I'm w0lf3k and the current PR Animator. My first contact with PR was happened in 2011, but my modding career only started in 2016.


And so I did.
My first take was the T-64BV Main Battle Tank, a 38 tonnes tank used by the UAForces. That was a tough start for me and in hindsight, I realize that I should not had started 3D modeling with suck a complicated model. Additionally, due to my college education I was forced to drop this project.
My second attempt in modding, was more than a year later with the creation of the M2 Carl Gustaf model, which its close to be finished, but in my opinion I may have rushed it slightly, so I still want to improve it and fix some issues before I consider it PR ready. Thou, I haven't given up on T-64BV. I've already did and still do some improvements on that model now and then.
As you can testify, I planned to be a modeller but I was a fool...
I was invited to the team last August, in 2017, but to my surprise the job's description was Animator. This had been a well planed rpoxo's TRAP!

In the following months my main attention was focused on learning animations from scratch and fixing third person animations for the Polish and PR:WW2 factions.
I made a special animation rig to make the ammo belts move natural.
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Since the Polish faction has been released and almost all animations issues have been fixed for PR:WW2 I now have more free time to spend on new weapons for core PR itself.
Today in my first entry I want to tease some of my work - the X95 for the IDF faction and M1919A6 for the US WW2 faction.
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