New sprint animations for Project Reality (WIP 1)
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- Retired PR Developer
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New sprint animations for Project Reality (WIP 1)
Here's a first overview of new sprint animations I'm working on:
[youtubehd]o7ik8h9jNsk[/youtubehd]
Hope you guys will like them!
[youtubehd]o7ik8h9jNsk[/youtubehd]
Hope you guys will like them!
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My opinion: nice that you have skills BUT I would never run and hold my weapon like THIS. You actually learn to hold and keep the barrel down while sprinting. Never saw ONE soldier running like that and I am sure, you never will. In a line formation you could accidently shoot your squadmates in the head because the barrel is pointing left up...
Usually it points front down - SOME units also have the barrel straight up but this is realy rarely and as I know not used by conventional forces.
May fix that and ask some soldiers you know. You definitly will get some inspiration.
But like I have said, I am sure you can do good stuff.
Usually it points front down - SOME units also have the barrel straight up but this is realy rarely and as I know not used by conventional forces.
May fix that and ask some soldiers you know. You definitly will get some inspiration.
But like I have said, I am sure you can do good stuff.
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I like that you guys want to implement new things, but really, no soldier ever has run like that. Even in real I would only run like that if a dog was chasing my ***.
It resembles to something like this (lean back style): https://youtu.be/a-MjSCRvBFU?t=5
Just doesnt look right in my opinion.
I must say I immediately imagined a countryman running down the hill with that music and running style. As if they were chased by a wolf or something and they dont want to get beaten so they push their *** forward as much as they can...
BUT dont get me wrong, I really appreciate that you want to update. I appreciate the time you give into it. This is just my honest feedback, dont make us run like that...as Scheintot said, soldiers keep their weapons down when sprinting for a good reason.
EDIT: The marksman is quite ok. Even though it looks similar to what is now. Or am I wrong?
It resembles to something like this (lean back style): https://youtu.be/a-MjSCRvBFU?t=5
Just doesnt look right in my opinion.
I must say I immediately imagined a countryman running down the hill with that music and running style. As if they were chased by a wolf or something and they dont want to get beaten so they push their *** forward as much as they can...
BUT dont get me wrong, I really appreciate that you want to update. I appreciate the time you give into it. This is just my honest feedback, dont make us run like that...as Scheintot said, soldiers keep their weapons down when sprinting for a good reason.
EDIT: The marksman is quite ok. Even though it looks similar to what is now. Or am I wrong?
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I agree that you'll not point your rifle upwards. But remember we are talking about sprint here. Default movement in PR is running (tough world), where you can easily keep your rifle pointed almost straight down (two hands on; combat ready), although some might keep it inside and between your two elbows; not combat ready, longer runs, different people, different methods, jada jada.
Sprinting is resembling moving like your life depends on it. Using you rifle like a power pendulum can add some extra thrust to those steps, anyhow it feels natural to do so. You probably point your rifle down by... ~40 degrees from horizontal.
My own feedback: I'd like to see more aggression in the animation. "power pendulum" (something I just made up) Maybe by putting the swing-end right before the step, so the swing doesn't just follow the step, but kind of drags the step.
A bigger swing (you know; in length) will be more realistic. I don't know how well it fits to the PR-screen, but it is to small to really do anything, and it doesn't look like it does much to the sprint.
Also the animation may be a bit soft, maybe not can't tell for sure.
This is constructive criticism and is supposed to be taken that way.
Thanks for your work KaB These kinds of "details" adds a lot to the atmosphere of PR.
Sprinting is resembling moving like your life depends on it. Using you rifle like a power pendulum can add some extra thrust to those steps, anyhow it feels natural to do so. You probably point your rifle down by... ~40 degrees from horizontal.
My own feedback: I'd like to see more aggression in the animation. "power pendulum" (something I just made up) Maybe by putting the swing-end right before the step, so the swing doesn't just follow the step, but kind of drags the step.
A bigger swing (you know; in length) will be more realistic. I don't know how well it fits to the PR-screen, but it is to small to really do anything, and it doesn't look like it does much to the sprint.
Also the animation may be a bit soft, maybe not can't tell for sure.
This is constructive criticism and is supposed to be taken that way.
Thanks for your work KaB These kinds of "details" adds a lot to the atmosphere of PR.
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Agree with Bluforce.
Probably if you are playing with the pistol you are going down on some Spec-op stuff. And that is a great thing about PR, it is possible to play sneaky and infiltrate behind enemy line, the feeling is just great. Having you'r pistol holded MetalGearSolid style is really stylish and I like that. In my opinion you could even try to replicate Solid Snake motion it would be neat!
CG-Delta also bring good points, If we could feel that the character is sprinting to save his life, it would increase the immersion. (Since the stamina bar is kinda short, I imagine it is not a simple Jog to run over long distance, it more like a hell of a sprint)
Probably if you are playing with the pistol you are going down on some Spec-op stuff. And that is a great thing about PR, it is possible to play sneaky and infiltrate behind enemy line, the feeling is just great. Having you'r pistol holded MetalGearSolid style is really stylish and I like that. In my opinion you could even try to replicate Solid Snake motion it would be neat!
CG-Delta also bring good points, If we could feel that the character is sprinting to save his life, it would increase the immersion. (Since the stamina bar is kinda short, I imagine it is not a simple Jog to run over long distance, it more like a hell of a sprint)
It was nice ^^
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