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X95 & M1919A6 Animation Teaser

Posted: 2018-02-15 14:48
by w0lf3k
Hi there folks.

I'm w0lf3k and the current PR Animator. My first contact with PR was happened in 2011, but my modding career only started in 2016.
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Back then, I asked rpoxo(rPoXoTauJIo), which is my clanmate, R-DEV and UAF faction lead, what was the issue with the Ukraine Armed Forces and why "they" had not releasing it yet, to which the reply was the classic "want it? Do it! :)".

And so I did.
My first take was the T-64BV Main Battle Tank, a 38 tonnes tank used by the UAForces. That was a tough start for me and in hindsight, I realize that I should not had started 3D modeling with suck a complicated model. Additionally, due to my college education I was forced to drop this project.

My second attempt in modding, was more than a year later with the creation of the M2 Carl Gustaf model, which its close to be finished, but in my opinion I may have rushed it slightly, so I still want to improve it and fix some issues before I consider it PR ready. Thou, I haven't given up on T-64BV. I've already did and still do some improvements on that model now and then.

As you can testify, I planned to be a modeller but I was a fool...

I was invited to the team last August, in 2017, but to my surprise the job's description was Animator. This had been a well planed rpoxo's TRAP!
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The truth is that there was none in the team to do animations, including the ones for my M2 Carl Gustav and so I've accept my fate.
In the following months my main attention was focused on learning animations from scratch and fixing third person animations for the Polish and PR:WW2 factions.
I made a special animation rig to make the ammo belts move natural.

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Since the Polish faction has been released and almost all animations issues have been fixed for PR:WW2 I now have more free time to spend on new weapons for core PR itself.
Today in my first entry I want to tease some of my work - the X95 for the IDF faction and M1919A6 for the US WW2 faction.

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Posted: 2018-02-15 14:53
by Rabbit
m1919 is an open bolt, charging handle shouldnt slam forward.

Posted: 2018-02-15 15:18
by VTRaptor
sekseey

Posted: 2018-02-15 15:19
by w0lf3k
Rabbit;bt10918 wrote:m1919 is an open bolt, charging handle shouldnt slam forward.
you sure? can send me refs?

Posted: 2018-02-15 15:21
by Psyko
what rabbit means is......

Good work man!!!

Posted: 2018-02-15 15:22
by Mr.VdHeide

Posted: 2018-02-15 15:32
by Rabbit
Oh wow, interesting, if fires from the closed bolt.

Posted: 2018-02-15 15:43
by camo
Awesome work wlfk.

Posted: 2018-02-15 15:53
by ismaelassassin
welcome to the family son.

Posted: 2018-02-15 15:55
by Deviro
Mmmm, I want to return to the Normandy beaches so bad!

Great stuff on that machine gun. Especially like the prone animation!

Posted: 2018-02-15 18:09
by Mysli0210
Nice belt rigging :D
fyi, The M1919 uses a canvas belt and not steel links.
This canvas belt ofcourse does not break up when the ammo is expended and just hangs from the mg.
I know that this might not be possible, due to animation limitations?

EDIT: Sorry for double posting link
Heres a video of the M1919 in action
https://www.youtube.com/watch?v=Rh0dJaKSfAY&feature=youtu.be&t=38

EDIT:
The M1919A4 is firing from a closed bolt, though aftermarket open-bolt versions might exist.
https://modernfirearms.net/en/machineguns/u-s-a-machineguns/browning-m1917-m1919-eng/

Other than that, i'd say its pretty decent work :D

Posted: 2018-02-15 18:24
by Raklodder
Slowly but surely heading towards the checkered flag.

Posted: 2018-02-15 18:41
by w0lf3k
Mysli0210;bt10927 wrote: fyi, The M1919 uses a canvas belt and not steel links.
This canvas belt ofcourse does not break up when the ammo is expended and just hangs from the mg.
I know that this might not be possible, due to animation limitations?
If briefly, yes. To animate things like that bf2 engine need to recognize mesh morphing in animations(via Skin modifier and additional bones), but sadly it cant :(

Posted: 2018-02-15 22:23
by FlyingR
Well done man! Can't wait to try it in the bocages!

Posted: 2018-02-15 22:46
by mectus11
shit looks pretty dank my dude.

Posted: 2018-02-16 17:53
by CG-Delta
You worked on a Carl Gustav!? I'd love to see that in game. And now you can animate your model too. :D
Many thanks for your work.

Posted: 2018-02-16 23:10
by XSHADOWGX
Good work!!

Posted: 2018-02-18 00:00
by sgt.maze2
fucking amazing, i love that new recoil animation for the idf weapon

Posted: 2022-11-07 15:11
by jarred28
Wow, that would be intriguing if the bolt were to ignite. cookie clicker

Posted: 2022-11-28 09:16
by bicyclingtend
son, welcome to the family. redactle