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[Weapon] H&K HK417

Posted: 2008-02-28 13:32
by Glimmerman
Image

Image

Also check:

HKPRO: The HK417

We need:

Model
UVmap
Skin.

Anyone care to help us out?

Posted: 2008-02-28 13:36
by bosco_
Didn't KP make one some time ago? Maybe ask him.

Posted: 2008-02-28 13:38
by Glimmerman
I hopeso save us a LOT of time making one ourselfs.

Posted: 2008-02-28 15:36
by KP
Do the Dutch forces actually use the 417? I had no idea. I thought we Norwegians were the first. What role, which units?

I did make a 416, but changing the model around shouldn't be that much of a job. PM me if you're interested.

Posted: 2008-02-28 15:52
by OwnRize
I didn't know it myself either.

But I heard that the special forces had this weapon with scope. Normal forces don't use it but we need a model for the marksman (in IRL that is a Sniper rifle) to make it still balanced etc.

So yes. The dutch forces use it. But we change it a littlebit to make the game play better.

We need something like the picture below

That is what I heard about it

IF you need more details, ask Celica'

Posted: 2008-02-28 15:58
by Glimmerman
Yes KP, if you want to help us out by supplying the model, we would be most gratefull, according to Celica it has a special scope on it dont know what it looks like but i think he has all the details.

Posted: 2008-02-28 16:04
by KP
I'll help out, no problem. I'll model it, but we'll need someone to texture and import it. Might take some days before I can get to work on it, though. Just get Celica to send me whatever he has on the scope.

Posted: 2008-02-28 16:22
by Celica`
Hey KP,

It has an Schmidt & Bender 10x42 PM II P3 scope on it.
Easy scope to find on Wiki etc, i believe its the same scope as on the PR AWM so maybe you could even hack it off.

Posted: 2008-02-28 16:55
by Brummy
Can't wait to see this gun in-game :D

Posted: 2008-02-28 19:30
by Glimmerman
OK great KP, thnx for your help, it doesn matter of it takes a couple of days, i need to find someone to UVmap it also so, but the importing can be done by Afterdune i think?

Posted: 2008-02-28 20:22
by OwnRize
Glimmerman wrote:OK great KP, thnx for your help, it doesn matter of it takes a couple of days, i need to find someone to UVmap it also so, but the importing can be done by Afterdune i think?
As far as I know I think Afterdune does all the importing. Atm I am texturing some of the stuff here & it wise for me to see how UVmapping goes. I will have a look into it!

Posted: 2008-02-28 21:32
by Glimmerman
I have no freaking clue how that works, but i do know there plenty of tutorials available online.

Posted: 2008-02-28 21:33
by Bob_Marley
Title adjusted for correctness.

Posted: 2008-02-29 16:51
by KP
Haha, saw that coming! :lol:

I'll see what I can do about the scope too. *heads of to annoy DEVs again*

Posted: 2008-03-01 14:56
by KP
Bit of an update: For some reason my 416 has been FUBAR. It's all sorts of deformed, and I have no idea what has happened to it. So I've PMed Katarn and asked if I could use the PR M4/M16 as a basis for making a new one. It's basically just a matter of making a new buttstock, slapping on some rails and changing the magazine and mag well around.

Posted: 2008-03-01 15:00
by Celica`
Good thing, i have to pm katarn about the C7a2 :p

btw isnt the 417 receiver bit diff asswell?

Posted: 2008-03-01 15:05
by [uBp]Irish
not much. from the naked untrained eye, which is what you come across in PR the majority of the time, people will probably just think it's a pimped up M4/M16.

Posted: 2008-03-01 15:14
by KP
It is slightly different, yeah. I'll change what needs to be changed. And as long as everything is kept within PR, I don't think "borrowing" models should be a problem.

Posted: 2008-03-01 15:33
by [uBp]Irish
well dont waste poly's on it if it'll end up being too much.. which it probably wont, but you already know that.. so i'm preachin to the choir.

Posted: 2008-03-01 16:19
by KP
It should end up around the same poly count as the M4/M16A4, as it's got the same amount of rails. It just looks a little different with the buttstock, magwell, front handugard and all.