Now guys there nothing special and were made almost a year ago but Hauteclocque thort i should publish it anyway. The tut was created when i was doing the exports for the Norway COMFAC.
NOTE:
NO files are included despite what i say in the tuts. They wernt my models to be passing out.
I also know i didnt create COLs in them either but they should give you a good idea on how to export a simple handheld weapon.
[R-COM]Hauteclocque wrote:About the cols, for an handheld weapon, just make a little polygon, and hide it in the weapon after having applied a material on it (just a random color) and link it to the geom1 lod0 with a nonvis. this col should be named col1.
Comments welcome dont be to harsh like i said there nothing special but should give new ppl that want to learn the basics a good idea of what its like. Also i know i have a croccy voice in them as i was sick wile recording them.
Part 1
Part 2
Part 3
Part 4
Tonnie,
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-09 14:42
by Hauteclocque
If only he had released this one year ago...it would have helped me a lot !
I'm sure it will help many of you, you'll see that weapon exports are not that hard when you know exactly what to do at what moment.
About the cols, for an handheld weapon, just make a little polygon, and hide it in the weapon after having applied a material on it (just a random color) and link it to the geom1 lod0 with a nonvis.
Edit : this col should be named col1.
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-09 14:59
by Tim270
Instead of trying to manually select parts when you have attached it, I think you could just use the grow tool to select it a lot easier. - Nvm, noticed it does not work with element.
Also, big thanks for doing this!
Quick question also, for Geom0 lod1, how would you set up an iron sight as opposed to a scope? Or rather I understand how the Vbf 2d ones work, but not a 3d iron.
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-09 15:39
by Robbi
Thank god a tut that I needed to look at last year
Will be looking at this in the coming weeks mate.
Cheers.
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-09 16:09
by Hauteclocque
Tim270 wrote:Quick question also, for Geom0 lod1, how would you set up an iron sight as opposed to a scope? Or rather I understand how the Vbf 2d ones work, but not a 3d iron.
Let Chuc do this.
It's partly down to how the animations work.
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-09 16:20
by Tim270
So its essentially a clone of the weapon, but the 'sight' is just an animation looking through the irons?
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-09 16:29
by Hauteclocque
Sorta yes.
I have seen different things when I imported weapons from the PR folders, sometimes the gem0lod1 is a clone of the gun, sometimes, the geom0 lod 1 is only a screw or a small part of the gun, but I think now the animations use the geom0 lod0.
Last time I exported an iron sights weapon (it was the FA-MAS ), I used the qbz95 iron animations, and despite the fact I used the plane for the geom0 lod1, the animations took the 1p model, so I guess I'm right when I say the animations use the geom0 lod0.
I assume Chuc can answer you.
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-09 17:45
by motherdear
very good tut and one that i am definitly going to be using. although people plz be aware, that any model that is exported should have at least 2 lods (preferably 3) and that these should be passed through a modellers hand so that they can be optimized both by deleting unneeded items, but also optimizing the mesh for the distance.
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-09 18:18
by H.sta
Great Tutorial, i might try it myself
BTW Tonnie, what versions of the AG-3 do you have for export?
do you have the versions with Aimpoint and aimpoint magnefiers?
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-10 10:27
by Tonnie
glad you guys like it... feel free to post screenshots of any exports you guys do
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-16 14:26
by Chuc
Just to let people know, if you have any variants on any one weapon system, try to keep it all on one export file.
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-27 20:15
by Tim270
woooooooo
First working export! (Some hilarious results before )
You can mport PR shotguns and compare their position with the center 0/0/0, so that you can use the current animations.
To remove the error in the editor, attach a colmesh (as said in the first post) to your geom1 lod0 via a nonvis_ dummy.
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2010-05-27 20:35
by Tim270
[R-COM]Hauteclocque wrote:To remove the error in the editor, attach a colmesh (as said in the first post) to your geom1 lod0 via a nonvis_ dummy.
Woops! had it connected to the wrong place :d uh:
Yeah I just used the vanilla anims, going to try and match to Chuc's.
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2012-04-11 07:00
by HangMan_
First export, M4 scope with rail covers removed Somehow didnt get the textures right
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2012-04-13 00:04
by Tim270
Most likely Just need to set up a 2nd material for the ACOG as it uses a different texture sheet.
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2012-04-15 02:59
by HangMan_
Yea i noobed on that one and didnt assign the textures correctly lol
Re: [Export Tutorial] Tonnies Handheld Tut
Posted: 2012-04-19 05:06
by HangMan_
Made something to play with in PRSP
Credit for the silencer. PEQ2 and P-MAG go to Tonnie (had the files in my pr_edit)