[Final] HK-416, HK-417 & Glock17 Textures

Discussion pertaining to the PR Norwegian Forces faction.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

[Final] HK-416, HK-417 & Glock17 Textures

Post by FPaiva »

This is the final versions, that means that i'll not update the texture files anymore. I have managed to make a standart render for the faction, wich i think is godlike and i have fully Re-UVmapped and Re-Textured the default PR's Acog.
In the old textures, i have removed the gradient from the rail covers.
I have did a hard job here, so, i hope you like it.

Glock 17 versions:

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HK-416 Versions:

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HK-417 Versions:

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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Tonnie »

Nice work mate... So why did u re uvmap the ACOG sight??? anyways looks great

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by ReapersWarrior »

Wow. :goodvibes


You are amazing. They look great. I cant wait to see these ingame.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by FPaiva »

[R-CON]tonnie15 wrote:Nice work mate... So why did u re uvmap the ACOG sight??? anyways looks great
I recieved the model in a task to make it for one of the 416's variations, but, after some time, halvor and kp told me that i didn't need to make the new UV maps and textures for it, as the PR still haves a Acog fully uv-mapped and textured, then i just made this for free

:-D
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Tonnie »

oh ok cool well keep it up man!

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by halvor1 »

Looks great mafia will talk too KP to make an sticky thread for you :) Where all the renders will get implemented into the thread=) Mafia for RCON!

Finally we managed to get these beauties into the engine, the engine seems to treat them nicely and keep the visuasl for them :) Thanks too rcon ballard for all the hard work :)


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Main problem, however, is all 3 units will need a 1p 'scoped' view to be created!
1p meaning '1st person' view.

Mafia should have a look into this and look at the usrif_m4aimpoint and usrif_m4scope to get a general idea of what needs to be done to accomplish this.

And obviously, the animation(s) will need some re-working to accommodate these models, but that is for later and for another person to hand over too
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by H.sta »

Extremely nice work, love the snow camo, and the desert... I love it all

MaFiA_do_OsAmA FOR [R-CON]!!!!
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Glimmerman »

Ooooo Mafia love what you did with it :D

MaFiA_do_OsAmA FOR [R-CON]!!!!
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by UncleSmek »

I have managed to make a standart render for the faction, wich i think is godlike and i have fully Re-UVmapped and Re-Textured the default PR's Acog.
Well man, you are a god.

MaFiA_do_OsAmA for [R-CON]
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Scot »

Those are awesome mate, very nice job :)
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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Rangu »

Brilliant work Osama, you truly deserve R-CON status! ;)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by masterceo »

weapons look sick, great job!

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Scot »

Oh sorry, forgot:

Osama for R-CON!!
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Rhino »

MaFiA_do_OsAmA, I suggest you look into spec and bump/normal maps some what. Bump/Normal maps are basically the same thing but done in a different way, BF2 uses normal maps but when you hear ppl say bump mapping with BF2, they mean normal mapping.

Texturing - modwiki

Specular Maps - Mod Wiki

Specularity - Wikipedia, the free encyclopedia

Normal mapping - Wikipedia, the free encyclopedia

Bump mapping - Wikipedia, the free encyclopedia



Tut on Spec Maps: Creating Specular/Normal Maps - Game Artist Forums

Tut on Normal Maps:
Normal Mapping Tutorial by Ben Cloward - page 1


There is other stuff you need to look into too, like why you should not save textures in .jpg format etc as when you save as .jpg it optimize the image so its a smaller file size, but you loose a load of the quality. You should always save in something like .psd or a high quality .PNG etc where this dose not happen.

Have fun reading :)
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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Adetter »

Look great! But is all kinds of glocks and camos gonna be ingame.
Whats point with Night Camo when its no night maps? Or is it a secret?
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by H.sta »

maybe there will be in the future....
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by Tomato-Rifle »

Very NICE! i know from experience that UV mapping is REALLY boring and a pain in the A$$.

MaFiA_do_OsAmA FOR [R-CON]!!!!
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nozumu
Posts: 90
Joined: 2008-09-23 15:51

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by nozumu »

WOW...very cool
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by marcoelnk »

Lovely :)
though the renders dont really tell how it truely looks like. id prefer to see some rather "classical" renders :D
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Final] HK-416, HK-417 & Glock17 Textures

Post by crazy11 »

Very nice work!
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You miss 100% of the shots you don't take.- Wayne Gretzky
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