The ADF Progress

Discussion pertaining to the PR Australian Forces.
Locked
triggger30-06
Posts: 53
Joined: 2008-09-01 21:38

Re: The ADF Progress

Post by triggger30-06 »

Tonnie my man what is going on is this going to make 0.9 or is it going very slowly.



Trigger
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: The ADF Progress

Post by ChiefRyza »

Not a chance in hell it will make 0.9, hopefully it will recieve some DEV lovin' after some of the other Community factions get their share of help.


Current project: Operation Tempest
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: The ADF Progress

Post by AfterDune »

ADF won't be in v0.9. You would've known if it were ;) .
ChiefRyza wrote:Not a chance in hell it will make 0.9, hopefully it will recieve some DEV lovin' after some of the other Community factions get their share of help.
Comfacs need to work together more. Increase quality and speed of getting things done and ready.
Image
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: The ADF Progress

Post by anglomanii »

with that said afterdune, how can we the community ie:the lay folk without modding skills and/or the time to acquire them, contribute to this faction, i try in my own way to contribute, but in your opinion, how can people like me speed up and assist the growth of this faction.

yours sincerely
anglo



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: The ADF Progress

Post by ChiefRyza »

I think he means Community factions need their crews to help out on other factions, not just their own. Although For example I've been working on an ARF map for some time now, but people assisting each other would get more factions done quicker. I think once some of the community factions are completed, people from them can help out the other factions hopefully.

Also remember Tonnie has been doing stuff for other factions, and I think some vice versa for the ADF mod (though I'm not sure about that 100%). AfterDune is right though, people should focus in improving Project Reality as a whole and not just worry about getting their own country's faction in game.

ps. Unfortunately I lost Siege of Cehennam when my external hard drive I was keeping it on died/shorted out during a storm, I didn't get the chance to move it back onto my PC after I formatted.
Last edited by ChiefRyza on 2010-01-18 09:58, edited 1 time in total.


Current project: Operation Tempest
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: The ADF Progress

Post by anglomanii »

well in that case i take it there is a community factions management and coordination team that has all of this in order. so i am not too worried, but what i am trying to to ask is other than actual modding, what kind of jobs can the community contribute to. there must be a lot of willing members out there with bandwidth to spare.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: The ADF Progress

Post by shifty66 »

[R-DEV]Tonnie wrote:yeah mate... you can add it as a non steam game.

In your menu theres a tab named "games" its at the bottom, then just find the exe file ;)
I dont know if your taking the piss ey or if im just very slow. (Probably me being slow)
But still i cant find the exe or any other way to get it to work through steam! Argh going out of my mind.

Anyone willing to help me out? Theres beers in it for you! haha
Image[/img]
*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: The ADF Progress

Post by Psyrus »

shifty66 wrote:But still i cant find the exe or any other way to get it to work through steam! Argh going out of my mind.
Try in your Program Files\EA Games\Battlefield 2\mods\pr\

You should find pr.exe in there, with the little dogtags. Alternatively, find your PR shortcut, right click, go to properties, and copy paste the target, that'll be where the EXE is :)
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: The ADF Progress

Post by shifty66 »

Nah i got PR working through steam mate, just having some trouble with AUS hah.

Never been good with computers.
Image[/img]
*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: The ADF Progress

Post by HangMan_ »

Does the ADF actually have a current, active team? or.... yea
Image

PR Community Faction Team - "Getting Sh*t Done..."
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

urrrm me............

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: The ADF Progress

Post by HangMan_ »

Sadface..... If you need any assistance from my team, which i doubt you will hehe, feel free to ask :)
Image

PR Community Faction Team - "Getting Sh*t Done..."
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

well what we really really lack are codes and maps... and a god dam sound man

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: The ADF Progress

Post by Wilkinson »

HEY!
Don't forget the trustee sidekick Tonnie. :-x



:lol:
Image
Image
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: The ADF Progress

Post by HangMan_ »

What sort of code do you need? Drop me a pm?
Image

PR Community Faction Team - "Getting Sh*t Done..."
Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: The ADF Progress

Post by Lan »

If i could map i would help out but as soon as i open the editor i feel overwhelmed, seriously though cant wait for the adf to get in game good work so far!
mo0nbuggy1
Posts: 64
Joined: 2009-12-06 02:08

Re: The ADF Progress

Post by mo0nbuggy1 »

So will this come in an update or something?
Or will it be a seperate dl with exclusive servers?

Whats the deal Im so excited!!!!!!!!!!!!
Last edited by mo0nbuggy1 on 2010-02-15 23:41, edited 1 time in total.
bakehouse
Posts: 23
Joined: 2009-04-20 00:32

Re: The ADF Progress

Post by bakehouse »

mo0nbuggy1 wrote:So will this come in an update or something?
Or will it be a seperate dl with exclusive servers?

Whats the deal Im so excited!!!!!!!!!!!!
It is like the Canadian or Israel forces so it should be released as a patch for PR (when it is done of course:razz :)
mo0nbuggy1
Posts: 64
Joined: 2009-12-06 02:08

Re: The ADF Progress

Post by mo0nbuggy1 »

Ooooooooo this is gonna be soooooooooo cooooooooooool!!!!!!!!!!!!!!!
But im only gonna play as the adf not against them, killing diggers just does not seem right.
Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: The ADF Progress

Post by Gu^n3r »

mo0nbuggy1 wrote:Ooooooooo this is gonna be soooooooooo cooooooooooool!!!!!!!!!!!!!!!
But im only gonna play as the adf not against them, killing diggers just does not seem right.
Yeah and killing marines or british or us army doesnt seem right either :shock:
Image
Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
Locked

Return to “Australian Forces”