[Deployable] Razor wire & Tank traps
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
[Deployable] Razor wire & Tank traps
[Deployable] Razor wire & Tank traps
I cant take full credit as these where already made assets I just mashed together and made collision elements for. Thought I already posted these...guess not.
These will stop both players and vehicles. Now a defense line is more usable. These will look and sit just like all deployables. These are made to replace the current razor wire. Same size, but will need to be built.
PS this was what the DB's CRF mess up thread was about.
I cant take full credit as these where already made assets I just mashed together and made collision elements for. Thought I already posted these...guess not.
These will stop both players and vehicles. Now a defense line is more usable. These will look and sit just like all deployables. These are made to replace the current razor wire. Same size, but will need to be built.
PS this was what the DB's CRF mess up thread was about.
Last edited by CodeRedFox on 2008-12-23 01:17, edited 3 times in total.
"apcs, like dogs can't look up" - Dr2B Rudd
-
- Posts: 3563
- Joined: 2008-08-31 02:48
-
- Posts: 28
- Joined: 2008-09-18 16:46
Re: [Deployable] Razor wire & Tank traps
Wow its so nice man! Very useful. But someone maybe need practice to deploy this in order to close a road perhaps. How many of those can SL build ?
-
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: [Deployable] Razor wire & Tank traps
Will we have this instead of razor wire, or will we be able to choose?
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I Jaymz
Killing for peace is like f*cking for virginity
I Jaymz
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Deployable] Razor wire & Tank traps
Added missing info, sorry guys.
"apcs, like dogs can't look up" - Dr2B Rudd
-
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: [Deployable] Razor wire & Tank traps
Ahh, okay.
Too bad, now im going to leave one entrance open for my squad to get out instead of blocking off everything and using a Humvee to exit.
Too bad, now im going to leave one entrance open for my squad to get out instead of blocking off everything and using a Humvee to exit.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I Jaymz
Killing for peace is like f*cking for virginity
I Jaymz
-
- Posts: 8012
- Joined: 2007-01-12 19:05
-
- Posts: 248
- Joined: 2008-08-15 01:12
Re: [Deployable] Razor wire & Tank traps
nice, a really vechicle defence!
Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
-
- Posts: 9270
- Joined: 2008-01-20 19:45
-
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Deployable] Razor wire & Tank traps
what will destroy these? will shooting it with 50cals stil work?
or will there be something...better?
or will there be something...better?
-
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: [Deployable] Razor wire & Tank traps
Very nice!
You miss 100% of the shots you don't take.- Wayne Gretzky
-
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Deployable] Razor wire & Tank traps
Good question. But with the need to leave a hole to get out, it wont be needed to destroy them too often I guess.Dr2B Rudd wrote:what will destroy these? will shooting it with 50cals stil work?
or will there be something...better?
-
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
-
- Posts: 226
- Joined: 2007-05-03 23:06
Re: [Deployable] Razor wire & Tank traps
So was he my little Rudd-a-kins. They need to leave a hole to get out and you can use that hole to get in.
Though you are more meaning a flank or breaking in from an unexpected angle.
I'd have to assume 50s would work based on what was posted. I'd hope you can counter shovel it but I'd bet that probably would be hard to code. High Explosives would otherwise seem the best way.
Though you are more meaning a flank or breaking in from an unexpected angle.
I'd have to assume 50s would work based on what was posted. I'd hope you can counter shovel it but I'd bet that probably would be hard to code. High Explosives would otherwise seem the best way.
Proof that cheese love is better then any other.
[R-DEV]Cheeseman: "As tempting as the woman in Katarn’s avatar might be I'd still pick Cheese if I had to decide between either one. "
-
- Posts: 664
- Joined: 2007-02-09 13:53
Re: [Deployable] Razor wire & Tank traps
lovely, no need to put sandbags behind anymore
-
- Posts: 209
- Joined: 2008-10-16 22:10
Re: [Deployable] Razor wire & Tank traps
Wait,how do vehicles get out if they spawn at a firebase thats boxed in by these new barbed wire fences?
-
- Posts: 1219
- Joined: 2008-07-03 22:18
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Deployable] Razor wire & Tank traps
Sounds like a management problem Consult your local CO.Marc-5ive wrote:Wait,how do vehicles get out if they spawn at a firebase thats boxed in by these new barbed wire fences?
"apcs, like dogs can't look up" - Dr2B Rudd
-
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Deployable] Razor wire & Tank traps
"hello, this is Sajad, you're commander from coneticuit, please hold...[R-DEV]CodeRedFox wrote:Sounds like a management problem Consult your local CO.
*cheap music*"
-
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: [Deployable] Razor wire & Tank traps
Looking alot better then the screenshot dbzao posted