![Image](http://weblogs.nrc.nl/weblog/uruzgan/wp-content/uploads/kamp_holland_tarin_kowt.jpg)
![Image](http://thirdforces.internationalconspiracy.org/~afterdune/daf/_files/images/Scenery/Tarin%20Kowt/kampholland5.jpg)
Smee is making one: https://www.realitymod.com/forum/f66-pr ... ng-up.html
smee wrote:Originally Posted by smee
yeah can do. Do you have colour/detail/ palate you want me to use'[R-DEV wrote:AfterDune;1023421']Hm, not really, but here's a picture of the thing in real life:
http://thirdforces.internationalconspir ... lland5.jpg Removed image
Regarding the exact text (the top ones are missing in the pic), I'm sure we can dig that up for you.
I thought that once it loaded the texture it was reused, not allocating more ram for the same texture. only would be 5mbs if you had 5 different signs . If they all used the same texture it would still only be 1mb? Thats why they have pallette.[R-DEV]Rhino wrote:
just think, if you had like 5 signs in a map, with that same setup, that would be like 5mbs of RAM used up... and if every static used it, damn.