Vietnam CAS

General discussion of the Project Reality Vietnam modification.
cookoo04
Posts: 30
Joined: 2010-04-10 17:24

Vietnam CAS

Post by cookoo04 »

Ok, so I was wondering what method is used to call in Close Air Support during the Vietnam era. Currently in PR, we simply use the laser designators to "laze" a target so that the bombs can be guided in. However, what are we going to use now to tell our air support where the bombs need to hit? Cause I am not so sure there was laser designation technology in Vietnam like there is now.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Vietnam CAS

Post by Arnoldio »

Map grid, landmark, angle of attack.

???

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Q2M100
Posts: 166
Joined: 2010-06-21 15:48

Re: Vietnam CAS

Post by Q2M100 »

Not to be sarcastic, but its called an attack marker...

I assume there will only be free-fall bombs when it comes to bombs themselves, so no need for a laser designation-like system.
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Vietnam CAS

Post by Hitman.2.5 »

well the fact that the engine wont allow for a working CCIP (Continuously Computed Impact Point) we will have to revert to the BF2 vanilla dive bombing tactics, they did have guided bombs such as the AGM-62 walleye

AGM-62 Walleye - Wikipedia, the free encyclopedia

the AGM-12

AGM-12 Bullpup - Wikipedia, the free encyclopedia

and in the final years of the war the paveway I, was been combat tested.
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Conman51
Posts: 2628
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Re: Vietnam CAS

Post by Conman51 »

Red Smoke from mortars possibly? Lots of people shooting at a point so the pilots can see the tracers?
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dtacs
Posts: 5512
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Re: Vietnam CAS

Post by dtacs »

Conman51 wrote:Red Smoke from mortars possibly? Lots of people shooting at a point so the pilots can see the tracers?
If smoke is not deployed whilst it is within the pilots maximum view distance, they won't be able to see it.

I would like to see no markers at all, rather a grid location or the infantry giving a landmark and entry/exit direction, would require more skilled pilots.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Vietnam CAS

Post by Conman51 »

dtacs wrote:If smoke is not deployed whilst it is within the pilots maximum view distance, they won't be able to see it.
even with high graphics? :? ??:
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dtacs
Posts: 5512
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Re: Vietnam CAS

Post by dtacs »

Not sure, haven't looked into it, I think it may be inherent from vBF2 though.
sell
Posts: 371
Joined: 2010-02-05 10:05

Re: Vietnam CAS

Post by sell »

What is if the squad leader, set a marker, take his binocular look at the target and make a guess how fare it is away, then take the radio to call cas, so the team can see the target on the map?
cookoo04
Posts: 30
Joined: 2010-04-10 17:24

Re: Vietnam CAS

Post by cookoo04 »

Yeah I think in this case we might revert to the original attack markers that can be seen from very far away so that the pilot can get a good sense of the elevation and specific location of his target and judge when to drop the bombs himself.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Vietnam CAS

Post by Psyko »

could use HIMARS armoured rocket platforms instead. (tanks with rockets) fire them in the same way we generate coordinates for mortars. that being the option for a specific target bombardment. but when it comes to aircraft, iron bombs and napalm all the way.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Vietnam CAS

Post by Hunt3r »

We should have attack markers with very visible smoke.
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андрей_111
Posts: 9
Joined: 2010-04-25 07:14

Re: Vietnam CAS

Post by андрей_111 »

Good thing you took up fashion design PRV. Waiting for this mod very much.
Gozjh
Posts: 186
Joined: 2010-10-17 17:12

Re: Vietnam CAS

Post by Gozjh »

Perhaps you can mark friendly positions with smoke and then tell the CAS platform to "hit such and such near such and such land mark, 250m W of friendly's marked by smoke"? Or perhaps Flares shot over enemy positions? I have no clue how commen they are (having difficulty find sources) but here is a link and a quote.

(Well maby not the smoke, forgot about the smoke bug thing for pilots)

Vietnam - Equipment and Uniform
Graham Sherwood wrote: Hand Held Rocket Propelled Signal Flares. These hand held rocket propelled signal grenades eliminated the need for a rifle or grenade launcher for signalling purposes. These signals contained their own launching mechanism and were designed to reach a minimum height of 200 metres...
Images and types of flares also in the page linked.

Another option is to have the CAS aircraft shoot a few rounds from its gun at a target that was called in and "walk" the aircraft on to the target. this could also help prevent freindly fires.
Last edited by Gozjh on 2011-02-18 19:55, edited 3 times in total.
Reason: Random "?" marks, shortning post, more ideas
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
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SlLeNceR
Posts: 41
Joined: 2010-05-09 00:23

Re: Vietnam CAS

Post by SlLeNceR »

Nice question lol.
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sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: Vietnam CAS

Post by sharpie »

Hunt3r wrote:We should have attack markers with very visible smoke.
As long as you use bright pink smoke, it looks cool.
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EITY10
Posts: 12
Joined: 2010-10-12 13:36

Re: Vietnam CAS

Post by EITY10 »

men this mod is still dead...
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puppetmaster532
Posts: 66
Joined: 2010-07-21 03:10

Re: Vietnam CAS

Post by puppetmaster532 »

well they did have tv and radio guided bombs and missiles there was a documentary on the raid they where used on but i forget which one... it was late in the war tho also the early tv and radio guided bombs weren't that accurate. :?
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Vietnam CAS

Post by arjan »

How about a soflam with an radio model instead?
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