-Ambient Occlusion Map Exported
-Normal Maps Done
-UV Maps Exported
Viewport:
![Image](http://i248.photobucket.com/albums/gg171/paivalol/C7Ag36.jpg)
Ambient Occlusion:
![Image](http://i248.photobucket.com/albums/gg171/paivalol/C7Ag36_AO.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/AG36_Mount_AO.jpg)
Normal Map:
![Image](http://i248.photobucket.com/albums/gg171/paivalol/AG36_Mount_b.jpg)
I got only the model, the rest was done from scratch. And about the Normal map, i did it from the AO who i did in the beggining of it. Any tips to improve?'[R-DEV wrote:Z-trooper;1311841']Hmm.
I don't get this. I did this, UV'd it and made an AO map (which dosn't look like is being used on the diffuse where it should be).
And whatever this is:
It is NOT a working normal map. It looks like a projection of the low poly on to the low poly... which is of no use what so ever.
It literally looks like you did the same thing but just lowered the scale. You can see your grooves for the grip pop out.. they have to go in.'[R-COM wrote:FPaiva;1311877']Better now?