X95 & M1919A6 Animation Teaser

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w0lf3k
PR:BF2 Developer
Posts: 149
Joined: 2015-12-09 11:35

X95 & M1919A6 Animation Teaser

Post by w0lf3k »

Hi there folks.

I'm w0lf3k and the current PR Animator. My first contact with PR was happened in 2011, but my modding career only started in 2016.
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Back then, I asked rpoxo(rPoXoTauJIo), which is my clanmate, R-DEV and UAF faction lead, what was the issue with the Ukraine Armed Forces and why "they" had not releasing it yet, to which the reply was the classic "want it? Do it! :)".

And so I did.
My first take was the T-64BV Main Battle Tank, a 38 tonnes tank used by the UAForces. That was a tough start for me and in hindsight, I realize that I should not had started 3D modeling with suck a complicated model. Additionally, due to my college education I was forced to drop this project.

My second attempt in modding, was more than a year later with the creation of the M2 Carl Gustaf model, which its close to be finished, but in my opinion I may have rushed it slightly, so I still want to improve it and fix some issues before I consider it PR ready. Thou, I haven't given up on T-64BV. I've already did and still do some improvements on that model now and then.

As you can testify, I planned to be a modeller but I was a fool...

I was invited to the team last August, in 2017, but to my surprise the job's description was Animator. This had been a well planed rpoxo's TRAP!
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The truth is that there was none in the team to do animations, including the ones for my M2 Carl Gustav and so I've accept my fate.
In the following months my main attention was focused on learning animations from scratch and fixing third person animations for the Polish and PR:WW2 factions.
I made a special animation rig to make the ammo belts move natural.

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Since the Polish faction has been released and almost all animations issues have been fixed for PR:WW2 I now have more free time to spend on new weapons for core PR itself.
Today in my first entry I want to tease some of my work - the X95 for the IDF faction and M1919A6 for the US WW2 faction.

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

m1919 is an open bolt, charging handle shouldnt slam forward.
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AfSoccer "I just don't see the natural talent."
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VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Post by VTRaptor »

sekseey
w0lf3k
PR:BF2 Developer
Posts: 149
Joined: 2015-12-09 11:35

Post by w0lf3k »

Rabbit;bt10918 wrote:m1919 is an open bolt, charging handle shouldnt slam forward.
you sure? can send me refs?
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

what rabbit means is......

Good work man!!!
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Mr.VdHeide
PR:BF2 Developer
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Joined: 2014-09-16 10:16

Post by Mr.VdHeide »

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

Oh wow, interesting, if fires from the closed bolt.
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AfSoccer "I just don't see the natural talent."
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camo
PR:BF2 Developer
Posts: 3156
Joined: 2013-01-26 09:00

Post by camo »

Awesome work wlfk.
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ismaelassassin
Chilean Forces 1978 Faction Lead
Posts: 192
Joined: 2017-11-20 18:40

Post by ismaelassassin »

welcome to the family son.
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Deviro
PR:BF2 QA Tester
Posts: 97
Joined: 2016-09-04 21:46

Post by Deviro »

Mmmm, I want to return to the Normandy beaches so bad!

Great stuff on that machine gun. Especially like the prone animation!
Mysli0210
Posts: 13
Joined: 2011-08-02 19:19

Post by Mysli0210 »

Nice belt rigging :D
fyi, The M1919 uses a canvas belt and not steel links.
This canvas belt ofcourse does not break up when the ammo is expended and just hangs from the mg.
I know that this might not be possible, due to animation limitations?

EDIT: Sorry for double posting link
Heres a video of the M1919 in action
https://www.youtube.com/watch?v=Rh0dJaKSfAY&feature=youtu.be&t=38

EDIT:
The M1919A4 is firing from a closed bolt, though aftermarket open-bolt versions might exist.
https://modernfirearms.net/en/machineguns/u-s-a-machineguns/browning-m1917-m1919-eng/

Other than that, i'd say its pretty decent work :D
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Post by Raklodder »

Slowly but surely heading towards the checkered flag.
w0lf3k
PR:BF2 Developer
Posts: 149
Joined: 2015-12-09 11:35

Post by w0lf3k »

Mysli0210;bt10927 wrote: fyi, The M1919 uses a canvas belt and not steel links.
This canvas belt ofcourse does not break up when the ammo is expended and just hangs from the mg.
I know that this might not be possible, due to animation limitations?
If briefly, yes. To animate things like that bf2 engine need to recognize mesh morphing in animations(via Skin modifier and additional bones), but sadly it cant :(
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Post by FlyingR »

Well done man! Can't wait to try it in the bocages!
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Post by mectus11 »

shit looks pretty dank my dude.
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CG-Delta
Posts: 72
Joined: 2012-06-20 00:00

Post by CG-Delta »

You worked on a Carl Gustav!? I'd love to see that in game. And now you can animate your model too. :D
Many thanks for your work.
XSHADOWGX
Posts: 25
Joined: 2007-05-06 23:18

Post by XSHADOWGX »

Good work!!
sgt.maze2
Posts: 59
Joined: 2017-02-21 14:57

Post by sgt.maze2 »

fucking amazing, i love that new recoil animation for the idf weapon
jarred28
Posts: 2
Joined: 2022-11-07 14:42

Post by jarred28 »

Wow, that would be intriguing if the bolt were to ignite. cookie clicker
bicyclingtend
Posts: 5
Joined: 2022-11-28 09:09

Post by bicyclingtend »

son, welcome to the family. redactle
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