[Gameplay] PR v0.9 Updates

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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: [Gameplay] PR v0.9 Updates

Post by Herbiie »

Konfusion2113 wrote:lol, why would a civi just stand while getting cuffed?
Because it looks cool? :P
InfectedSurvivor
Posts: 16
Joined: 2010-01-23 15:43

Re: [Gameplay] PR v0.9 Updates

Post by InfectedSurvivor »

Me and the famous patient bear hanging out.

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Mr.Hyde
Posts: 196
Joined: 2009-06-17 17:04

Re: [Gameplay] PR v0.9 Updates

Post by Mr.Hyde »

xNOON wrote:GOOD BYE GOOD GAME!

whata shame no rallies ... will be no fun to play... walking an hour and get killed by bugged textures or sort of;
NO RALLIES BAD IDEA!
fighting around FOBs not taking care of FLAGS is this an idea of gameplay?

...other new stuff is nice, but it doesn't top a lack or rallies.!
You could always play on CnC servers. Then there wouldn't be anything for you to complain about. :thumbsup:
"Any society that would give up a little liberty for security deserve neither and will lose both" ~Benjamin Franklin
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Gameplay] PR v0.9 Updates

Post by sakils2 »

How is it bad idea, have you ever played it, yet? No you haven't.

Stop making retarded assumptions.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Gameplay] PR v0.9 Updates

Post by rampo »

sakils2 wrote:How is it bad idea, have you ever played it, yet? No you haven't.

Stop making retarded assumptions.
Remember we are in OMG ;)
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Koolaid-maker
Posts: 29
Joined: 2009-11-04 18:54

Re: [Gameplay] PR v0.9 Updates

Post by Koolaid-maker »

I LOVE YOU DEVS! *_*
RED
Posts: 31
Joined: 2008-02-09 12:30

Re: [Gameplay] PR v0.9 Updates

Post by RED »

I am totally speechless. I cannot describe the amount of awesomeness that lies within that post.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: [Gameplay] PR v0.9 Updates

Post by Herbiie »

xNOON wrote:GOOD BYE GOOD GAME!

whata shame no rallies ... will be no fun to play... walking an hour and get killed by bugged textures or sort of;
NO RALLIES BAD IDEA!
fighting around FOBs not taking care of FLAGS is this an idea of gameplay?

...other new stuff is nice, but it doesn't top a lack or rallies.!
Dude - did you play AT ALL in the beta testing?

It's not as if they've only done it theoretically, they have had US as the PUBLIC to test it - they had a forum dedicated to it, and most people loved it.

All that happened was that there was more teamwork, APCs actually helped squads, and squads worked together and defended fire bases. Wait... wasn't that what it was trying to achieve?
velocity
Posts: 164
Joined: 2009-07-20 19:36

Re: [Gameplay] PR v0.9 Updates

Post by velocity »

really going to miss the training server had some good fun in there like the races.
just hope there will be transport hueys in co-op cause i really wanna practise with one.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: [Gameplay] PR v0.9 Updates

Post by Herbiie »

velocity wrote:really going to miss the training server had some good fun in there like the races.
just hope there will be transport hueys in co-op cause i really wanna practise with one.
There will be, afaik it'll be like the PRSP now.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Gameplay] PR v0.9 Updates

Post by cyberzomby »

Another thing that is an excellent change are the flag zones that got improved :D This way you dont have to split up the team to get a flag, you just advance in to a zone with 2/3 squads :D
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: [Gameplay] PR v0.9 Updates

Post by Filamu »

Konfusion2113 wrote:lol, why would a civi just stand while getting cuffed?
Just to make a good picture, everyone loves good pictures.
Can't wait for 0.9, can we just have it now?
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: [Gameplay] PR v0.9 Updates

Post by BloodyDeed »

w00t, cant wait anymore ;)
wanna play now!

I really like the changes. The new RP and FOB System will add more teamplay i think.
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Nemper
Posts: 107
Joined: 2008-09-06 13:21

Re: [Gameplay] PR v0.9 Updates

Post by Nemper »

Stop saying most of us havn't tried it, when loads of servers were/are running 0.874D. I second what many people have said in that it just turns PR into MORE of a walking game. I don't care if the rallies arn't 'realistic' as neither is the deviation. But these things have all been edited to make the game more teamwork based, and disappearing rallies is gonna be a pain in the *** :/ I'm sure most sl's will have to work their way around it, and to be honest it shouldn't be too hard, but it's jsut another chore to get used to.


UK!SSG MachoMan -Who wants to get in this truck and do it with me?
Wiggles14
Posts: 44
Joined: 2009-06-01 17:42

Re: [Gameplay] PR v0.9 Updates

Post by Wiggles14 »

YESSSSSSSSS!!!! Scoped medics!!!! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D and no more getting huge respawns as Civi's cuz the US are idiots! :D :D :D :D :D
Anyways, this update looks like it's going to be EPIC. Can you release it noaw plz? :D

- also, just something i noticed, in the picture of the woodland Canadians, on the dude closest to the screen, you can see the stock tube through the stock. Other than that, the Canadians look bloomin' FANTASTIC
http://i230.photobucket.com/albums/ee67 ... een197.jpg
'I love lamp.'

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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Gameplay] PR v0.9 Updates

Post by cyberzomby »

Wiggles14 wrote:YESSSSSSSSS!!!! Scoped medics!!!! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D and no more getting huge respawns as Civi's cuz the US are idiots! :D :D :D :D :D
Anyways, this update looks like it's going to be EPIC. Can you release it noaw plz? :D

- also, just something i noticed, in the picture of the woodland Canadians, on the dude closest to the screen, you can see the stock tube through the stock. Other than that, the Canadians look bloomin' FANTASTIC
http://i230.photobucket.com/albums/ee67 ... een197.jpg
Scoped Medics! Wauw 8-) I can than aid in the suppressive fire :P
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Gameplay] PR v0.9 Updates

Post by DankE_SPB »

where you spot scoped medics?
new "alternative" kits, that bring unscoped alternatives to the default scoped rifles
Includes kits like the Officer, Grenadier, Automatic Rifleman, Marksman, Rifleman AT/AP, etc, depending on the faction.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: [Gameplay] PR v0.9 Updates

Post by Nick_Gunar »

Very great changes and a terrific job from the DEV's that listen to the whole community to make the game better and funnier to play.

standing ovation !
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
Wiggles14
Posts: 44
Joined: 2009-06-01 17:42

Re: [Gameplay] PR v0.9 Updates

Post by Wiggles14 »

DankE_SPB wrote:where you spot scoped medics?
Aww maaann... got my hopes up for nothing there XD
still. the rest of the awesome stuff will make up for this minor annoyance :D :D
'I love lamp.'

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