[Static]Old tower and hangar
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[Static]Old tower and hangar
Here's what I'm working on for Wiccas awesome Afganistan map.
I'll be updating this thread as the work progresses.
Update 29/08 2010
Model done, basic color texture on the outside walls applied.
Tris = 5092
Overview 1
Overview 2
Main entrence
Stairs
Hole in the wall
Update 29/08 2010
Wireframe pictures
Wireframe 1
Wireframe 2
Wireframe 3
Update 07/09 2010
Model updated, basic color texture on the outer walls and the window frames updated. Slight tris count increase.
Tris = 5315
Overview 1
Overview 2
Roof crack/trusses.
Feedback's always welcome! Good or bad.
I'll be updating this thread as the work progresses.
Update 29/08 2010
Model done, basic color texture on the outside walls applied.
Tris = 5092
Overview 1
Overview 2
Main entrence
Stairs
Hole in the wall
Update 29/08 2010
Wireframe pictures
Wireframe 1
Wireframe 2
Wireframe 3
Update 07/09 2010
Model updated, basic color texture on the outer walls and the window frames updated. Slight tris count increase.
Tris = 5315
Overview 1
Overview 2
Roof crack/trusses.
Feedback's always welcome! Good or bad.
Last edited by Lemon on 2010-09-06 23:42, edited 4 times in total.
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Re: [Static]Old tower and hangar
looks like a great static gameplay and visual wise, I'll just pop these links in here as I think they will help you to show the model in a manner for our artwork team to crit.
https://www.realitymod.com/forum/f388-p ... ssets.html
and perhaps take a look at this as well.
https://www.realitymod.com/forum/f189-m ... ettes.html
https://www.realitymod.com/forum/f388-p ... ssets.html
and perhaps take a look at this as well.
https://www.realitymod.com/forum/f189-m ... ettes.html
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Re: [Static]Old tower and hangar
Looks good so far, wont bother pointing out the obvious stuff.
What textures are you using and planning on using btw?
What textures are you using and planning on using btw?
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Re: [Static]Old tower and hangar
Thats what I used as the first reference! Good eyes.Linx_esp wrote:It reminds me to the tower at the main base in ArmA 2. GREAT WORK!!!
Thanks for the kind words.'[R-DEV wrote:Rudd;1428297']looks like a great static gameplay and visual wise, I'll just pop these links in here as I think they will help you to show the model in a manner for our artwork team to crit.
https://www.realitymod.com/forum/f388-p ... ssets.html
and perhaps take a look at this as well.
https://www.realitymod.com/forum/f189-m ... ettes.html
I'm following Rhinos tutorial the best I can. It's the first time I'm texturing with palettes so we'll se how it goes.
I'm using 'common_01_c.dds' for the base and I'm not sure yet about the others. I will take a look at some dirt layers etc. later today I think.[R-DEV]Rhino wrote:Looks good so far, wont bother pointing out the obvious stuff.
What textures are you using and planning on using btw?
Last edited by Lemon on 2010-08-29 13:25, edited 1 time in total.
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Re: [Static]Old tower and hangar
rgr I would advise to plan a little more ahead than just the colour layer hehe. Without looking at any refs I would suggest possibly some of these textures could do well:
\objects\staticobjects\pr\textures\ folder:
bigbunkerdirt.dds nice dirt texture you could use for your walls and stuff
conc_tile.dds / conc_tile_2.dds / conctile_big.dds are some pretty good concrete textures, although you have to use them on the colour layer and use a null detail, or the other way round.
truss2.dds /truss3.dds are both some good truss textures you could use, they have an alpha in them for the truss thou if you wanted the player to get close up to them (ie, trusses that had fallen down, twisted and bent) you could model the holes.
Other than that just general cracks and dirt out of the normal vbf2 pallets out of the common, military and ind folders. Just dont use any of the _asia or the _middle-east textures
\objects\staticobjects\pr\textures\ folder:
bigbunkerdirt.dds nice dirt texture you could use for your walls and stuff
conc_tile.dds / conc_tile_2.dds / conctile_big.dds are some pretty good concrete textures, although you have to use them on the colour layer and use a null detail, or the other way round.
truss2.dds /truss3.dds are both some good truss textures you could use, they have an alpha in them for the truss thou if you wanted the player to get close up to them (ie, trusses that had fallen down, twisted and bent) you could model the holes.
Other than that just general cracks and dirt out of the normal vbf2 pallets out of the common, military and ind folders. Just dont use any of the _asia or the _middle-east textures
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Re: [Static]Old tower and hangar
Very good advice! I'll be sure to check them out later today! I'm incredibly grateful for all the help!
Updated first post with wireframe pictures.
Updated first post with wireframe pictures.
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Re: [Static]Old tower and hangar
Nice nice, moar statics=moar win.
Moar boar wants moar.
Moar boar wants moar.
Orgies beat masturbation hands down. - Staker
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Re: [Static]Old tower and hangar
Sweet lookin'! Good job!
Why do something today, when you can not do it tomorrow
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Re: [Static]Old tower and hangar
Awesome work lemon! Looking forward to have it on my map, right now there is just a tank graveyard there
Xact Wicca is The Joker. That is all.
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Re: [Static]Old tower and hangar
see wee need more people building stuff like this
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Re: [Static]Old tower and hangar
BTW Lemon this new tut I'm writing could help you a bit
https://www.realitymod.com/forum/f189-m ... cture.html
https://www.realitymod.com/forum/f189-m ... cture.html
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Re: [Static]Old tower and hangar
It is a good tut, but can you thumbnail the images, I can't open the page without crashing my browser
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Re: [Static]Old tower and hangar
How do you know its a good tutorial if you aint read itH.sta wrote:It is a good tut, but can you thumbnail the images, I can't open the page without crashing my browser
Ye sorry about that I didn't click when I started making that the tut would be so big, otherwise I would have done thumbnails.
May go back over it and give them thumbs but that's a huge amount of rework.
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Re: [Static]Old tower and hangar
I see
I managed to read once, not sure how... but it crashed before i could read the last part though
I managed to read once, not sure how... but it crashed before i could read the last part though
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Re: [Static]Old tower and hangar
looks nice mate.
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Re: [Static]Old tower and hangar
Thanks Rhino! I'll be sure to check it out asap! I've been having real life work up to my ears so sadly there's not been to much room for modeling and texturing. The upcoming week should be better though! Updates will come!'[R-DEV wrote:Rhino;1434026']BTW Lemon this new tut I'm writing could help you a bit
https://www.realitymod.com/forum/f189-m ... cture.html