![Image](http://img16.imageshack.us/img16/7595/44783616.jpg)
[Vehicle] Agrale Marruá AM1/AM10/AM20
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
the wreck geometry
![Image](http://img16.imageshack.us/img16/7595/44783616.jpg)
![Image](http://img16.imageshack.us/img16/7595/44783616.jpg)
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
not a huge thing, the longer AM10 version, 1+4 seats
![Image](http://img264.imageshack.us/img264/9725/am10.jpg)
![Image](http://img264.imageshack.us/img264/9725/am10.jpg)
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
the backseats dont look comfortable ![Smile :)](./images/smilies/icon_e_smile.gif)
those wheels still look a lil bit edged can you spent there some more polys ?
![Smile :)](./images/smilies/icon_e_smile.gif)
those wheels still look a lil bit edged can you spent there some more polys ?
![Image](https://dl.dropbox.com/u/10414675/New%20Era%20Warfare%20Signaturen/amokandy-signature-pr.png)
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
it wasn't meant to be confortable, just useful and durable.Amok@ndy wrote:the backseats dont look comfortable![]()
I'm just following other models, all of them have 12 sided "wheels", the detail will be given by the normal map.Amok@ndy wrote:those wheels still look a lil bit edged can you spent there some more polys ?
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Salmonella, your work is fantastic. Can't wait to see a skin on this baby
[R-CON]creepin - "because on the internet 0=1"
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Add additional place (no chair) on back for 6th squad member.
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Impressive.
Wreck model in particular stands out, good job on that one.
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Salmo, put 20-sided-wheels for the 3p lod0 and leave the 12-sided-one's for the lod1, where this won't make a big difference...
I think the Land Rover was made this way and it looks pretty nice ingame.![Smile :)](./images/smilies/icon_e_smile.gif)
I think the Land Rover was made this way and it looks pretty nice ingame.
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://i279.photobucket.com/albums/kk151/exec_4ever/PR_Sig.png)
![Image](http://img59.imageshack.us/img59/8463/brazil.png)
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
I agree that 12 sided looks odd on grayscale, but the textures helps a lot, the models are in FPaiva hands, I'll wait for the texture, and if is needed I'll increased the quality.[R-CON]Exec wrote:Salmo, put 20-sided-wheels for the 3p lod0 and leave the 12-sided-one's for the lod1, where this won't make a big difference...
I think the Land Rover was made this way and it looks pretty nice ingame.![]()
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
hey folks, I got a problem
I still don't have Fpaiva textures, so I apllied a solid green just to proceed with the export.
I did the final assemble of the model, with the lods, cols and stuff, but something really wierd happen.
In maya and that Bfmeshviewer it looks fine, all green
![Image](http://img15.imageshack.us/img15/4908/imagemyrk.jpg)
but into the editor and the game, some black objects appear.
![Image](http://img190.imageshack.us/img190/2743/screen115e.jpg)
![Image](http://img42.imageshack.us/img42/5666/screen114k.jpg)
![Image](http://img63.imageshack.us/img63/3007/screen113a.jpg)
I don't have a clue why its happenig, I double checked the normals, triangulated it thousand times, some one can help MEEEE!!!!
I still don't have Fpaiva textures, so I apllied a solid green just to proceed with the export.
I did the final assemble of the model, with the lods, cols and stuff, but something really wierd happen.
In maya and that Bfmeshviewer it looks fine, all green
![Image](http://img15.imageshack.us/img15/4908/imagemyrk.jpg)
but into the editor and the game, some black objects appear.
![Image](http://img190.imageshack.us/img190/2743/screen115e.jpg)
![Image](http://img42.imageshack.us/img42/5666/screen114k.jpg)
![Image](http://img63.imageshack.us/img63/3007/screen113a.jpg)
I don't have a clue why its happenig, I double checked the normals, triangulated it thousand times, some one can help MEEEE!!!!
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
I wish the best of luck on fixing that, Salmonella! Stopped by just to say it looks like a very promising model. Gotta love that wreck; I might blow it up every time I drive one, just to take a look at it ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
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- Posts: 146
- Joined: 2009-08-13 01:11
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Hmmmmmm... I think that you still should add more polys to the wheels. BTW, sorry, I don't know much about modeling, can't help ya.Salmonella wrote:hey folks, I got a problem
I still don't have Fpaiva textures, so I apllied a solid green just to proceed with the export.
I did the final assemble of the model, with the lods, cols and stuff, but something really wierd happen.
In maya and that Bfmeshviewer it looks fine, all green
but into the editor and the game, some black objects appear.
I don't have a clue why its happenig, I double checked the normals, triangulated it thousand times, some one can help MEEEE!!!!
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- Joined: 2009-05-10 03:37
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- Joined: 2007-01-02 22:10
Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
if you don't know, then don't say, the wheels are as high poly as on every vehicle, they are fine the way they areFelipeFR wrote:Hmmmmmm... I think that you still should add more polys to the wheels. BTW, sorry, I don't know much about modeling, can't help ya.
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Yeah, but they are still a bit... Square. Didn't observed other models however,Maxfragg wrote:if you don't know, then don't say, the wheels are as high poly as on every vehicle, they are fine the way they are
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
in 3dmax is option FLIP Poligon (or something), try use 2side map, or flip this poly to another side. maybe this is a problem.