Hype died down quite a bit?

General discussion of the Project Reality Vietnam modification.
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Omega-[1TF]
Posts: 27
Joined: 2009-05-22 05:12

Re: Hype died down quite a bit?

Post by Omega-[1TF] »

till now its a joke to me...
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Hype died down quite a bit?

Post by PLODDITHANLEY »

Loved the old diesel sound on the heli.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Hype died down quite a bit?

Post by AfterDune »

It's actuall the H-34, which is almost the same thing:

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But yeah, that sound is awesome :p .
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Hype died down quite a bit?

Post by PLODDITHANLEY »

You're lucky I didn't call it a whirlwind, once had a go in one.

A SAR one just like this:

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Last edited by PLODDITHANLEY on 2011-01-29 12:19, edited 3 times in total.
ACE_FIN1972
Posts: 16
Joined: 2008-11-19 19:47

Re: Hype died down quite a bit?

Post by ACE_FIN1972 »

Smiddey723 wrote:Image
Sarcasm my friend, sarcasm ;)

To be honest I'm still a bit afraid of the eagerness of this community to play with sand. There could be big enough beach... :eek:
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Hype died down quite a bit?

Post by Smiddey723 »

ACE_FIN1972 wrote:Sarcasm my friend, sarcasm ;)
sarcasm fails on the internet 8-)
.:2p:.Smiddey
ACE_FIN1972
Posts: 16
Joined: 2008-11-19 19:47

Re: Hype died down quite a bit?

Post by ACE_FIN1972 »

Q.E.D

Hehe :lol:
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Hype died down quite a bit?

Post by AfterDune »

Image
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Hype died down quite a bit?

Post by dtacs »

OMGOMGOMGOGMGOMGOMGOMGOMGNWG

But not really, vids bro!
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Hype died down quite a bit?

Post by Psyko »

how hard is it to push this out? a simple version could be farted out in a weekend. unless your trying to make underground tunnels or fine tuning napalm or somthing i dont think it would be difficult for modders of PR's caliber. whats actually going on?

(not being an aggressive dolt btw, im just asking. because from what i can see everything is there, but no effort is being directed to organise it. matrox do somthing.) :D
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Hype died down quite a bit?

Post by BloodBane611 »

Psykogundam wrote:how hard is it to push this out? a simple version could be farted out in a weekend. unless your trying to make underground tunnels or fine tuning napalm or somthing i dont think it would be difficult for modders of PR's caliber. whats actually going on?

(not being an aggressive dolt btw, im just asking. because from what i can see everything is there, but no effort is being directed to organise it. matrox do somthing.) :D
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:p
[R-CON]creepin - "because on the internet 0=1"
Smegburt_funkledink
Posts: 4080
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Re: Hype died down quite a bit?

Post by Smegburt_funkledink »

Psykogundam wrote:from what i can see everything is there, but no effort is being directed to organise it.
Even if you still had tester access you'd still see nothing, so how can you say no effort is being directed to organise it, nub?
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Adriaan
Retired PR Developer
Posts: 5150
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Re: Hype died down quite a bit?

Post by Adriaan »

Effort is made and work is done. It'll be there when it's ready. :)
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Hype died down quite a bit?

Post by Wakain »

lol, and this brings us back to the start of this thread :p
Airmarine
Posts: 4
Joined: 2011-01-25 21:21

Re: Hype died down quite a bit?

Post by Airmarine »

ACE_FIN1972 wrote:Oh, I'm waiting this so much. I have always loved the jungle maps and there should not be desert in this release (I don't like desert maps). This will be the perfect PR game once it is released!
I agree! I do NOT like desert maps but it is our opinion along with others!!! I will keep hope up! With positivity, god will help this work!!! I will also make a new pr map as soon as I get stupid antivirus.NET off my computer which Is giving it a virus and I have no clue how to get it off so I'm using my itouch! :) ! God will help it work!!! Just be positive!!! I will also try to make my own version of bf2prV as soon as my computer gets fixed and I learn a bit more stuff on bf2 map editor! :) ! I may release it and may not! I still am not sure If I will even make one, but I'll try!!! :) !

With all hope,
Airmarine
meh carrier made on BF2 Sandbox! :)
Airmarine
Posts: 4
Joined: 2011-01-25 21:21

Re: Hype died down quite a bit?

