In the old textures, i have removed the gradient from the rail covers.
I have did a hard job here, so, i hope you like it.
Glock 17 versions:
![Image](http://i248.photobucket.com/albums/gg171/paivalol/Glock17FinalStandart.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/Glock17FinalStandartM3X.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/Glock17FinalSilver.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/Glock17FinalSilverM3X.jpg)
HK-416 Versions:
![Image](http://i248.photobucket.com/albums/gg171/paivalol/HK-416FinalStandart.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/HK-416FinalDesert.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/HK-416FinalSnow.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/HK-416FinalNightOps.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/HK-416FinalAcog.jpg)
HK-417 Versions:
![Image](http://i248.photobucket.com/albums/gg171/paivalol/HK-417FinalStandart.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/HK-417FinalDesert.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/HK-417FinalSnow.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/HK-417FinalNightOps.jpg)
I recieved the model in a task to make it for one of the 416's variations, but, after some time, halvor and kp told me that i didn't need to make the new UV maps and textures for it, as the PR still haves a Acog fully uv-mapped and textured, then i just made this for free[R-CON]tonnie15 wrote:Nice work mate... So why did u re uvmap the ACOG sight??? anyways looks great
Well man, you are a god.I have managed to make a standart render for the faction, wich i think is godlike and i have fully Re-UVmapped and Re-Textured the default PR's Acog.