[Static]Old tower and hangar

Discussion pertaining to the PR Norwegian Forces faction.
Lemon
Posts: 136
Joined: 2009-05-23 20:43

[Static]Old tower and hangar

Post by Lemon »

Here's what I'm working on for Wiccas awesome Afganistan map. :D

I'll be updating this thread as the work progresses.

Update 29/08 2010
Model done, basic color texture on the outside walls applied.
Tris = 5092


Overview 1
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Overview 2
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Main entrence
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Stairs
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Hole in the wall
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Update 29/08 2010
Wireframe pictures

Wireframe 1
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Wireframe 2
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Wireframe 3
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Update 07/09 2010
Model updated, basic color texture on the outer walls and the window frames updated. Slight tris count increase.
Tris = 5315


Overview 1
Image

Overview 2
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Roof crack/trusses.
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Feedback's always welcome! Good or bad.
Last edited by Lemon on 2010-09-06 23:42, edited 4 times in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Static]Old tower and hangar

Post by Rudd »

looks like a great static gameplay and visual wise, I'll just pop these links in here as I think they will help you to show the model in a manner for our artwork team to crit.

https://www.realitymod.com/forum/f388-p ... ssets.html

and perhaps take a look at this as well.

https://www.realitymod.com/forum/f189-m ... ettes.html
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static]Old tower and hangar

Post by Rhino »

Looks good so far, wont bother pointing out the obvious stuff.

What textures are you using and planning on using btw?
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Static]Old tower and hangar

Post by H.sta »

Nice Work Lemon :D
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: [Static]Old tower and hangar

Post by Lemon »

Linx_esp wrote:It reminds me to the tower at the main base in ArmA 2. GREAT WORK!!!
Thats what I used as the first reference! Good eyes.
'[R-DEV wrote:Rudd;1428297']looks like a great static gameplay and visual wise, I'll just pop these links in here as I think they will help you to show the model in a manner for our artwork team to crit.

https://www.realitymod.com/forum/f388-p ... ssets.html

and perhaps take a look at this as well.

https://www.realitymod.com/forum/f189-m ... ettes.html
Thanks for the kind words.

I'm following Rhinos tutorial the best I can. It's the first time I'm texturing with palettes so we'll se how it goes. :D
[R-DEV]Rhino wrote:Looks good so far, wont bother pointing out the obvious stuff.

What textures are you using and planning on using btw?
I'm using 'common_01_c.dds' for the base and I'm not sure yet about the others. I will take a look at some dirt layers etc. later today I think.
Last edited by Lemon on 2010-08-29 13:25, edited 1 time in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static]Old tower and hangar

Post by Rhino »

rgr I would advise to plan a little more ahead than just the colour layer hehe. Without looking at any refs I would suggest possibly some of these textures could do well:

\objects\staticobjects\pr\textures\ folder:
bigbunkerdirt.dds nice dirt texture you could use for your walls and stuff :D
conc_tile.dds / conc_tile_2.dds / conctile_big.dds are some pretty good concrete textures, although you have to use them on the colour layer and use a null detail, or the other way round.
truss2.dds /truss3.dds are both some good truss textures you could use, they have an alpha in them for the truss thou if you wanted the player to get close up to them (ie, trusses that had fallen down, twisted and bent) you could model the holes.

Other than that just general cracks and dirt out of the normal vbf2 pallets out of the common, military and ind folders. Just dont use any of the _asia or the _middle-east textures :)
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Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: [Static]Old tower and hangar

Post by Lemon »

Very good advice! I'll be sure to check them out later today! I'm incredibly grateful for all the help!

Updated first post with wireframe pictures.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Static]Old tower and hangar

Post by Arnoldio »

Nice nice, moar statics=moar win. :D

Moar boar wants moar.
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Orgies beat masturbation hands down. - Staker
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Static]Old tower and hangar

Post by lucky.BOY »

GOOD LUCK !
TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: [Static]Old tower and hangar

Post by TheAssProtectors.Nr1 »

Sweet lookin'! Good job!
Why do something today, when you can not do it tomorrow
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Static]Old tower and hangar

Post by Wicca »

Awesome work lemon! Looking forward to have it on my map, right now there is just a tank graveyard there :(
Xact Wicca is The Joker. That is all.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [Static]Old tower and hangar

Post by Redamare »

see wee need more people building stuff like this :D
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: [Static]Old tower and hangar

Post by Zulnex »

Looking amazing. :cool: Fantastic work.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static]Old tower and hangar

Post by Rhino »

BTW Lemon this new tut I'm writing could help you a bit :)

https://www.realitymod.com/forum/f189-m ... cture.html
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Static]Old tower and hangar

Post by H.sta »

It is a good tut, but can you thumbnail the images, I can't open the page without crashing my browser
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static]Old tower and hangar

Post by Rhino »

H.sta wrote:It is a good tut, but can you thumbnail the images, I can't open the page without crashing my browser
How do you know its a good tutorial if you aint read it :p

Ye sorry about that I didn't click when I started making that the tut would be so big, otherwise I would have done thumbnails.

May go back over it and give them thumbs but that's a huge amount of rework.
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Static]Old tower and hangar

Post by H.sta »

I see

I managed to read once, not sure how... but it crashed before i could read the last part though
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: [Static]Old tower and hangar

Post by Brainlaag »

looks nice mate.
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: [Static]Old tower and hangar

Post by Lemon »

'[R-DEV wrote:Rhino;1434026']BTW Lemon this new tut I'm writing could help you a bit :)

https://www.realitymod.com/forum/f189-m ... cture.html
Thanks Rhino! I'll be sure to check it out asap! I've been having real life work up to my ears so sadly there's not been to much room for modeling and texturing. The upcoming week should be better though! Updates will come! :)
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