New Mil Mi-8 AMTSh (Hip)
- Hokunin
- Retired PR Developer
- Posts: 605
- Joined: 2009-11-02 09:23
New Mil Mi-8 AMTSh (Hip)
Hello Project Reality Community! Today I would like to show off one of the new assets I have been working on for a future PR release. With this particular developer blog focusing on work on one of the new Russian helicopter.
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Mil Mi-8 AMTSh[/CENTER]
I'd like to introduce you to the new modernized Mil Mi-8AMTSh (NATO reporting name "Hip"), transport and assault helicopter now widely used by the Russian Armed Forces. It is planned to replace the vanilla BF2 Mi-8 for the Russian forces ingame, and possibly added to Chinese forces in the future too.
This new version of the Mi-8 has a ramp and dolphin nose, though the ramp won't be openable in-game, since there is a gunner's seat on it and in real life, soldiers use side door for disembarking anyways. It will have a total of three gunners: two on sides and the one on the back, so you will have most of the perimeter covered.
Naturally, Mi-8 will have an unarmed transport version and armed attack version with up to 120 unguided S8 rockets mounted on its hardpoints.
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The model and textures are practically finished, but it still has to be export to the engine, full coding and extensive QA. This can take considerable time, so you will probably have to wait a bit longer until you can take this chopper for a spin, so don't expect it to be in the next release, but rest assured it will be in a future one!
But this is not all, there is another new Russian helicopter that I have been working on that we will showcase later on so keep your eyes peeled!
Cheers,
- Hokunin
[CENTER]
Mil Mi-8 AMTSh[/CENTER]
I'd like to introduce you to the new modernized Mil Mi-8AMTSh (NATO reporting name "Hip"), transport and assault helicopter now widely used by the Russian Armed Forces. It is planned to replace the vanilla BF2 Mi-8 for the Russian forces ingame, and possibly added to Chinese forces in the future too.
This new version of the Mi-8 has a ramp and dolphin nose, though the ramp won't be openable in-game, since there is a gunner's seat on it and in real life, soldiers use side door for disembarking anyways. It will have a total of three gunners: two on sides and the one on the back, so you will have most of the perimeter covered.
Naturally, Mi-8 will have an unarmed transport version and armed attack version with up to 120 unguided S8 rockets mounted on its hardpoints.
[CENTER]
Click To Enlarge
Click To Enlarge
Click To Enlarge
Click To Enlarge
Click To Enlarge
Click To Enlarge
[/CENTER]
The model and textures are practically finished, but it still has to be export to the engine, full coding and extensive QA. This can take considerable time, so you will probably have to wait a bit longer until you can take this chopper for a spin, so don't expect it to be in the next release, but rest assured it will be in a future one!
But this is not all, there is another new Russian helicopter that I have been working on that we will showcase later on so keep your eyes peeled!
Cheers,
- Hokunin
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- Retired PR Developer
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Any map that version would go on would have to be balanced in some way, most likely with really good AAVs to counter it as yes, 120 rockets coming down on one's head might give you a bit of a headake but as said in the OP, its "up to 120 rockets" so will probably have fewer pods and as Hokunin said, MGs instead of some of them in most cases but ye, its up to the mapper on what versions and how it's used and making sure the end result is balancedPsyko;bt10971 wrote:will it hold 120 rockets?
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how about having gun pod and rocket pod too ?! with a reasonable amount of ammo for BalanceRhino;bt10974 wrote:Any map that version would go on would have to be balanced in some way, most likely with really good AAVs to counter it as yes, 120 rockets coming down on one's head might give you a bit of a headake but as said in the OP, its "up to 120 rockets" so will probably have fewer pods and as Hokunin said, MGs instead of some of them in most cases but ye, its up to the mapper on what versions and how it's used and making sure the end result is balanced