Post by Airmarine »

ACE_FIN1972 wrote:Oh, I'm waiting this so much. I have always loved the jungle maps and there should not be desert in this release (I don't like desert maps). This will be the perfect PR game once it is released!
Airmarine wrote:I agree! I do NOT like desert maps but it is our opinion along with others!!! I will keep hope up! With positivity, god will help this work!!! I will also make a new pr map as soon as I get stupid antivirus.NET off my computer which Is giving it a virus and I have no clue how to get it off so I'm using my itouch! :) ! God will help it work!!! Just be positive!!! I will also try to make my own version of bf2prV as soon as my computer gets fixed and I learn a bit more stuff on bf2 map editor! :) ! I may release it and may not! I still am not sure If I will even make one, but I'll try!!! :) !

With all hope,
Airmarine
Well sry but I meant I'll TRY to make a new pr map but it will be my first one but I bet I will!!! :) ! I will make it "Top Gun Training" or something like that!!! :)
meh carrier made on BF2 Sandbox! :)
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Hype died down quite a bit?

Post by AfterDune »

Last year was a long year with people working on and off on PR:V. Thn PR v0.93 got "in the way" ( :p ), which turned into a massive v0.95 release. Many people are currently working the next version of PR. The DEV forums of PR:V have been opened to the team (BF2 R-CON and R-COM), which gave PR:V the boost it needed.

I must say, PR:V is more alive than ever! :)

And errrm... "ready in a weekend".... lol, you have no idea how much work there's still left.


Btw, mappers, if you're interested in mapping for PR:V, feel free to do so. Maps have to be either 2km or 4km. PR level of quality applies, of course.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

Smeggie wrote:Even if you still had tester access you'd still see nothing, so how can you say no effort is being directed to organise it, nub?
but...

ITS NOT DONE.

My gaze pierces mountain and cloud, i see and hear everything thats going on.
[R-DEV]AfterDune wrote:Last year was a long year with people working on and off on PR:V. Thn PR v0.93 got "in the way" ( :p ), which turned into a massive v0.95 release. Many people are currently working the next version of PR. The DEV forums of PR:V have been opened to the team (BF2 R-CON and R-COM), which gave PR:V the boost it needed.

I must say, PR:V is more alive than ever! :)

And errrm... "ready in a weekend".... lol, you have no idea how much work there's still left.


Btw, mappers, if you're interested in mapping for PR:V, feel free to do so. Maps have to be either 2km or 4km. PR level of quality applies, of course.
excuses make baby jesus cry! beg borrow steal! get your maps and take all your statics and soldiers and vehicles and dump it into a bag, and throw it at us. you guys cant believe that all three versions (PR, PRV, and PRA2) are going to magically come out at the same time. one of which WILL defenitly lag bahind and miss the deadline and thats gonna be PRV. besides if you did release them all at the same time it would force the community to choose the better of the three and there would be no equal hype for any of them. i think you should release PRV like inside the next month, then PRA2 over the summer then PR later this year in 3Q that way all three versions will get all the same amounts of hype with no decline in the amount of population for all three games/mods. and also it will increase the level of quality for PRV instead of it getting the shitty end of the stick or worse, just being scrapped for redundant resources and being a waste of time.

also you cant always leave it up to the same 2 or 3 DEVs that allways do the builds. i think sombody should take the initiative and just build it. :-|

whatever. i dont know wether my flaming did any good. i just hope sombody got a spark of inginuity from my rant. when it eventually comes out im sure it will be just like PR. i just dont think the testers should have their workload built up into an enormous heap and then dumped on them at the last minute leaving a butt-load of holes and bugs in their wake. from what i understand the testers are fewer in number since i left last year.

@afterdune: didnt mean to poop on your post yesterday. im happy to hear that theres productivity.
Last edited by BloodBane611 on 2011-02-02 13:35, edited 2 times in total.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Hype died down quite a bit?

Post by AfterDune »

I came back to this thread to share something, and instead I read your ****, Psyko. Rant somewhere, will ya.


Here's what I wanted to share anyways. Doesn't mean anything, just thought it was fun.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Hype died down quite a bit?

Post by dtacs »

It means alot, you showed a map overview plus some vehicles we haven't seen before, thanks for sharing :)

That map isn't really going to be in PRV though is it?
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