Current SP work

Project Reality announcements and development highlights.
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Current SP work

Post by Hans Martin Slayer »

Hey fellas,

It's about time we show you some of our current WIP stuff, don't you think we've been lazy now that SP is integrated!

We've got way more in the pipe, but these pics will do for now.

Some are taken from upcomming 0.9 maps we're navmeshing and tweaking for SP at the moment, some are taken from an upcomming mappack to give you all some more battlegrounds for COOP/SP.

The mappack will contain about 8 - 10 maps, reaching from retired PR classics like 7 Gates and the mighty Hills of Hamgyong to EF maps like Op Harvest and Op Roadrage.


Expect another update on this project quite soon.


- the PR SP team

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P.S.: Big credits go out to [R-CON]Outlawz who has been working very hard on navmeshing and converting maps for PR SP during the last months - keep up the great work!
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Current SP work

Post by Sniper77shot »

Yes finally!

Looking good, I have a question will you guys ever release a community map pack because some of the community maps are really good. It would be nice because if an official map pack with them was released they might be played on servers, it seems like they are left out.

Love Beirut know I can play it in singleplayer, Operation road rage looks great a huge improvement from vbf2.
Last edited by Sniper77shot on 2010-03-30 21:49, edited 1 time in total.
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: Current SP work

Post by Peeta »

Nice, good stuff!
Panem Today,
Panem Tomorrow,
Panem Forever.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Current SP work

Post by Redamare »

HHAHA YAY i love it ... PRSP COOP is actualy pretty fun when you dont feel like being serious :) and how to feem more and more lazy than to play PR on a BF2 map :D lolol makes you just feel .... special
jozi02
Posts: 260
Joined: 2008-02-17 20:32

Re: Current SP work

Post by jozi02 »

HoH without fog? Madness!!!
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: Current SP work

Post by Hans Martin Slayer »

jozi02 wrote:HoH without fog? Madness!!!
Fog distance is still at 390 metres. ;-)

@Sniper77shot

That's a different topic.

Usually, community maps don't have SP support and we're concentrating on getting the PR maps ingame. That's already enough work, trust me.

I'm happy to get community made maps into a mappack if they'd have SP support, but unless it's a really really well made map, we're not going to add a navmesh ourselves.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Current SP work

Post by Wakain »

comrade prsp manager, you have made me very happy today, know you have my sincere gratitude :)
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: Current SP work

Post by [uBp]Irish »

HoH was such a great map. Sucked if you had a horrible british team, but man I remember some good fights.
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Current SP work

Post by bloodthirsty_viking »

Kill001 wrote:I'm excited :D

time to target practice with bots who shoot back at you with precision accuracy while running :)
that teaches you valuble lessons to play with in pr =P
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Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Current SP work

Post by Smiddey723 »

OMG looks great. I have always wanted to try out vBF2 maps in PR and try some of the classic maps before 0.8. Great job guys keep it up
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Current SP work

Post by Maxfragg »

why do the AF (not EF btw) Maps remind me of CoD MW2 ?, nice one anyway, but i think the strikers on Harvest should be green, not sandcolored. Who will USA fight against on the AF maps, russia?
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: Current SP work

Post by usmcguy »

man i cant waiit! so are you converting all the mp maps? like fallujha korengal and karbala?
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: Current SP work

Post by Panzerfire »

Nice. I'll be looking forward to this. Namely because I already got a bit tired from the current SP maps.

Due to a poor quality wi-fi link with my router, I get a lot of game-killing lag so I sadly can't join in Online matches. :sad:

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
Outlawz7
Retired PR Developer
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Re: Current SP work

Post by Outlawz7 »

Maxfragg wrote:why do the AF (not EF btw) Maps remind me of CoD MW2 ?,
It's a homage, though it's more towards Red Dawn than MW2. ;)
Maxfragg wrote:nice one anyway, but i think the strikers on Roadrage should be green, not sandcolored
Fixed, and the woodland camo stands out too much compared to the surroundings, though if you do mind, then I'll change.
Maxfragg wrote:Who will USA fight against on the AF maps, russia?
Yes.
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GuiGunsPT
Posts: 12
Joined: 2008-05-24 13:17

Re: Current SP work

Post by GuiGunsPT »

I have one question, just for curiosity. Why do you have to "rework" on the maps from version to version?
It sounds frustrating to navmesh the same maps all the time, and it's also sad that when we already have a big number of maps a new version of PR is released.
Is the Black Hawk Down map integrated in the 0.9 COOP? It was an amazing map.
I'm waiting for my new laptop and for the first time in my life I will be able to play PR with all settings on high. Then I will give my feedback. :smile:
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: Current SP work

Post by Panzerfire »

You guys could really start working on some original PR maps based on US cities and regions. ;) Something different from the usual middle eastern, east european and asian maps. But it's just a suggestion.

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Current SP work

Post by Outlawz7 »

GuiGunsPT wrote:I have one question, just for curiosity. Why do you have to "rework" on the maps from version to version?
We don't, they get changed and we have to redo them, for example Fallujah got a rework for 0.9 so it needed a new navmesh, Beirut is obviously a new map and so on.

GuiGunsPT wrote:Is the Black Hawk Down map integrated in the 0.9 COOP? It was an amazing map.
It's not an official map, but I think it will probably get included, too.
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Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Current SP work

Post by Zimmer »

Hills of hamgyong will be an epic reunion :)
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Current SP work

Post by Maxfragg »

[R-CON]Outlawz wrote:It's a homage, though it's more towards Red Dawn than MW2. ;)



Fixed, and the woodland camo stands out too much compared to the surroundings, though if you do mind, then I'll change.



Yes.
thanks for reply, and i guess i will try both camos by my self after release
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