Hi everyone,
This post highlights the languages and tools I use to develop Project Reality: BF2. These tools are free and open-source software.
I want to emphasize that you do not need the latest or paid software to contribute meaningfully to Project Reality. I did not acquire these skills overnight. It took me from 2021 to 2024 to learn these languages and tools as I continued my development for Project Reality. I only knew HLSL and GitHub Desktop when I first joined the team.
Languages
C#: Used for bug-fixing and generating essential Project Reality features.
HLSL: The shader coding language for Project Reality's graphics.
Python: Used for gameplay mechanics, such as game modes and logic.
PowerShell: I use PowerShell to automate tasks related to Project Reality, such as finding duplicate files in the codebase.
Regular expressions: Regex is necessary for finding and replacing code patterns in object files or localization.
Applications
Visual Studio Code (C#, HLSL, PowerShell, Regular expressions)
My primary tool for prototyping C# scripts, developing HLSL shaders, writing PowerShell scripts, and editing Project Reality's code. It's also essential for large-scale find-and-replace using regular expressions.
PyCharm Community Edition (Python)
My go-to text editor for coding Project Reality's Python. I chose PyCharm for Python due to its active development, Python 2 support, and user-friendly design for refactoring code.
AMD Compressonator (Textures)
I use AMD Compressonator to inspect textures. However, AMD Compressionator can generate mipmaps and automate texture compression and transcoding.
Texconv (Localization)
I use DirectXTex's Texconv tool for the automatic generation of mipmaps and the transcoding of textures.
GitHub Desktop (Localization)
I utilize GitHub Desktop to contribute to Project Reality's open-source projects. Its user-friendly interface makes contributions easy without using the command line.
Other News: bf2-blender (3D/2D Modeling)
I wanted to share some exciting news with you. Ekiso from Forgotten Hope 2 has recently developed a highly useful Blender Addon specifically tailored for modeling and animating Battlefield 2 assets. This incredible tool supports importing and exporting various asset types, including Skeletons, Animations, and Meshes such as Static, Skinned, Bundled, and Collision.
[R-DEV]Ason made a YouTube tutorial on how to use this Blender addon:
How I Develop Project Reality (and Other News)
Insights into the development of Project Reality.
Jump to
- Announcements
- ↳ Announcements & Highlights
- ↳ Development Blogs
- ↳ Changelogs
- ↳ Events
- PR:BF2 Mod Forums
- ↳ PR:BF2 General Discussion
- ↳ PR:BF2 Suggestions
- ↳ PR:BF2 Feedback
- ↳ Maps
- ↳ Vehicles
- ↳ Infantry
- ↳ Coop & Singleplayer
- ↳ PR:BF2 Bugs
- ↳ PR:BF2 Tales from the Front
- ↳ Tactics & Strategies
- ↳ Map Strategies
- ↳ Infantry Tactics
- ↳ Squad Leader Tactics
- ↳ Commander Tactics
- ↳ Armor Tactics
- ↳ Aircraft Tactics
- ↳ PR:BF2 Clans
- ↳ Clan Wars
- ↳ Clan Recruitment
- ↳ PR:BF2 Community Factions
- ↳ Mapping
- ↳ Objects
- ↳ Coding
- ↳ Modelling&Animations
- ↳ Texturing
- ↳ Chilean Forces 1978
- ↳ Indonesian Forces
- ↳ Faction Archives
- ↳ African Resistance Fighters
- ↳ Australian Forces
- ↳ Dutch Forces
- ↳ Finnish Defense Forces
- ↳ New Zealand Def. Force
- ↳ Norwegian Forces
- ↳ Polish Forces
- ↳ Czech Forces
- ↳ Brazilian/FARC Forces
- ↳ PR:WWII General Discussion
- ↳ PR:WWII Suggestions
- ↳ PR:Falklands General Discussion
- ↳ PR:F Suggestions
- ↳ PR:Vietnam General Discussion
- ↳ PR:V Suggestions
- ↳ PR:BF2 Community Modding
- ↳ Modding Tutorials
- ↳ Community Maps
- ↳ Community Tasks
- PR Server Forums
- ↳ PR:BF2 Server Feedback
- Project Reality Support
- ↳ PR:BF2 Support
- ↳ General Technical Support
- ↳ Hardware
- ↳ Software
- ↳ OverClocking & Networking
- ↳ PR Dev Blogs
- ↳ Official PR Tournament News
- ↳ Tournament Website
- ↳ PR Dev Journal Archives
- ↳ 2009
- ↳ 2008
- ↳ 2007