[Weapon] M252 81mm Mortar

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m1oh7
Posts: 27
Joined: 2009-02-20 04:01

Re: [Weapon] M252 81mm Mortar

Post by m1oh7 »

this makes my "forward observer" class idea more tuned for the game hehe
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Weapon] M252 81mm Mortar

Post by arjan »

m1oh7 wrote:this makes my "forward observer" class idea more tuned for the game hehe
and that has been suggested before :roll:
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: [Weapon] M252 81mm Mortar

Post by boilerrat »

Please god don't add the FH2 system of mortars / arty, that is too damn easy and godlike.

An effective mortar team should be like 2-3 people operating it and a forward observer.
whiskey27
Posts: 6
Joined: 2009-05-19 04:08

Re: [Weapon] M252 81mm Mortar

Post by whiskey27 »

Great sounding addition, a few ideas from a 11C(indirect fire infantryman).

Is there a way to set it up as a separate squad that the commander can appoint to a squad? And then the 81mm mortar can be deployed by the SL in that squad. Also, whoever suggested laser guided mortars, well that just defeats the purpose of adding in player used mortars. Although with a good mortar team, and the new UAV system, it could make for a really bad time for the bad guys... Which is why it would probably be good to add some sort of 60mm mortar system for insurgents :D
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Weapon] M252 81mm Mortar

Post by Bringerof_D »

it would be so simple, do it exactly as FH2 has it, but create add to it the deviation system only instead of measuring movement to determine the increase it is based on distance, maximum accuracy at the shortest range would be within 4-6 metres of your target beyond that and your inaccuracy increases
PlasmaSoldier
Posts: 60
Joined: 2009-05-28 19:04

Re: [Weapon] M252 81mm Mortar

Post by PlasmaSoldier »

At last a mortar in-game :P
I Like Plasma!

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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Weapon] M252 81mm Mortar

Post by McBumLuv »

Definitely the only way to do it would have to be like in reality. The mortar team can get mearusing equippement and reference sticks, and they should be forced to use trigonometry to calculate the angle at which to fire it in order to land a hit.
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UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: [Weapon] M252 81mm Mortar

Post by UKrealplayER666 »

Personaly i exeled at triginometry at school so i would quite happily do it that way but i like the easyer option, more player freindly
It's been a while, old friends
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Weapon] M252 81mm Mortar

Post by McBumLuv »

Ye, was just gonna mention Jonny that the introduction of Mortars would be another reason against having 3d markers on the screen. It's probably the main reason that they were removed for FH2.

Wouldn't mind having a table though to consult, being brought up with the Q rose or something along those lines.
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SgtDad
Posts: 223
Joined: 2009-04-12 02:54

Re: [Weapon] M252 81mm Mortar

Post by SgtDad »

Could not a simple grid map be made available to a mortar team? Or, how 'bout if the compass could be made to have a little gps box with coordinates changing as the player moves?

I think that if this is possible it could solve many existing problems with calling in arty and mortar fire...

Jes' opinin'... :wink:
THOSE WHO BEAT THEIR SWORDS INTO PLOWSHARES, WILL PLOW FOR THOSE WHO DON'T.
major sharpe
Posts: 45
Joined: 2007-08-07 17:04

Re: [Weapon] M252 81mm Mortar

Post by major sharpe »

thats well cool
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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: [Weapon] M252 81mm Mortar

Post by Truism »

The table could simply be a weapon slot on the mortar where the model is the table and it covers the whole screen.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: [Weapon] M252 81mm Mortar

Post by Bazul14 »

How about making it a 2 man asset, one carries and loads and one fires it.
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