5bR233pZ1k[/YOUTUBEHD]
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Rest assured, the Project Reality:BF2 team is hard at work ensuring that the next release is stable and bug-free as possible.
[CENTER][YOUTUBEHD]l0oH5wjhT4E[/YOUTUBEHD]
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Therefore, Project Reality v1.3 will be released.......when it's done
[/CENTER]
Hey everyone.
For my first devblog, i'd like to show a preview of the upcoming changes that you'll see in PR v1.3. One of the main focuses of the next version is to fix various bugs and performance issues. The development team and testing team has worked hard in the past few months in finding and addressing these issues so that we can expect improved gameplay and performance in the next release.
One of the things that many members have complained about is the recoil of the AK-74M and RPK-74M being too high, especially to those who have fired the weapon irl. This issue can be especially seen in the scoped version.
[R-CON]KaB has provided us a fix for the AK and RPK-74 as shown below.
[CENTER][YOUTUBEHD]W5bR233pZ1k[/YOUTUBEHD]
[/CENTER]
Rest assured, the Project Reality:BF2 team is hard at work ensuring that the next release is stable and bug-free as possible.
[CENTER][YOUTUBEHD]l0oH5wjhT4E[/YOUTUBEHD]
[/CENTER]
Therefore, Project Reality v1.3 will be released.......when it's done
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I won't lie... I was a bit like that when I sent the files to Matsmaximi4444;bt10276 wrote:Or "Russia is gonna be so OP now OMG WTF WTH YOLO SWAG IMO TBH LOL ROFL"
I've done additional fire anims later that would be more located between 1.2 ones and upcoming ones (the one in the video) in terms of shakiness, in case it's really game breaking.
But well, now I don't really think it should be the case after all.
- TheMerchantOfMenace
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Lovely work as usual, you guys are the very frickin' best!
One thing, however, that makes the gameplay sometimes extremely stressful is those g*ddamned sound bugs.
Talking about "bug-free", is there nothing that can be done about sound bugs (e.g. helicopters seemingly sitting 1 ft from your ear for p'tty much the whole round)?
One thing, however, that makes the gameplay sometimes extremely stressful is those g*ddamned sound bugs.
Talking about "bug-free", is there nothing that can be done about sound bugs (e.g. helicopters seemingly sitting 1 ft from your ear for p'tty much the whole round)?
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