[Weapon] v0.9 Improved Area Attacks

Project Reality announcements and development highlights.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

[Weapon] v0.9 Improved Area Attacks

Post by Jaymz »

After seeing one too many fartillery strikes and faildams, we thought it was about time we overhauled the "Area Attacks" in PR to be properly representative of their real life counter-parts in terms of damage, firing rates and impact zones.

Mortar Barrage

This will be the primary area attack for our unconventional factions but will be available to all on smaller maps.
  • Weapon : 81/82mm Mortar x 2
  • Projectile : High Explosive
  • Projectile Kill Radius : 20-25m
  • Projectile Wound Radius : 40-50m
  • Impact Zone Radius : 30m
  • Barrage Length : 30 rounds in 30 seconds
Artillery Barrage

This will be used for conventional factions on select medium/large maps.
  • Weapon : 105mm Howitzer x 4
  • Projectile : High Explosive
  • Projectile Kill Radius : 35m
  • Projectile Wound Radius : 80m
  • Impact Zone Radius : 50m
  • Barrage Length : 24 rounds in 45 seconds
Laser Guided Bomb (JDAM)

This will be used for conventional factions on select medium/large maps.
  • Weapon : 1000 pound General Purpose Bomb (equivalent to a MK-83 or KAB-500L)
  • Kill Radius (regardless of cover) : 75m
  • Kill Radius (open terrain) : 175m
  • Wound Radius (open terrain) : 350m
I'd like to give a special thanks to [R-Dev]Ninja2Dan, who's vast real life experience as an artillery crewman was invaluable here. I'd also like to thank the Combined Arms team for helping fix the "faildam" :)

Side Note : For those wondering about having multiple types of area attacks on one map, this will be looked into after 0.9.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: [Weapon] 0.9 Improved Area Attacks

Post by theflidgeface »

awesome can't wait to see the improvements ingame

The M15A3, weapon of the future

Semper Fi
Soldier[PL]
Posts: 24
Joined: 2010-01-04 02:03

Re: [Weapon] 0.9 Improved Area Attacks

Post by Soldier[PL] »

Nice Can't wait to play 0.9 :D
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X1 Spriggan
Retired PR Developer
Posts: 427
Joined: 2007-08-31 04:24

Re: [Weapon] 0.9 Improved Area Attacks

Post by X1 Spriggan »

Pics or it didn't happen.
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: [Weapon] 0.9 Improved Area Attacks

Post by Feriluce »

What was the exact numbers for the old area attacks, and are area attacks getting fixed so they dont kill caches through 4m solid cave roof?
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Weapon] 0.9 Improved Area Attacks

Post by McBumLuv »

Nice :p

Good thing the molotov code or w/e sniper was talking about works, hjust want to see his vid posted soon.

Lastly though, are availability times going to be affected at all by this?
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: [Weapon] 0.9 Improved Area Attacks

Post by 00SoldierofFortune00 »

Image

'[R-DEV wrote:Jaymz;1225293']Laser Guided Bomb (JDAM)


[*]Kill Radius (open terrain) : 175m[/b]
[*]Wound Radius (open terrain) : 350m[/b]
O LAWD!

Nowhere to hide now. I assume everyone within 350M will have to patch themselves up?

Useless/Unhelpful Post Content infraction by [R-MOD]Thermis
Last edited by Dunehunter on 2010-01-05 16:01, edited 2 times in total.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: [Weapon] 0.9 Improved Area Attacks

Post by Kirra »

'[R-DEV wrote:Jaymz;1225293']After seeing one too many fartillery strikes and faildams, we thought it was about time we overhauled the "Area Attacks" in PR to be properly representative of their real life counter-parts in terms of damage, firing rates and impact zones.

Mortar Barrage

This will be the primary area attack for our unconventional factions but will be available to all on smaller maps.
  • Weapon : 81/82mm Mortar x 2
  • Projectile : High Explosive
  • Projectile Kill Radius : 20-25m
  • Projectile Wound Radius : 40-50m
  • Impact Zone Radius : 30m
  • Barrage Length : 30 rounds in 30 seconds
Artillery Barrage

This will be used for conventional factions on select medium/large maps.
  • Weapon : 105mm Howitzer x 4
  • Projectile : High Explosive
  • Projectile Kill Radius : 35m
  • Projectile Wound Radius : 80m
  • Impact Zone Radius : 50m
  • Barrage Length : 24 rounds in 45 seconds
Laser Guided Bomb (JDAM)

This will be used for conventional factions on select medium/large maps.
  • Weapon : 1000 pound General Purpose Bomb (equivalent to a MK-83 or KAB-500L)
  • Kill Radius (regardless of cover) : 75m
  • Kill Radius (open terrain) : 175m
  • Wound Radius (open terrain) : 350m
I'd like to give a special thanks to [R-Dev]Ninja2Dan, who's vast real life experience as an artillery crewman was invaluable here. I'd also like to thank the Combined Arms team for helping fix the "faildam" :)

Side Note : For those wondering about having multiple types of area attacks on one map, this will be looked into after 0.9.
Hooooly poop batman!
Last edited by Saobh on 2010-01-05 17:41, edited 1 time in total.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: [Weapon] 0.9 Improved Area Attacks

Post by Celestial1 »

FailDAM no more!

Can't wait to see these in action.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: [Weapon] 0.9 Improved Area Attacks

Post by Silly_Savage »

X1 Spriggan wrote:Pics or it didn't happen.
Exactly, video or gtfo. :thumbsup:
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: [Weapon] 0.9 Improved Area Attacks

Post by Truism »

I praise the ground you walk on.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Weapon] 0.9 Improved Area Attacks

Post by Jaymz »

Silly_Savage wrote:Exactly, video or gtfo. :thumbsup:
Ok,

You just volunteered to be the guy inside the Kashan Bunker we'll be dropping the JDAM on.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Weapon] 0.9 Improved Area Attacks

Post by steve_06-07 »

[R-DEV]Jaymz wrote:Ok,

You just volunteered to be the guy inside the Kashan Bunker we'll be dropping the JDAM on.
Uhh...gtfo? (Prays for same "punishment")
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: [Weapon] 0.9 Improved Area Attacks

Post by Silly_Savage »

[R-DEV]Jaymz wrote:Ok,

You just volunteered to be the guy inside the Kashan Bunker we'll be dropping the JDAM on.
Deal, lets make it happen. :shock:
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: [Weapon] 0.9 Improved Area Attacks

Post by Thermis »

steve_06-07 wrote:Uhh...gtfo? (Prays for same "punishment")
Ok we're going to build a real life mock up of the bunkers and drop a real life JADAM on you for comparison, make sure we got it right. :razz:
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: [Weapon] 0.9 Improved Area Attacks

Post by Dev1200 »

I lol'd at 350m blast radius.

That is going to raep
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: [Weapon] 0.9 Improved Area Attacks

Post by boilerrat »

Image

This describes EXACTLY how I feel.

Useless/Unhelpful Post Content infraction by [R-MOD]Bob_Marley
Last edited by Bob_Marley on 2010-01-05 16:05, edited 2 times in total.
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: [Weapon] 0.9 Improved Area Attacks

Post by Rezza »

Trying to imagine north village after explosion now :)
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psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: [Weapon] 0.9 Improved Area Attacks

Post by psychickactivity »

Nice , v0.9 go to be explosive !!
[img]psychickactivity[/img]
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Weapon] 0.9 Improved Area Attacks

Post by Chuc »

WEAPONS: FAILDAM is now EPICDAM. (jaymz) 11063
:mrgreen: bb
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