So hi, I'm CT. I started playing around .95, I started modding here when someone needed a new texture for the Sherman tank, and then I just worked on more things from there. When I'm not mucking around in photoshop I'm working towards my Aviation Technologists diploma, which is fancy for I want to be a commercial pilot somewhere
I figured after our WW2 beta you guys are thirsty for more so without further wait
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Please remember all this is still WIP! Im only going to go over the texture side as the rest will come in a later highlight
As you can see, there are 4 different layers, 3 of which are usually used in all of our weapons. NOTE: I called it an alpha, technically its called the Opacity map, its used in the alpha channel in the refractor engine. The alpha is either a specmap or used for transparency like in the barrel guard in this case.
So here's a really basic go though of how I textured the browning after the model was ready. If you can read my writing that is, its not so good on a tablet
Thanks to everyone that played WW2 beta! Were still working hard at it dont you worry
CT